[Blindmath] Version 0.0.1 of ShapeExtractor02 is now availablefordownload

Peter Donahue pdonahue2 at satx.rr.com
Thu Feb 16 16:42:07 UTC 2012


Hello Dick and everyone,

    You may want to contact the Smith-Kettlewell Video Description Research 
and Development Center concerning this issue. Their Web site URL is: 
http://www.vdrdc.org/dln

    They're currently working on a number of approaches to video description 
that among other things will permit a blind person to become employed in 
this field. Perhaps by working with them a solution could be developed to 
allow your software to interface with some of their programs that would 
permit a blind person to access text within images, and to manipulate them 
for whatever purpose the blind person needs them for such as producing full 
color tactile images with a Braille embosser. All the best.

Peter Donahue


----- Original Message ----- 
From: "Richard Baldwin" <baldwin at dickbaldwin.com>
To: "Blind Math list for those interested in mathematics" 
<blindmath at nfbnet.org>
Sent: Wednesday, February 15, 2012 6:58 PM
Subject: Re: [Blindmath] Version 0.0.1 of ShapeExtractor02 is now 
availablefordownload


Hi Peter,

As you have probably observed, a sighted person can adjust the slider and
look at an onscreen display in order to produce an output file that meets
some given visual criteria.

The difficult issue is coming up with a criteria that a blind person can
use to know that they have the algorithm parameters properly adjusted. I am
open to suggestions in this regard.

One criteria that I have been testing is based on the number of black
pixels in the image. Having looked at dozens of images at random, I have
concluded that for best results in most cases, the number of black pixels
should range somewhere between 5-percent and 25-percent of the total number
of pixels in the image. Any more than that and the tactile image probably
won't be interpretable due to excessive black areas. Any less than that and
there won't be much that can be interpreted in the tactile image.

However, that is still a very large range and the optimal value differs
from one image to the next. For example, a vector diagram containing a
single vector in a pair of Cartesian axes usually needs to be on the low
side for good results. However, if a background grid is placed on the
coordinate system, the percentage of black pixels needs to be substantially
increased or the grid and the vector won't be visible in the final tactile
image.

In some cases, with a good description, the blind user might be able to
come up with a good guess regarding the percentage of black pixels to use.
However, most descriptions aren't written with that criteria in mind so
that is not something that can be counted on.

Right now, the best that I can come up with is to emboss three images at 5,
10, and 15 percent and see which seems to be best. With that information,
it is usually possible to make a good guess for the fourth embossed image.

Once again, if anyone has any ideas in this regard, I would like to hear
them.

Thanks for the response,
Dick Baldwin

On Wed, Feb 15, 2012 at 4:21 PM, Peter Donahue <pdonahue2 at satx.rr.com>wrote:

> Hello Dick and everyone,
>
> What are you doing to make the slider usable by a blind person? Keep up 
> the
> great work.
>
> Peter Donahue
>
>
> ----- Original Message -----
> From: "Richard Baldwin" <baldwin at dickbaldwin.com>
> To: "BlindMath Mailing List" <blindmath at nfbnet.org>;
> <accessibleimage at freelists.org>
> Sent: Wednesday, February 15, 2012 2:31 PM
> Subject: [Blindmath] Version 0.0.1 of ShapeExtractor02 is now available
> fordownload
>
>
> There are about 16-million good reasons why the embossed version of a
> full-color bitmap image often fails to produce satisfactory tactile
> results. Begin with the fact that the embossing process often discards the
> information content of more than 16-million colors ending up with what is
> effectively black and white, or possibly black and white with two or three
> shades of gray in between, depending on the embossing method.
>
> This is illustrated by the two round images in the attached image files.
> One image shows a typical color wheel made up of a mixture of red, green,
> and blue primary color values. The other image shows the result of
> transforming that color image into a four-level grayscale image. The 
> black,
> gray, and white bands in the grayscale image identify the original colors
> that would probably be indistinguishable in a four-level embossed image of
> the color wheel.
>
> Follow the loss of color information with the fact that, unless the
> original image is very small, the spatial sampling is probably reduced by 
> a
> factor of 5 to 10 in the embossed image with little or no consideration
> being given to frequency aliasing that occurs in a brute-force spatial
> re-sampling process.
>
> The bottom line is that it is difficult to emboss full-color bitmap images
> and end up with high-quality tactile images.
>
> In some cases, it is possible to pre-process an image in a way that will
> cause it to produce a better embossed result than would be the case 
> without
> such pre-processing. The new free program named ShapeExtractor02 is
> designed with that purpose in mind. I explain this more fully in the html
> document that is attached to this message.
>
> The four attached images of the horse show what I mean by pre-processing
> the image to produce an improved embossed image.
>
> One image shows a full-color image of a beautiful brown hourse.
>
> A second image shows a four or five level grayscale version of the horse
> image. This is pretty much what you would see if you were to copy the 
> image
> to a multi-level embosser. Essentially, you would see large areas of dots
> whose heights are slightly different from dots in adjoining areas. It
> remains to be seen if a blind student could pick a horse out of that. If
> you were to copy this to a black and white (dot or no dot) embosser, you
> probably would not get anything that would be recognizable as a horse.
>
> Another image shows a pre-processed version of the horse image with black,
> white, and three levels of gray in between. The major difference between
> this image and the simple grayscale image is that this image tends to
> outline the salient features of the original image with black and fill in
> the outline with shades of gray. Thus, you don't see large areas of pixels
> all having the same color of gray. Instead, you see outlines of shapes 
> that
> identify the salient features of the original image. That is why this
> program is named ShapeExtractor. I believe that an embossed version of 
> this
> image would be more recognizable as a horse than an embossed version of 
> the
> grayscale image on a multi-level embosser.
>
> Another attached image shows a black and white version of the 
> pre-processed
> image of the horse. I'm confident that this would be more recognizable 
> that
> the grayscale image on a black and white embosser and would probably also
> be more recognizable on a multi-level embosser..
>
> In all cases, a good description would be needed to help the student to
> understand the embossed image.
>
> I am pleased to announce that Version 0.0.1 of the new program
> named ShapeExtractor02 is now posted at
> http://www.austincc.edu/baldwin/SWT-SVG/SVGDraw01.zip and is available for
> free and immediate downloading. (To save space on the server, the new
> program is encapsulated in a zip file along with some earlier programs.)
> This new program was used to produce two of the horse images that are
> attached to this message.
>
> This program accepts a bitmap image as input and writes the enhanced 
> output
> in a jpg bitmap file that can be embossed using any process that accepts a
> jpg file as input. For example, if you and your students are fortunate to
> have access to an IVEO system, you could import the enhanced image into
> IVEO and add audio descriptions of the key features of the image. Then
> emboss the updated image on a Tiger and allow the student to explore the
> upgraded image on an IVEO touchpad.
>
> The program makes it easy for sighted teachers and others who assist blind
> students to enhance bitmap images for possible improved embosser
> performance. An onscreen display shows the enhanced version of the image 
> so
> it isn't necessary to emboss it to evaluate the success or lack thereof of
> the enhancement process. An onscreen slider makes it possible to easily
> adjust the enhancement parameters for best performance.
>
> This program can also be used by blind students for the same purpose using
> default settings. Even though blind students can't operate the slider to
> optimize the output, the default settings will often produce an improved
> embossed image.
>
> To use this free program, simply download the zip file using the link that
> is provided above, extract the contents of the zip file into an empty
> Windows folder, read the file named __ReadMeFirst.txt, and start 
> processing
> bitmap files.
>
> A copy of the user instruction file is attached to this message for direct
> reading. Another copy of the instructions, with images intact, is 
> contained
> in the attached zip file.
>
> Please let me know if this program works for you and provide suggestions
> for improvement.
>
> Dick Baldwin
>
>
> > --
> Richard G. Baldwin (Dick Baldwin)
> Home of Baldwin's on-line Java Tutorials
> http://www.DickBaldwin.com
>
> Professor of Computer Information Technology
> Austin Community College
> (512) 223-4758
> mailto:Baldwin at DickBaldwin.com
> http://www.austincc.edu/baldwin/
>
>
>
>
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>
>
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-- 
Richard G. Baldwin (Dick Baldwin)
Home of Baldwin's on-line Java Tutorials
http://www.DickBaldwin.com

Professor of Computer Information Technology
Austin Community College
(512) 223-4758
mailto:Baldwin at DickBaldwin.com
http://www.austincc.edu/baldwin/
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