[Blindmath] Your opportunity to influence the accessibility of acollege math course

Ken Perry kperry at blinksoft.com
Mon Nov 21 14:46:20 UTC 2011


If using jaws you can view that fine it sounds like Amanda was arrowing
through it with out using table commands.  


-----Original Message-----
From: blindmath-bounces at nfbnet.org [mailto:blindmath-bounces at nfbnet.org] On
Behalf Of Richard Baldwin
Sent: Monday, November 21, 2011 9:35 AM
To: Blind Math list for those interested in mathematics
Subject: Re: [Blindmath] Your opportunity to influence the accessibility of
acollege math course

The values are correct. In print, the three matrices appear side-by-side
instead of being strung out as a single column matrix containing nine
elements.

Would anyone like to suggest a way to make that format apparent to someone
examining the three matrices using a screen reader?

Thanks,
Dick Baldwin

On Sun, Nov 20, 2011 at 10:48 PM, Amanda Lacy <lacy925 at gmail.com> wrote:

> In Math1006, you wrote:
> This page in Kjell's tutorial contains the following structure 
> containing three column matrices:
> u
> v
> w
> x0
> x1
> x2
> z1
> z2
> z3
>
> At least that's how it looks to me. Is it right?
>
> Amanda
> ----- Original Message ----- From: "Richard Baldwin" < 
> baldwin at dickbaldwin.com>
> To: "BlindMath Mailing List" <blindmath at nfbnet.org>
> Sent: Sunday, November 20, 2011 1:00 PM
> Subject: [Blindmath] Your opportunity to influence the accessibility 
> of acollege math course
>
>
>
>  I am in the process of developing accessible courseware for the 
> following
>> course that I will be teaching in the Spring 2012 semester at Austin 
>> Community College, Austin, TX.
>>
>> GAME 2302 - Mathematical Applications for Game Development
>>
>> Description: Presents applications of mathematics and science in game 
>> and simulation programming. Includes the utilization of matrix and 
>> vector operations, kinematics, and Newtonian principles in games and
simulations.
>> Also covers code optimization.
>>
>> I have completed the first draft of the first few modules and have 
>> attached a zip file containing that material.
>>
>> If you would like to review that material and make recommendations 
>> for improved accessibility, I would like to hear those suggestions. I 
>> can't promise that I will implement all recommendations, but I will 
>> certainly consider them.
>>
>> Unzip the material from the attached zip file into an empty folder 
>> and open the index file named Math0100.htm in your browser. Follow 
>> the links in the index to the other modules.
>>
>> Thanks,
>> Dick Baldwin
>>
>> --
>> Richard G. Baldwin (Dick Baldwin)
>> Home of Baldwin's on-line Java Tutorials http://www.DickBaldwin.com
>>
>> Professor of Computer Information Technology Austin Community College
>> (512) 223-4758
>> mailto:Baldwin at DickBaldwin.com
>> http://www.austincc.edu/**baldwin/ <http://www.austincc.edu/baldwin/>
>>
>>
>
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-- 
Richard G. Baldwin (Dick Baldwin)
Home of Baldwin's on-line Java Tutorials
http://www.DickBaldwin.com

Professor of Computer Information Technology
Austin Community College
(512) 223-4758
mailto:Baldwin at DickBaldwin.com
http://www.austincc.edu/baldwin/
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