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<h1>Instructions for using the program named SVGDraw01</h1>
<p>Version 0.0.18 20111106</p>
<p>This document is designed to be read from inside the program named SVGDraw01,
but it can also be read using a conventional web browser.</p>
<p>At any time while viewing the document from within SVGDraw01, you can tab down to the button labeled "Return to Home Base," press that button to quit viewing this document, and
return to Home Base. If you press Esc while viewing this document, you will land
back where you were when you opened the document. </p>
<h2>Table of contents</h2>
<ul>
<li><a href="#Whats_new_in_this_version">What's new in this version?</a></li>
<li><a href="#Whats_new_in_recent_versions">What's new in recent versions?</a></li>
<li><a href="#Viewing_the_drawing_onscreen">Viewing the drawing onscreen</a></li>
<li><a href="#Printing_or_embossing">Printing and embossing</a><ul>
<li><a href="#A_note_about_page_size">A note about page size</a></li>
</ul>
</li>
<li><a href="#Purpose">Purpose</a><ul>
<li><a href="#A_robust_graphics_standardSVG">A robust graphics standard - SVG</a></li>
<li><a href="#An_accessible_and_userfriendly_drawing_program">An accessible and user-friendly drawing program
SVGDraw01</a></li>
<li><a href="#Converting_graphics_information_into_sound">Converting
graphics information into sound</a></li>
<li><a href="#Converting_graphics_information_into_sound_and_touch">
Converting graphics information into sound and touch combined</a></li>
<li>
<a href="#High-quality,_economical,_and_readilyavailable_graphics_embossing_equipment">High-quality, economical, and readily-available graphics embossing equipment</a></li>
</ul>
</li>
<li><a href="#Overview">Overview</a><ul>
<li><a href="#The_menu_system">The menu system</a><ul>
<li><a href="#The_File_menu_">The File menu (Alt+F)</a></li>
<li><a href="#The_Draw_menu">The Draw menu (Alt+D)</a></li>
<li><a href="#The_Mod_menu">The Mod menu (Alt+M)</a></li>
<li><a href="#The_Advanced_menu">The Advanced menu (Alt+A)</a></li>
<li><a href="#The_Instant_Display_menu">The Instant Display menu
(Alt+I)</a></li>
<li><a href="#The_AudioTac_Display_menu">The AudioTac Display menu
(Alt+U)</a></li>
<li><a href="#The_Help_menu">The Help menu (Alt+H)</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#Program_startup">Program startup</a></li>
<li><a href="#User_instructions">General user instructions</a><ul>
<li><a href="#Selecting_action_items">Selecting actions from the menus</a></li>
<li><a href="#Performing_the_action">Performing the action</a></li>
<li><a href="#Pressing_the_Esc_key">Pressing the Esc key</a></li>
<li><a href="#Text_field_objects">Text field objects</a></li>
<li><a href="#Checkbox_objects">Checkbox objects</a></li>
<li><a href="#Button_objects">Button objects</a></li>
<li><a href="#Message_box_objects">Message box objects</a></li>
<li><a href="#Polylines_and_polygons">Polylines, polygons, and paths</a></li>
<li><a href="#The_name_and_path_of_the_output_file">The name and path of the output file</a></li>
<li><a href="#Rotation_translation_and_scaling">Rotation, translation, and
scaling</a></li>
<li><a href="#Reviewing,_marking,_and_unmarking_shapes">Reviewing, marking, and unmarking shapes</a></li>
<li><a href="#Instant_display">Instant Display</a></li>
<li><a href="#The_AudioTac_concept">The AudioTac Display</a></li>
</ul>
</li>
<li><a href="#Specific_user_instructions" name="actionItemListInToc">Actions</a><ul>
<li><a href="#Start_a_new_drawing">Start a New Drawing (Ctrl+N)</a></li>
<li><a href="#Open_existing_drawing">Open SVGdraw File (Ctrl+O)</a></li>
<li><a href="#Import_Existing_Drawing">Import SVGdraw File (Ctrl+M)</a></li>
<li><a href="#Import_Other_SVG_File">Import Other SVG File (Ctrl+H)</a></li>
<li><a href="#Write_drawing_file">Save Normal (Ctrl+S)</a></li>
<li><a href="#Save_Flipped">Save Flipped (Ctrl+F)</a></li>
<li><a href="#Save_As">Save As...</a></li>
<li><a href="#Stop_program">Exit (Alt+F4)</a></li>
<li><a href="#Draw_a_line">Line (Ctrl+L)</a></li>
<li><a href="#Draw_a_rectangle">Rectangle (Ctrl+R)</a></li>
<li><a href="#Draw_a_circle">Circle (Ctrl+C)</a></li>
<li><a href="#Draw_an_ellipse">Ellipse (Ctrl+E)</a></li>
<li><a href="#Draw_a_polyline,_a_polygon,_or_a_path">Polyline, polygon,
or path (Ctrl+P)</a><ul>
<li><a href="#A_csv_file">A csv file</a></li>
<li><a href="#A_path_file">A path file</a></li>
<li><a href="#Sample_csv_files">Sample files</a></li>
</ul>
</li>
<li><a href="#Draw_line_of_text">Text (Ctrl+T)</a></li>
<li><a href="#Review_shapes">Review (without modification) (Alt+V)</a></li>
<li><a href="#Rotate_shapes">Rotate (Alt+R)</a></li>
<li><a href="#Translate_shapes">Translate (Alt+T)</a></li>
<li><a href="#Scale_shapes">Scale (Alt+S)</a></li>
<li><a href="#Move_Shapes">Move (Alt+O)</a></li>
<li><a href="#Clip">Clip (Alt+C)</a></li>
<li><a href="#Delete_shapes">Delete (Alt+Delete)</a></li>
<li><a href="#Remove_Attributes">Remove Common Attributes (Alt+Shift+R)</a></li>
<li><a href="#Set_Attributes">Set Common Attributes (Alt+Shift+S)</a></li>
<li><a href="#Set_Shape-Specific_Attributes">Set Shape-Specific Attributes (Alt+Shift+P)</a></li>
<li><a href="#Show_Display_(Ctrl+D)_">Show Instant Display (Ctrl+D) </a>
</li>
<li><a href="#Instant_Display_Parameters_(Ctrl+I)_">Set Instant Display Parameters (Ctrl+I)
</a>
</li>
<li><a href="#Instant_Display_Refresh_(Ctrl+A)_">Refresh Instant Display (Ctrl+A)</a>
</li>
<li><a href="#Hide_Display_(Ctrl+B)">Hide Instant Display (Ctrl+B) </a>
</li>
<li><a href="#Show_AudioTac_Display_(Ctrl+G)">Show AudioTac Display
(Ctrl+G)</a></li>
<li><a href="#Set_AudioTac_Display_Parameters_(Ctrl+">Set AudioTac
Display Parameters (Ctrl+J)</a></li>
<li><a href="#Refresh_AudioTac_Display_(Ctrl+K)">Refresh AudioTac
Display (Ctrl+K)</a></li>
<li><a href="#Hide_AudioTac_Display_(Ctrl+Q)">Hide AudioTac Display
(Ctrl+Q)</a></li>
<li><a href="#userInstructions2">Instruction (F1)</a></li>
</ul>
</li>
<li><a href="#Please_provide_feedback">Please provide feedback</a></li>
</ul>
<h2><a name="Whats_new_in_this_version">What's new in this version</a>?</h2>
<p>The major new feature that was added to this version of the program is the
<a href="#The_AudioTac_concept">AudioTac Display</a> feature. That feature
is described in detail <a href="#The_AudioTac_concept">below</a>.</p>
<h3>Bug fixes and accessibility improvements</h3>
<p>As usual, this version also includes bug fixes and modifications to improve
accessibility.</p>
<h2><a name="Whats_new_in_recent_versions">What's new in recent versions</a>?</h2>
<p>The contents of this section consist of text copied from previous versions of
this document. Therefore, when the text in this section refers to "this
version," it is actually speaking to the earlier version in which the new
capability was implemented. Also, in some cases, such as the Instant Display,
new features have rendered some of the statements made earlier in this section
obsolete.</p>
<h3>Standard file open and save menus</h3>
<p>Previous versions used a sort of homebrew approach to opening and saving
files. This version uses standard SWT dialogs for opening and saving files. You
should already be familiar with such dialogs, so not much needs to be said about
this.</p>
<h3>Instant display</h3>
<p>An Instant Display is now available for blind users who want to explore their
drawings with a clean full-screen version of The vOICe software, as well as
visually impaired and fully sighted users, such as the teachers of blind
students.</p>
<p>The Instant Display can be shown, hid, adjusted, and refreshed from a new
menu named Instant Display. See <a href="#The_Instant_Display_menu">The Instant
Display menu</a> below for a more thorough discussion of this feature.</p>
<h3> Editing shape-specific attributes</h3>
<p> Previous versions of the program have allowed you to create and/or edit the
values of the following attributes that are common to all shapes:</p>
<ul>
<li>stroke (color)</li>
<li>stroke-width</li>
<li>stroke-opacity</li>
<li>fill (color)</li>
<li>fill-opacity</li>
<li>clip-path (ID)</li>
<li>transform</li>
<li>any attribute name (common or otherwise)</li>
</ul>
<p> That capability is accessed from the Advanced menu, or by pressing
<a href="#Set_Attributes">Alt+Shift+S</a>.</p>
<p> This version adds the capability to edit shape-specific attributes for
existing lines, rectangles, circles, and ellipses. Shape-specific attributes
include:</p>
<ul>
<li>coordinates</li>
<li>radii</li>
<li>width</li>
<li>height</li>
</ul>
<p> This capability is accessed from the Acvanced menu, or by pressing
<a href="#Set_Shape-Specific_Attributes">Alt+Shift+P</a>.</p>
<p> Assume, for example, that you want to create a grid. Using this capability,
you could create and save a drawing of a line. Then you could import multiple
copies of that line drawing into a new drawing and edit the coordinates of the
end points of each line to place the lines in the shape of a grid.</p>
<h3> Mark all, then selectively unmark</h3>
<p> Previous versions have allowed you to check a checkbox to cause all of the
shapes in the drawing to be marked for rotation, translation, scaling, or
deletion. The program was updated in this version to allow you to selectively
un-mark shapes that were previously marked in that fashion.</p>
<p> For example, if you want to view, emboss, or sonify a subset of the total
set of shapes in the drawing, you can mark them all, un-mark the subset, scale
the remaining shapes by 0.0, save the drawing in a new file, and view, emboss,
or sonify the contents of that output file.</p>
<h3> Smaller download file</h3>
<p> The size of the downloadable zip file was reduced to about 75% of its
previous size.</p>
<h3>Leaner and meaner</h3>
<p>Numerous changes were made in this version to reduce the verbosity of the
audio screen reader. By this, I mean that prompts were reduced to the bare
minimum necessary to tell you what you need to do next. All of the long in-line
explanations were removed. In doing this, I am assuming that you will be willing
to press the F1 key and consult the Help document when you encounter a prompt
that you don't understand.</p>
<p>In addition, many information message boxes that previously required you to
press the OK button to continue were replaced by an audible beep. In those
cases, the information that was previously displayed in the message box was
routed to the standard output device (typically the command-line window) in case
you need that information.</p>
<p>User feedback has identified the requirement for several superfluous keyboard
actions in earlier versions. Those keyboard actions have been eliminated.</p>
<h3>Reviewing, marking, and unmarking shapes</h3>
<p>The procedure for reviewing, marking, and unmarking shapes was completely
redesigned for this version as described in the section titled
<a href="#Reviewing,_marking,_and_unmarking_shapes">Reviewing, marking, and
unmarking shapes</a>.</p>
<h3>Flipped output file</h3>
<p>I have added the capability to write output files with the origin at the lower-left
corner of the drawing, positive Y going up the page, and positive X going to the
right (with some limitations). A new menu item, Ctrl+F, has been added to the File menu to support this
feature.
See the details in <a href="#Save_Flipped">Save Flipped (Ctrl+F)</a>.</p>
<h3>More streamlined process for saving files</h3>
<p>I have added a <a href="#Save_As">Save As...</a> action on the File menu and
streamlined the process for saving output files. See more information in
<a href="#Save_As">Save As...</a> below. The File menu also contains new
<a href="#Write_drawing_file">Save Normal (Ctrl+S)</a> and
<a href="#Save_Flipped">Save Flipped (Ctrl+F)</a> actions in support of the new
<a href="#Save_As">Save As...</a> action.</p>
<h3>Fixed the double extension problem</h3>
<p>Without getting into the details, earlier versions made
it easy to inadvertently create output files with double .svg extensions. While
not a technical issue, this could cause some confusion when trying to find the
most current output file. That
problem has been fixed. With this fix, the output file will always have a single
.svg extension whether you specify it or not when you enter the file name.</p>
<h3>Suggestions for improved usability and accessibility</h3>
<p>I have received numerous suggestions for improved usability and
accessibility, and many of those suggestions are not implemented in this version. I'm not ignoring
those suggestions. Instead, I have prioritized the suggestions and have been
working on issues in order of priority. I will be incorporating more of those
suggestions in future versions.</p>
<h3>The Advanced menu</h3>
<p>An "Advanced" menu
was added containing two advanced actions. These actions are intended for advanced users
only. They require a solid knowledge of SVG to be useful.</p>
<h3>Import shape objects from existing drawings</h3>
<p>This new capability allows you to create a library of drawings that you can
later import and combine to produce larger overall drawings. If you have drawn
it once and saved the SVG file, you should never need to draw it again. Just
import the old drawing into a new drawing and edit as appropriate.</p>
<h3>Move shape objects up and down in the stack of shape objects</h3>
<p>You can think of an SVG drawing as a stack of individual shape objects. By
default, the shape object that you create first is at the bottom of the stack
and the shape object that you create last is at the top of the stack. If you
look down on the stack from above, those objects on or near the top of the stack
may cover and hide those objects further down the stack. Sometimes this is
important, and sometimes it is not.</p>
<p>For example, with the ViewPlus IVEO software, if you draw a circle in the
center of the page and then draw a rectangle that is the same size as the page.
the rectangle will hide the circle and prevent the IVEO software from providing
audio information about the circle even if the rectangle is completely
transparent.</p>
<p>This new feature allows you to adjust the relative positions of shape objects
in the stack without having to redraw the shapes.</p>
<h3>Addition of clipping capability</h3>
<p>The Mod menu now contains a "Clip" action. This action allows you to use one
shape to determine what portion of a second shape actually gets drawn. The
capability is useful for a variety of purposes, one of the most important of
which is to draw circular and elliptical arcs.</p>
<h3>New packaging</h3>
<p>Beginning with this version, I am also trying out a new packaging scheme. If
this scheme is successful, anyone having access to a computer with a Windows
operating system, version XP or later, 32-bit or 64-bit hardware, can run the
SVGDraw01 program from a USB flash drive with no requirement to install any
software on the computer.</p>
<h3><a name="Conversion_to_a_menu_system">Conversion to a menu system</a></h3>
<p>If you are a user of earlier versions of this program and found yourself
wishing for a conventional menu system, take heart. This version provides those
menus.</p>
<p>Previous versions used a long list of actions that had to be scrolled in
order to perform an action, such as drawing a rectangle or rotating a shape
object. That list of actions has now been replaced by a menu system that uses a
full suite of accelerator and mnemonic keys.</p>
<p>For example, pressing Alt+D will open the Draw menu that provides access to
all of the drawing capabilities of the program. For even more convenience,
pressing Ctrl+R will bypass the Draw menu and land you on a page where you can
draw a new rectangle. Pressing Alt+M will open the Mod menu that provides
actions that you can perform to review or modify existing shape objects.
Pressing Alt+R will bypass the Mod menu and land you on a page where you can
rotate any existing shape object.</p>
<h3><a name="Other_enhancements">Other enhancements</a></h3>
<p>In addition to the new menu system, this version includes a number of
enhancements including:</p>
<ul>
<li>Ability to select and view the attributes of any existing shape object
without modifying the object.</li>
<li>Ability to maintain original stroke width when scaling shape objects.</li>
<li>A checkbox for selecting all existing shape objects for rotation,
translation, scaling, and deletion.</li>
<li>Creation of a "Home Base" concept. Each time you complete an action, you
now return to the Home Base from which you can initiate other actions.</li>
<li>Many other improvements in convenience and accessibility that are too
numerous to mention here.</li>
</ul>
<h2><a name="Viewing_the_drawing_onscreen">Viewing the drawing onscreen</a></h2>
<p>Some users may need to view the drawing onscreen. This includes
sighted teachers of blind students and other sighted persons who may find the use of
this drawing program advantageous.</p>
<p>This also includes blind users who may want
to view the drawing using the vOICe software or blind users who want to use the
AudioTac Display feature to explore and interpret a drawing.</p>
<p>There are at least three ways to view the
drawing onscreen. The first two ways are to select either the
<a href="#The_Instant_Display_menu">Instant Display Menu</a> or the
<a href="#The_AudioTac_Display_menu">AudioTac Display Menu</a>.</p>
<p>The third way to view the drawing onscreen is to open and render the output SVG file in
a compatible browser. In some cases, this will provide better results than the Instant
Display. Note however that this is not an alternative to the AudioTac Display,
which has a very specialized purpose.</p>
<p>Rendering the SVG file in an external program such as a browser is the only way to view the flipped version of the drawing
onscreen. Neither the Instant Display nor the AudioTac Display will display the
flipped version of the drawing.</p>
<p>Here are the steps for opening the drawing in a browser:</p>
<ol>
<li>Press Ctrl+N or Ctrl+O to create a drawing in memory.</li>
<li>Press Ctrl+S or Ctrl+F to save the drawing in one output file with an
extension of .svg and optionally a second output file with an extension of .flipped.svg.</li>
<li>Open one or both output files in Firefox, Google Chrome, or IE9 (IE8 and
earlier versions won't work).</li>
</ol>
<p>After that, whenever you want to see an updated version of the drawing, press
Ctrl+S or Ctrl+F to save the updated drawing(s) and then refresh the browser
window(s).</p>
<h2><a name="Printing_or_embossing">Printing and embossing</a></h2>
<p>You will need to use another program to print or emboss your drawing. One of the
easiest ways to do this is to open the SVG output file in Firefox, Chrome, or
IE9 (IE8 won't work). Use the browser size controls to adjust the size of your
drawing as necessary and then send it to the printer or the embosser. In most
browsers, pressing Ctrl+0 (zero, not o) will set the browser's zoom feature to the default
one-to-one value. If your drawing size is 8.5x11 inches, that default setting
should cause your drawing to fit on 8.5x11 inch paper.</p>
<p>Another alternative is to download the free IVEO viewer from the ViewPlus
website. Open the SVG output file in the viewer program and print or emboss from
there.</p>
<h3><a name="A_note_about_page_size">A note about page size</a></h3>
<p>Your printer may not be capable of printing from the extreme left edge to
the extreme right edge, or from the extreme top edge to the extreme bottom edge
of the largest paper size that it is advertised to accommodate. For example my
HP DeskJet 6940 printer advertises "Borderless Printing up to 8.5 x 24 in."
However, the largest rectangle that it will actually print on a single sheet of
8.5x11 inch paper is 8.14 x 10.63
inches.
Therefore, you should probably allow for some loss of print width and print
height on the right side and the bottom of the page.</p>
<p>If you plan to emboss your drawing on a graphics embosser, you may also need to
purposely leave a margin on both sides of your drawing to accommodate the width
of the mechanical embossing mechanism. Check the specifications of the embosser
that you plan to use to determine what those margins need to be.</p>
<h2><a name="Purpose">Purpose</a></h2>
<p>Select <a href="#Overview">Overview</a> to skip
this section and go directly to the next major section.</p>
<p>In a nutshell, the purpose of this program is to make it possible for blind
people to communicate with the rest of the world using the mathematical concepts
embodied in the Cartesian coordinate system. Stated differently, the purpose is
to make it possible for blind people to both create and interpret drawings in a
two-dimensional plane.</p>
<p>I believe that making it possible for blind and visually impaired people, and
particularly students in Science, Technology, Engineering, and Mathematics
(STEM) <a name="to_communicate">to communicate</a> using accurate audio, printed, and tactile graphics will
improve the quality of life and improve the likelihood of academic success for those people. The purpose of this program is to make it possible for blind
and visually impaired people to create and to interpret such graphics in an accessible and
user-friendly way.</p>
<p>As a side effect of designing the program so that it can be used by blind
people, the program can also be useful for sighted people who are capable of
using a computer keyboard, but who are incapable of using a mouse. The program
can be operated directly from the keyboard with no requirement for the use of a
mouse. All actions that the program performs can be initiated using menus,
accelerator keys, and mnemonic keys. All locations and dimensions on a drawing
are entered from the keyboard in numeric form.</p>
<p>The following components are necessary to accomplish the communications
<a href="#to_communicate">goal</a>
described above:</p>
<ul>
<li>Availability of a robust and universally accepted
<a href="#A_robust_graphics_standardSVG">graphics standard</a>.</li>
<li>Availability of an accessible and user-friendly
<a href="#An_accessible_and_userfriendly_drawing_program">drawing program</a> that
allows blind people to take advantage of that standard.</li>
<li>Availability of the capability to convert graphics information into
<a href="#Converting_graphics_information_into_sound">sound</a>.</li>
<li>Availability of the capability to convert graphics information into
<a href="#Converting_graphics_information_into_sound_and_touch">sound and touch</a>
combined.</li>
<li>Availability of high-quality, economical, and readily available graphics
<a href="#High-quality,_economical,_and_readilyavailable_graphics_embossing_equipment">embossing equipment</a>.</li>
</ul>
<p>Of course, sighted users don't need an embosser. A typical ink-squirt printer
works just fine.</p>
<h3><a name="A_robust_graphics_standardSVG">A robust graphics standard - SVG</a></h3>
<p>A robust and universally accepted graphics standard is already available in
the form of Scalable Vector Graphics (SVG). See
<a href="http://www.w3.org/TR/SVG/">Scalable Vector Graphics (SVG) 1.1 (Second
Edition)</a></p>
<h3><a name="An_accessible_and_userfriendly_drawing_program">An accessible and
user-friendly drawing program - SVGDraw01</a></h3>
<p>This first-ever program is my attempt to provide,
free of charge, a drawing program that makes it possible for blind and visually
impaired
people to take advantage of many of the graphics capabilities of SVG. Even though the
program is still under development, it already makes it
possible for STEM students to create graphics that mirror many of the figures
and diagrams typically found in STEM textbooks.</p>
<h4>A graph board on steroids</h4>
<p>If you are a teacher of blind and visually impaired students, you might think
of this program as bringing the old-fashioned graph board (pushpins and rubber bands) into the
computer age. Students and others using this program can create both printed and
tactile graphics using much the same thought processes that they would use when
constructing a "drawing" on a graph board using pushpins, rubber bands, a
protractor, and a measuring stick.</p>
<p>For example, one person might use this program to create and send an SVG file
to a friend with the message "Take a look at the cool floor plan of my new
apartment."</p>
<p>Another person might use this program to create and send an SVG file to a
college professor with the message "This is a free body diagram showing the
magnitude and directions of forces F21 and F23 caused by the interactions among
charges q1, q2, and q3."</p>
<h4>Getting an immediate visual output</h4>
<p>If you are sighted, or if you are
a blind user using the vOICe sonification software to view the progress of your drawing,
or you are a blind user needing a way to interpret drawings using a combination
of sound and touch, you can
use the procedures described in <a href="#Viewing_the_drawing_onscreen">Viewing
the drawing onscreen</a> to create an immediate visual output and to view the
progress of your drawing as you create it.</p>
<h3><a name="Converting_graphics_information_into_sound">Converting graphics information into sound</a></h3>
<p>The <a href="#Instant_display">Instant Display</a> feature of the program
makes it convenient and easy to create a clean full-screen version of your
drawing that works well with the vOICe software.</p>
<h3><a name="Converting_graphics_information_into_sound_and_touch">Converting
graphics information into sound and touch</a> combined</h3>
<p>The <a href="#The_AudioTac_concept">AudioTac Display</a> feature provides a
mechanism whereby a blind user can use a combination of sound and touch to form
a mental image of a drawing.</p>
<h3>
<a name="High-quality,_economical,_and_readilyavailable_graphics_embossing_equipment">High-quality, economical, and readily-available graphics embossing equipment</a></h3>
<p>This is the area where we fall short relative to achieving the
<a href="#to_communicate">communications goal</a> mentioned earlier. Although high-quality embossing equipment is
available, it is not yet economical or readily available for the majority of
blind people. </p>
<p>I view this as something of a supply and demand problem.
Prior to the release of this program, to the
best of my knowledge, there have been no free and readily-available tools that make it
possible for blind people to create accurate drawings for use with a
high-quality embosser. Thus, the demand for such equipment has been very
limited. My hope is that by making it possible for all blind people to create
accurate drawings, the demand for such equipment will go up and the costs for
the equipment will come down.</p>
<p>Even today, however, many schools, colleges, and other organizations own
high-quality graphics embossing equipment that they can make available to their
clients on some basis. In those cases, there is no reason for blind people to
hold back from learning to communicate using accurate graphics.</p>
<h2><a name="Overview">Overview</a></h2>
<p>This section provides a brief overview of the program structure. More
detailed information is provided in later sections.</p>
<h3><a name="The_menu_system">The menu system</a></h3>
<p>The program is organized around the following menus:</p>
<ul>
<li>File (Alt+F)</li>
<li>Draw (Alt+D)</li>
<li>Mod (Alt+M)</li>
<li>Advanced (Alt+A)</li>
<li>Instant Display (Alt+I)</li>
<li>AudioTac Display (Alt+U)</li>
<li>Help (Alt+H)</li>
</ul>
<h4><a name="The_File_menu_">The File menu </a>(Alt+F)</h4>
<p>The File menu provides the following actions:</p>
<ul>
<li>Start a New Drawing (Ctrl+N)</li>
<li>Open SVGdraw File (Ctrl+O)</li>
<li>Import SVGdraw File (Ctrl+M)</li>
<li>Import Other SVG File (Ctrl+H)</li>
<li>Save Normal (Ctrl+S)</li>
<li>Save Flipped (Ctrl+F)</li>
<li>Save As...</li>
<li>Exit (Alt+F4)</li>
</ul>
<p>For the most part, you should be able to infer the action associated with
each menu item on the basis of its name. However, more detailed information will
be provided for some of the items later.</p>
<h4><a name="The_Draw_menu">The Draw menu</a> (Alt+D)</h4>
<p>The items in the Draw menu make it possible for you to draw the following
shapes:</p>
<ul>
<li>Line (Ctrl+L)</li>
<li>Rectangle (Ctrl+R)</li>
<li>Circle (Ctrl+C)</li>
<li>Ellipse (Ctrl+E)</li>
<li>Polyline, polygon, or path (Ctrl+P)</li>
<li>Text (Ctrl+T)</li>
</ul>
<p>More detailed information about drawing each of these shapes will be provided
later.</p>
<h4><a name="The_Mod_menu">The Mod menu</a> (Alt+M)</h4>
<p>The Mod menu makes it possible for you to modify existing shape objects in
the following ways:</p>
<ul>
<li>Review (without modification) (Alt+V)</li>
<li>Rotate (Alt+R)</li>
<li>Translate (Alt+T)</li>
<li>Scale (Alt+S)</li>
<li>Move (Alt+O)</li>
<li>Clip (Alt+C)</li>
<li>Delete (Alt+Delete)</li>
</ul>
<p>More detailed information about making these modifications will be provided
later.</p>
<h3><a name="The_Advanced_menu">The Advanced menu</a> (Alt+A)</h3>
<ul>
<li>Remove Common Attributes (Alt+Shift+R)</li>
<li>Set Common Attributes (Alt+Shift+S)</li>
<li>Set Shape-Specific Attributes (Alt+Shift+P)</li>
</ul>
<p>The actions on this menu require a solid knowledge of SVG for
understanding. They should only be selected by advanced users.</p>
<h3><a name="The_Instant_Display_menu">The Instant Display menu</a> (Alt+I)</h3>
<p>The Instant Display menu provides the following actions:</p>
<ul>
<li>Show Instant Display (Ctrl+D)</li>
<li>Set Instant Display Parameters (Ctrl+I)</li>
<li>Refresh Instant Display (Ctrl+A)</li>
<li>Hide Instant Display (Ctrl+B)</li>
</ul>
<p>I will have more to say about each of these actions later.</p>
<h3><a name="The_AudioTac_Display_menu">The AudioTac Display menu</a> (Alt+U)</h3>
<p>The AudioTac Display menu provides the following actions:</p>
<ul>
<li>Show AudioTac Display (Ctrl+G)</li>
<li>Set AudioTac Display Parameters (Ctrl+J)</li>
<li>Refresh AudioTac Display (Ctrl+K)</li>
<li>Hide AudioTac Display (Ctrl+Q)</li>
</ul>
<p>I will have more to say about each of these actions later.</p>
<h3><a name="The_Help_menu">The Help menu</a> (Alt+H)</h3>
<p>The Help menu provides access to the following information:</p>
<ul>
<li>Instructions (F1)</li>
<li>About</li>
</ul>
<h2><a name="Program_startup">Program startup</a></h2>
<p>When the program starts, you will land on Home Base from which you can select the
following actions:</p>
<ul>
<li><a href="#Start_a_new_drawing">Start a New Drawing</a> - start fresh and creates a new drawing.</li>
<li><a href="#Open_existing_drawing">Open SVGdraw File</a> - open a drawing file that was previously created
and saved using SVGDraw01.</li>
<li><a href="#Import_Existing_Drawing">Import SVGdraw File</a> - import
the shapes in an existing drawing file that was created using SVGDraw01 and add them to the current drawing.</li>
<li><a href="#Import_Other_SVG_File">Import Other SVG File</a> -
attempt to open and extract shape objects from an SVG file written by
another program.</li>
<li><a href="#Write_drawing_file">Save Normal</a> - write the current drawing into
the current SVG output file.</li>
<li><a href="#Save_Flipped">Save Flipped</a> - write the current drawing
into the current (flipped) SVG output file with the y-axis flipped to
conform with most STEM textbooks.</li>
<li><a href="#Save_As">Save As...</a> - establish a path and file name and
write the current drawing into that file.</li>
<li><a href="#Stop_program">Exit</a> - just what it says. Be sure to save your drawing
in an
output file before selecting this action.</li>
<li><a href="#Draw_a_line">Line </a>- draw a straight line segment between two specified points.</li>
<li><a href="#Draw_a_rectangle">Rectangle</a> - draw a rectangle at a specified location with a
specified width and height.</li>
<li><a href="#Draw_a_circle">Circle</a> - draw a circle at a specified location with a specified
radius.</li>
<li><a href="#Draw_an_ellipse">Ellipse</a> - draw an ellipse at a specified location with specified
width and height.</li>
<li><a href="#Draw_a_polyline,_a_polygon,_or_a_path">Polyline, polygon, or
path</a> - draw a polyline, a polygon, or a path based on imported csv or path data.</li>
<li><a href="#Draw_line_of_text">Text</a> - draw a line of text at a specified location with a
specified point size and other parameters.</li>
<li><a href="#Review_shapes">Review (without modification)</a> - review the name,
description, ID, and attributes of the shapes in the current drawing.</li>
<li><a href="#Rotate_shapes">Rotate</a> - rotate one or more shapes by a specified angle in
degrees clockwise around a specified center of rotation. See
<a href="#Rotation_translation_and_scaling">Rotation, translation, and
scaling</a> for cautions regarding the use of this action.</li>
<li><a href="#Translate_shapes">Translate</a> - translate one or more shapes by specified
distances along the X-axis and the Y-axis. See
<a href="#Rotation_translation_and_scaling">Rotation, translation, and
scaling</a>.</li>
<li><a href="#Scale_shapes">Scale</a> - multiply the coordinate values that make up one or more
shapes by scale factors along the X-axis and the Y-axis to enlarge or shrink the shapes. See
<a href="#Rotation_translation_and_scaling">Rotation, translation, and
scaling</a>.</li>
<li><a href="#Move_Shapes">Move</a> - move shape objects up and down the
shape stack (the Z-axis).</li>
<li><a href="#Clip">Clip</a> - requires two overlapping shapes. One shape determines what
portion of the other shape will be visible when the SVG data is displayed
using Instant Display or AudioTac Display, or when the SVG output file is
rendered by a different program such as Firefox.</li>
<li><a href="#Delete_shapes">Delete</a> - delete one or more shapes from the current drawing.</li>
<li><a href="#Remove_Attributes">Remove Common Attributes</a> - for
advanced users only. Can be used to remove attributes that are common to all
shapes (and other attributes as well).</li>
<li><a href="#Set_Attributes">Set Common Attributes</a> - for advanced users
only. Can be used to set attribute values that are common to all shapes (and
other attributes as well).</li>
<li><a href="#Set_Shape-Specific_Attributes">Set Shape-Specific Attributes</a>
- can be used to set attribute values that are specific to shapes such as
coordinate values, width, height, and radii.</li>
<li><a href="#Show_Display_(Ctrl+D)_">Show Instant Display</a> - cause the instant
display to appear on the screen according to the settings in
<a href="#Instant_Display_Parameters_(Ctrl+I)_">Set Instant Display Parameters</a>
below.</li>
<li><a href="#Instant_Display_Parameters_(Ctrl+I)_">Set Instant Display Parameters</a> -
set location, size, and scale factor parameters for the Instant Display.</li>
<li><a href="#Instant_Display_Refresh_(Ctrl+A)_">Refresh Instant Display</a> -
refresh the Instant Display.</li>
<li><a href="#Hide_Display_(Ctrl+B)">Hide Instant Display</a> - remove the Instant
Display from the screen and from computer's memory.</li>
<li><a href="#Show_AudioTac_Display_(Ctrl+G)">Show AudioTac Display</a> -
cause the AudioTac Display to appear on the screen according to the settings
in <a href="#Set_AudioTac_Display_Parameters_(Ctrl+">Set AudioTac Display
Parameters</a> below.</li>
<li><a href="#Set_AudioTac_Display_Parameters_(Ctrl+">Set AudioTac Display
Parameters</a> - set location, size, scale factor, and the choice between
move and drag parameters for the AudioTac Display.</li>
<li><a href="#Refresh_AudioTac_Display_(Ctrl+K)">Refresh AudioTac Display</a>
- refresh the AudioTac Display.</li>
<li><a href="#Hide_AudioTac_Display_(Ctrl+Q)">Hide AudioTac Display</a> -
remove the AudioTac Display from the screen and from the computer's memory.</li>
<li><a href="#userInstructions2">Instructions</a> - open this HTML
instruction file in a
browser window.</li>
<li>About - general information about the program such as copyright, etc.</li>
</ul>
<p>The first action that you select should be <a href="#userInstructions2">Instructions
(F1)</a>, <a href="#Open_existing_drawing">Open SVGDraw File (Ctrl+O)</a>, or
<a href="#Start_a_new_drawing">Start a New Drawing (Ctrl+N)</a>. </p>
<p>You should always select either <a href="#Open_existing_drawing">Open SVGDraw File
(Ctrl+O)</a> or <a href="#Start_a_new_drawing">Start a New Drawing (Ctrl+N)</a> and provide the requested information
before selecting any of the other actions with the exceptions
of <a href="#userInstructions2">Instructions (F1)</a> and
<a href="#Stop_program">Exit (Alt+F4)</a>.</p>
<h2><a name="User_instructions">General user instructions</a></h2>
<p>If you are reading this document from inside the program, you must have
already opened this HTML document in an SWT
browser widget. If so, keep reading. This information is for you.</p>
<p>On the other hand, you may have opened this document in a
standard browser without running the SVGDraw01 program. If so, keep reading.
This information is also for you.</p>
<h3><a name="Selecting_action_items">Selecting actions from the Menus</a></h3>
<p>With the exception of a relatively small number of actions, when you select an action from a menu, an Action Page (or
perhaps a dialog box) will open containing labels, text fields,
check boxes, radio buttons, push buttons, and other Graphical User Input (GUI)
components. That Action Page will enable you to provide the
information needed to execute the selected action.</p>
<p>While on the Action Page, you can navigate down through the GUI components with the
tab key. You can navigate up through the GUI components with the shift-tab key combination.</p>
<p>You can navigate through radio buttons and through the items in lists using the
arrow keys. Press the tab key to escape from a set of radio buttons or from a
list without making a selection. (Note that when you use the arrow keys to
navigate through a set of radio buttons, each press of an arrow key will
automatically select the next radio button in the set.)</p>
<h3><a name="Performing_the_action">Performing the action</a></h3>
<p>Most of the Action pages contain a button that you must press to cause the action to
be performed. If you tab past that button and return to Home Base, the selected action will not have been performed
and the data that you have entered for that action will be lost.</p>
<p>If you select "Exit", you must confirm that you really do want to stop the
program before that action will be performed.</p>
<p>If you select "Instructions" or "About", the specified action happens
immediately with no requirement for further confirmation.</p>
<p>In some cases, when you press the action button or perform other actions within
a page, a message window will pop up asking you to confirm the action. In most
cases, there will be no popup window. In some cases, there will be a sound
confirming that you performed the action. Also in some cases, text will appear
in the command-line window describing the action that you just performed in case
you need that information.</p>
<h3><a name="Pressing_the_Esc_key">Pressing the Esc key</a></h3>
<p>In all cases other than while reading the instructions in the browser window, if you press the Esc key,
either:</p>
<ul>
<li>nothing will happen, or </li>
<li>the current action will be abandoned and you will
land back on Home Base.</li>
</ul>
<p>If you press the Esc key while reading the instructions in the browser window,
you will land back where you were when you pressed F1 to open the
instructions. That allows you to get information about a particular action while
you are in the process of performing that action.</p>
<h3><a name="Text_field_objects">Text field objects</a></h3>
<p>Press the tab key to accept the default value in a text field. To change the
value in the field, type the new value and press the tab key. Normally, it
should not be necessary for you to delete the current contents of a text field in
order to change it. Just type over the current contents. However, you may find situations where it is necessary to delete the current contents so be on the lookout for those situations.</p>
<p>Many of the text fields will accept only numeric data. If you attempt to enter
non-numeric data into those text fields, your keystrokes will simply be ignored.</p>
<h3><a name="Checkbox_objects">Checkbox objects</a></h3>
<p>You must press the space bar to check or uncheck a check box. (The Enter key
won't do the job.)
</p>
<h3><a name="Button_objects">Button objects</a></h3>
<p>You can press either the space bar or the Enter key to activate a button when it
has the focus.</p>
<h3><a name="Message_box_objects">Message box objects</a></h3>
<p>A message box will appear to announce the completion of those actions where
completion is not obvious such as writing the output file, for example.</p>
<p>Most errors will also result in the appearance of a message box. In most cases,
you can press either the space bar or the Enter key to dismiss a message box.
However, in some cases you must select one of two buttons labeled Yes and No.</p>
<p>If you discover errors that do not result in a message box, please let me know.</p>
<h3><a name="Polylines_and_polygons">Polylines, polygons</a>, and paths</h3>
<p>The polyline, the polygon, and the path are by far the most versatile shapes that you can
draw with this program. For example, if you need to plot a function such as y = x^2, the polyline
shape or the path shape are probably your best choices.</p>
<p>I will explain how to draw these three types of shapes in more detail
<a href="#Draw_a_polyline,_a_polygon,_or_a_path">later</a>.</p>
<h3><a name="The_name_and_path_of_the_output_file">The name and path of the output file</a></h3>
<p>The first time you select "Save Normal" in the File menu, a
standard File dialog will open and allow you to specify the name and location of
the file. After
that, whenever you select "Save Normal," your new output file will overwrite the
previous one.</p>
<p>If you need to save with a different path and/or file name, select "Save As..."
in the File menu.</p>
<h3><a name="Rotation_translation_and_scaling">Rotation, translation, and scaling</a></h3>
<p>These three features, which fall in the general category of SVG transforms, are
relatively easy to use as long as you don't combine them on a single shape. However, once you
combine them, the topic of SVG transforms becomes an advanced topic and will
probably require outside study on your part for proper use.</p>
<p>Among other things, when you apply a
combination of rotation, translation, and scaling transforms, the order in
which you perform the transforms is critically important to the outcome. A good understanding of the use of transforms in SVG is needed in order to
understand those outcomes for combined transforms.</p>
<h3><a name="Reviewing,_marking,_and_unmarking_shapes">Reviewing, marking, and unmarking shapes</a></h3>
<p>Many of the actions on the Mod menu and the Advanced menu allow you to mark
one or more shapes on which to perform the selected action. Having selected an
action from the Mod or Advanced menu, you can tab to a list that contains all of the shapes in your
drawing and scroll up and down that list using the arrow keys.</p>
<p>Along the way, you can also check a checkbox that causes all of the shapes in
the list to be marked for the action.</p>
<p>The list of
shapes displays the title and description that were assigned to each shape when
it was created.</p>
<p>Once you scroll to a particular shape, you can press any of the following
three keys:</p>
<ul>
<li>'v' - review the shape with no resulting action</li>
<li>'m' - mark the shape for action</li>
<li>'u' - unmark the shape</li>
</ul>
<h4>Review the shape</h4>
<p>When you press the v-key, a message box will pop up containing everything
there is to know about the shape. However, no action will occur as a result of
reviewing a shape.</p>
<h4>Mark the shape</h4>
<p>When you press the m-key, the shape will be marked in such a way that the
specified action will be performed on the shape when you press the action button
later. In addition, the word "marked" will be appended to the description in the list of shapes to let you know that this shape has been
marked for action.</p>
<h4>Unmark the shape</h4>
<p>When you press the u-key, the shape will be returned to an unmarked state.
The word "marked" will be removed from the description in the list and the shape
will not be affected when the action button is pressed later.</p>
<h4>Marking all and selectively un-marking some shapes</h4>
<p>One procedure that is sometimes useful is to mark all of the shapes by
checking the checkbox and then selectively un-marking shapes by scrolling
through the list of shapes and pressing the u-key. For example, if you have
created a drawing with a large number of shapes and you want to rotate all but a
few of the shapes, the most efficient way to do this might be to check the box
to mark all of the
shapes for rotation and then to un-mark the few that you don't want to rotate.</p>
<h3><a name="Instant_display">Instant Display</a></h3>
<p>An Instant Display is available for blind users who want to explore their
drawings with the vOICe software, as well as
visually impaired and sighted users, such as the teachers of blind
students. The Instant Display can be set to full screen, in which case it
provides a clean full-screen display that works well with the vOICe software.</p>
<p>The Instant Display can be shown, hid, adjusted, and refreshed from a menu named Instant Display.</p>
<p>With very few restrictions, the Instant Display feature can display anything
that can be drawn with SVGDraw01. The known restrictions are described below. (Note
that these are restrictions on the Instant Display feature and are not
restrictions on the capabilities of SVGDraw01 as a whole.)</p>
<h4>Clipped text</h4>
<p>Although SVGDraw01 supports clipped text, the fact that text
has been clipped will not show up in the Instant Display.</p>
<h4>Limited color support</h4>
<p>SVGDraw01 can produce SVG files that will render with
approximately 175 different colors. However, the Instant Display feature supports only the
following named Java colors. All other colors are displayed as black by the
Instant Display feature:</p>
<ul>
<li>BLACK</li>
<li>BLUE</li>
<li>CYAN</li>
<li>DARK_GRAY</li>
<li>GRAY</li>
<li>GREEN</li>
<li>LIGHT_GRAY</li>
<li>MAGENTA</li>
<li>ORANGE</li>
<li>PINK</li>
<li>RED</li>
<li>WHITE</li>
<li>YELLOW</li>
</ul>
<h4>Elliptical or circular arcs in SVG path data</h4>
<p>SVGDraw01 can produce SVG files that will render elliptical and circular
arcs when rendered in an external program such as Firefox. However, when such arcs are encountered by the Instant Display feature,
the arcs along with the remainder of that SVG path will be ignored.</p>
<h4>Switching between Instant Display and AudioTac Display</h4>
<p>In addition to the Instant Display, the program also provides an AudioTac
Display that is described elsewhere in this document. Only one of the displays
can be on the screen at the same time. Selecting one hides the other and vice
versa.</p>
<h3><a name="The_AudioTac_concept">The AudioTac Display</a></h3>
<p>The name AudioTac is a combination of the words audio and tactile. The AudioTac feature
makes it possible for blind users to interpret drawings using sound in conjunction with an
embossed tactile grid system mounted on a touchpad. (A standard mouse can also be
used, but a touchpad, which allows more direct contact between the nerves in the
finger and the tactile grid, is probably more effective.)</p>
<p>More specifically, AudioTac makes it possible for blind users to trace out
the shapes in a drawing by moving a finger on a tactile grid system while
listening to stereo sounds emitted by the program.</p>
<p>Audio hints are provided to help the user acquire the different shapes in a
drawing. Once the user has touched a location on the touchpad that corresponds
to the border of a shape, a series of stereo audio pulses makes it possible for
the user to trace out the shape with the finger on the embossed grid.</p>
<p>The purpose of AudioTac is to provide an economical "quick look" alternative
to the use of fully embossed drawings in order to allow the user to form a
mental image of the shapes in the drawing.</p>
<p>Each shape in the drawing emits pulses with different audio frequencies. This
is the mechanism by which the user can distinguish one shape in the drawing from
the other shapes in the drawing.</p>
<h4>Touchpad requirements</h4>
<p>In order for a touchpad to be suitable for use with this program, moving a
finger on the touchpad must simulate moving the mouse pointer while either pressing
or not pressing the left button on the mouse. Moving the mouse without pressing
the button on the mouse is commonly known simply as "moving" the mouse pointer.
Moving the mouse while pressing the button is commonly known as "dragging" the
mouse pointer. A pair of radio buttons accessible from the Set AudioTac
Parameters action on the AudioTac Display menu allows the user to choose between the two operations. Simply
moving the mouse pointer works best when using a physical mouse to trace out a drawing.
Dragging the mouse pointer will probably work best when using most touchpads to
trace out a drawing.</p>
<p>The setup features of the touchpad must also make it possible to specify the
rectangular portion of the computer screen that maps to the active area of the
touchpad. This is necessary to allow the user to relate the position of a finger
on the touchpad to the location of the mouse pointer within the drawing. This is a
common setup feature for many touchpads.</p>
<h4>User instructions for either a touchpad or a mouse</h4>
<p>In addition to a Windows computer with stereo speakers or headphones, you
will need either a touchpad or a mouse and (optionally) a sheet of paper embossed with a rectangular
grid system. Emboss grid lines on the paper at approximately one-quarter-inch
intervals, or closer if you can discern the lines by touch.. If you don't have an embosser, use a tracing wheel, an ice pick, or whatever works for you to create tactile grid lines. It will
probably work best if you tape the grid paper to the touchpad or to the tabletop to keep it from
moving.</p>
<h5>Open the AudioTac Display menu</h5>
<p>Once the program is running, and you have either started a new drawing or
opened an existing drawing, open the AudioTac Display menu and select the Show
AudioTac Display action. This will cause a window containing the drawing to be
opened on the screen.</p>
<h5>The screen size for the accessible drawing area</h5>
<p>By default, the drawing area within the drawing window is set to 1024x768
pixels to make it completely fill a computer screen having dimensions of
1024x768 pixels. In reality, the window will be a little larger than a screen
having those dimensions due to the banner at the top and the borders on each
side. This will cause a small portion of the drawing area to be clipped off at
the bottom and at the right edge. Therefore, if you have a 1024x768 screen, you
might want to select the Set AudioTac Display Parameters action on the AudioTac
Display menu and reduce those dimensions slightly to make it fit within the
boundaries of the screen.</p>
<p>Similarly, if the dimensions of your computer screen in pixels is greater
than 1024x768, you might want to select the Set AudioTac Display Parameters action
to adjust the width and height of the drawing area and make it larger.</p>
<h5>Relationship between drawing page size and AudioTac drawing area</h5>
<p>The page size that you specify when you create a new drawing is independent
of the drawing area in the AudioTac Display. For example, if you draw
a circle that is too wide to fit within the SVG page size, portions of the
circle won't be visible when you render the drawing with an SVG rendering engine
such as the Firefox browser. However, if the pixel width of your AudioTac
Display is greater than the pixel width of your SVG page size, you may be able
to see the portion of the circle that is missing from the SVG drawing in the
AudioTac Display.</p>
<p>Also, as you will learn later, you can apply a scale factor to adjust the
size of your drawing in the AudioTac Display regardless of its size in the SVG
drawing.</p>
<h5>The X and Y coordinate values</h5>
<p>Getting back to the Action Page for the Set AudioTac Display Parameters
action, you can also change the position of the window on the screen by entering
coordinate values into the fields labeled X... and Y... However, these fields
contain default values of 0 and you should normally accept those values unless
you have a good reason to reposition the display on the screen.</p>
<h5>The drawing scale factor</h5>
<p>You can also set a drawing scale factor from that Action Page to cause your
drawing to make maximum use of the drawing area. Ideally, you would like for
your drawing to be as large as possible without going off the right side or the
bottom edge of the drawing area.</p>
<p>If you were the creator of the drawing, you should
know what the maximum X and Y values are, so you should be able to calculate a
scale factor that will cause your drawing to fill the drawing area. If you
create and send a drawing to another blind person, you should specify the
maximum width and height in pixels when you send the drawing.</p>
<h5>Move or drag?</h5>
<p>By default, the "Move" radio button is selected on the Action Page. That
is what you will probably want when using a mouse to interpret the drawing. On
the other hand, if you are using a touchpad, you will probably need to select
the "Drag" option instead.</p>
<h5>Press the button labeled Set AudioTac Display Parameters</h5>
<p>Once you have the X, Y, Width, Height, Drawing scale, Move, and Drag
parameters set to your liking, press the action button and any changes that you
have made will be reflected in the AudioTac Display.</p>
<h5>Other actions on the AudioTac Display menu</h5>
<p>While you had the AudioTac Display Menu open, you may have noticed that it
also contains actions that allow you to refresh or hide the AudioTac Display. If
you have some reason to believe that the display has become corrupted, you can
refresh it by selecting the Refresh AudioTac Display action. If you add a shape to the drawing and can't
seem to locate it in the AudioTac Display, refresh the display to see if that solves the problem.</p>
<p>If you decide not to use the AudioTac Display, you can hide it by selecting
the Hide AudioTac Display action to reduce the
clutter on the screen.</p>
<h5>Switching between Instant Display and AudioTac Display</h5>
<p>In addition to the AudioTac Display, the program also provides an Instant
Display that is described elsewhere in this document. Only one of the displays
can be on screen at the same time. Selecting one hides the other and vice
versa.</p>
<h4>Interpreting the drawing using a touchpad</h4>
<p>Even if you plan to use a mouse instead of a touchpad, you should probably
read this section. You may find useful information here that is not included in
the section on using a mouse.</p>
<p>As mentioned elsewhere in this document, you will need a touchpad that is
capable of simulating the behavior of a mouse when you drag your finger on the
surface of the touchpad. Touchpads that plug into a USB port and satisfy that
requirement are readily available at a nominal cost from one or more vendors.
The cost of touchpads often increases with the size of the touchpad and the
addition of features to the touchpad. Larger touchpads will probably be more
effective than smaller ones for this purpose.</p>
<h5>Required touchpad features</h5>
<p>A "plain vanilla" touchpad will probably
suffice for this purpose. For example, the so-called multi-touch feature is not a requirement
because the program doesn't support multi-touch operation. There is one feature,
however,
that is critical. It must be possible to configure the touchpad software so that
the active area on the touchpad maps to a specific rectangular area on the
screen. as specified by screen coordinates in pixels.</p>
<p>In other words, having configured the touchpad to represent a specific
rectangular area on the screen, dragging the finger from the left edge to the
right edge of the active area of the touchpad should cause the mouse pointer to
move from the left edge to the right edge of the specified rectangular area on
the screen. The same thing can be said for dragging the finger from the top edge
to the bottom edge of the active area of the touch pad.</p>
<p>This feature makes it possible for you to cause finger motion on the touchpad
to be applied only to the shapes in the AudioTac Display drawing area. Thus, you
should configure the touchpad to cause the active area on the touchpad to map to
the AudioTac Display drawing area. Generally speaking, you should probably use
the width, height, and scale factor described earlier to cause that drawing area
and the drawing itself to fill the majority of the screen.</p>
<h5>Configuring the touchpad</h5>
<p>Having configured the touchpad in that manner, little if any additional setup
is required. As you will see later, a default window slightly larger than
1024x768 pixels containing the drawing in a 1024x768-pixel area is placed in the
upper-left corner of the screen when you select the Show AudioTac Display action
on the AudioTac Display menu. You can change the size and location of that
window if you choose by selecting the Set AudioTac Display Parameter action on
the same menu.</p>
<p>Whatever size and location you elect to use for that window, you should
configure your touchpad to correspond to that rectangular area of the screen.
Having done that, dragging you finger in the active area of the touchpad will
cause a corresponding movement of the mouse pointer within that window.</p>
<p>Ideally, it would be best if you can obtain assistance from a sighted person
and specify the rectangle to include only the active portion of the drawing
window, exclusive of the banner at the top and the borders on the sides and the
bottom. Once you know the specifications of the rectangular area that matches
that active area, the location of the upper-left corner of the rectangle should
not change regardless of the overall size of the drawing window. Also, the right
and bottom borders of the drawing window are normally quite small so it isn't as
important that you exclude those borders from your specified rectangular screen
area.</p>
<p>Later on, I may add a keystroke feature that displays the top-to-bottom
dimension of the banner
at the top along with the widths of the borders on the left, right, and bottom
to assist in configuring the touchpad. In the meantime, be aware that if you
match the active area of your touchpad to the overall size and location of the
drawing window, there will be a small strip along the top of your touchpad that
is a <a name="dead_zone">dead zone</a> from which you will receive no audio
signals.</p>
<h4>Interpreting the drawing using a mouse</h4>
<p>Even if you plan to use a touchpad instead of a mouse, you should probably
read this section. You may find useful information here that was not included in
the previous section on using a touchpad.</p>
<p>Grasp the mouse in your right hand with your thumb touching the upper-left
corner of the grid. (If you are left-handed, you may want to grasp the mouse in
your left hand with your third or fourth finger touching the
upper-left corner of the grid.)</p>
<p>Press the 'h' key with your free hand. That will position the mouse pointer
near the upper-left corner of the screen within the active area of the drawing
window. Any time you feel lost you can repeat
that procedure to reposition the mouse pointer in the "home" position to get
your bearings again. (I think of this as the "home" position, which is why I
applied this feature to the 'h' key.)</p>
<p>By default, the drawing is positioned in the upper-left corner of the screen.
Although it is possible to reposition the drawing to a different portion of the
screen, doing so will render the use of the 'h' key ineffective. Pressing the
'h' key will still position the mouse in the home position on the screen,
but there is no point in doing that if the upper-left corner of the drawing
window
isn't located in the upper-left corner of the screen.</p>
<p>Note that the concept of the home position mentioned in this section does not
apply to the use of a touchpad. If you configure the touchpad as described in an
earlier section, the upper-left corner of the active area on your touchpad will
correspond to the upper-left corner of the drawing.</p>
<h4>Operations common to the use of a touchpad or a mouse</h4>
<p>In this section, I will use the term "mouse pointer" to represent either the
result of dragging your finger on the touchpad or moving the physical mouse.</p>
<h5>Locating the horizontal position of shapes</h5>
<p>If you move the mouse pointer from the home position towards the right while dragging your thumb
or finger along the top
edge of the grid, you will hear a deep rumble in both ears similar to a
motorcycle idling. (Don't forget the possible <a href="#dead_zone">dead zone</a>
at the top of the touch pad.) That sound switches between 100 Hz and 150 Hz depending on
the locations of shapes in the drawing.</p>
<p>Whenever you hear the higher frequency or higher pitch sound, that means that there is a shape
somewhere above or below the mouse pointer. (Note that you will only hear sounds when
the mouse pointer is moving.)</p>
<p>Whenever you hear the lower pitch sound, it means that there is no shape
either above or below the mouse pointer.</p>
<h5>Acquiring the shape</h5>
<p>To acquire a shape after hearing the higher pitch motorcycle sound, slowly move the mouse
pointer in a zig-zag
pattern from the top of the grid towards the bottom of the grid. Pay attention
to the position of your finger or thumb in the grid system in order to identify the
location of a shape once you acquire it. </p>
<p>When you have acquired the boundary of a shape with the mouse pointer, you
will hear a series of pulses with a frequency or pitch that is noticeably higher than the
motorcycle sound.</p>
<h5>Vertical adjustments</h5>
<p>There are three pitches associated with each shape, and the three pitches
associated with one shape are readily distinguishable from the three pitches
associated with each of the other shapes.</p>
<p>When you have placed the mouse pointer squarely on the center line of a
horizontal
boundary of a shape, you will hear a series of pulses at a pitch that I will
refer to as the center pitch. When the mouse pointer is slightly below the
center line, you will hear a slightly higher pitch. This means that you should
move the mouse toward the top of the grid to place the mouse pointer on the
center line. When the mouse pointer is slightly above the center line, you will
hear a pitch that is slightly below the center pitch. This means that you should
move the mouse toward the bottom of the grid to put the pointer on the center
line.</p>
<h5>Horizontal adjustments</h5>
<p>You will also hear the pulses in your left ear only, your right ear only, or evenly in
both ears. When the mouse pointer is positioned squarely on the center line of a
vertical boundary of a shape, you
should hear the pulses with equal intensity in both ears. If you hear the sound
in your left ear only, you need to move the mouse pointer slightly to the left in order
to place the mouse pointer on the center line. Similarly, if you hear the pulses
in your right ear only, you need to move the mouse pointer slightly to the right to
acquire the center line.</p>
<p>If you use ear buds rather than headphones, make certain that you
have the "right" bud in the right ear and the "left" bud in the left ear.
Otherwise, the instructions given above must be reversed.</p>
<h5>Sloping lines</h5>
<p>Many, and perhaps most of the lines in your drawing will not be horizontal or
vertical. Instead, they will have a slope within in the small segment that is
coincident with the mouse pointer. Therefore, you will need to learn to combine
stereo sound with pitch in order to keep the mouse pointer on the center line.</p>
<p>You should think in terms of viewing a pixel on the screen using a viewport
that is divided into nine equal size cells as shown below:</p>
<pre>HL HC HR
ML MC MR
BL BC BR</pre>
<p>If the MC cell in the center encounters the pixel, the sound will be at the
center-frequency equally in both ears. If the HL cell in the upper-left corner
encounters the pixel, the sound will be a slightly higher pitch in the left ear.
Similarly, if the BR cell in the lower-right corner encounters the pixel, the
sound will be a slightly pitch in the right ear. You should be able to figure
out the pitch and ear for the remaining six cells. </p>
<p>Because we are more interested in lines than individual pixels, several of the
cells in the above diagram will encounter pixels belonging to the shape boundary
at any given time. A priority scheme is used to determine which sound you will
hear in which ear in those cases.</p>
<h5>Follow the line with the mouse or the finger</h5>
<p>Once you acquire the center line of the boundary of a shape with the mouse
pointer, you can move your finger or move the mouse on the grid in such a way as to follow
the boundary of the shape that you have acquired. While doing that, you can feel the embossed
grid and (hopefully) form a mental image of the geometry of the shape.</p>
<h5>Don't pick up the mouse</h5>
<p>When using a mouse, you should be careful to avoid lifting it from the table.
If you pick it up and set it back down, it will have lost registration relative
to the grid unless you place it in exactly the same spot from which you picked
it up. If you do inadvertently lift the mouse off the table, move the mouse back
to the upper-left corner of the grid and press the 'h' key to re-establish
proper registration. (This is one of the difficulties of using a mouse.)</p>
<h4>May require practice</h4>
<p>I'm not suggesting that it is easy to follow the boundary of the shape with
the finger or the mouse or to form a mental image of the geometry of the shape
by following the boundary.
However, once you learn to do that, the results can be very rewarding. The
combination of the drawing features of the program and the ability to interpret
drawings with sound and touch will make it possible for you to communicate with
the rest of the world using
the important mathematical concepts embodied by the Cartesian coordinate system.</p>
<p>Practice may be required for you to get it right. I suggest that you start by
drawing and interpreting simple shapes, such as circles, rectangles, ellipses,
and simple polylines and progress to more complex shapes as your skills improve.</p>
<h4>Quantitative versus qualitative information</h4>
<p>The Instant Display feature, discussed elsewhere in this document, makes it
possible for blind users to use sonification software such as the vOICe to
obtain qualitative information about shapes. In other words, an experienced
vOICe user can gain a qualitative idea of the generalities of a shape by
analyzing an image of that shape with the vOICe software. A practiced vOICe user
might even be able to infer some quantitative information for simple from the
sounds as the software scans the image.</p>
<p>The AudioTac feature makes it possible for blind users to obtain quantitative
information about a shape, such as the locations and values of the peaks and
troughs in the price of a stock, or the distance between two walls in the floor
plan of an apartment.</p>
<p>Both approaches have much to offer the blind user, and I encourage you to use
both approaches to glean as much information as possible about the shapes in
drawings. You can use the Instant Display for sonification, and the AudioTac
Display for a more quantitative analysis.</p>
<h4>Other things you need to know about the AudioTac Display</h4>
<h5>All shapes are closed</h5>
<p>In order to help you maintain your orientation, all shapes are forced to be
closed, even if they weren't originally closed when the drawing was created in
SVGDraw01. By this I mean that if you plot a series of points
using the Polyline action in SVGDraw01, an extra line will be drawn that automatically
connects the last point back to the first point when using the AudioTac feature.
(The extra line will not be included in the SVG drawing file produced by
SVGDraw01 or in the Instant Display of the same shape.)</p>
<p>That extra line will help
you identify and avoid falling off the end of a curve
only to search in vain for the rest of the curve. Continuing to follow the
boundary will take you back to the point where you started. Once you reach that
starting point, you will know that you have seen everything there is to see
about that shape.</p>
<p>On the other hand, this is not completely without its problems. The return
stroke can sometimes cross the curve and create a crossroads where there is no
difference in the pitch of each of the four directions of travel at the
intersection. (Think of the center of a figure 8.) I'm still thinking about how
to solve this problem, but so far I haven't come up with a solution that I like.</p>
<h5>When shape boundaries cross</h5>
<p>When you have two or more shapes in the same drawing, their boundaries will
often cross. Whenever you come to a point where two shapes cross while tracing
a boundary with the mouse pointer, you will hear pulses that may be any of six
different pitches.</p>
<p>Three of those pitches will be the three pitches associated with one of the
shapes and the other three will be the three pitches associated with the other
shape. You should be able to distinguish between the shapes because the three
pitches associated with one shape are readily distinguishable from the three
pitches associated with the other shape.</p>
<h5>Shapes at the same horizontal but different vertical positions</h5>
<p>As you move the mouse pointer from the top of the grid to the bottom of the
grid, you may encounter more than one shape. Therefore, when doing the vertical
zig-zag to locate shapes indicated by the higher-pitch motorcycle sound,
you should be sure to search from the top of the grid to the bottom of the grid. </p>
<h5>No text is displayed</h5>
<p>No text is included in the AudioTac Display. However, there may be
circumstances where such a display might be useful to blind users (such as
learning the shapes of the letters of the alphabet), so I might go back at add
text to the AudioTac Display at some point in the future.</p>
<h5>Elliptical and circular arcs in SVG paths are not displayed</h5>
<p>This program is written in the Java programming language. Converting SVG
graphics to Java graphics is not a trivial task, and I have not yet solved all
of the problems involved in converting elliptical and circular arcs contained
in SVG path data. Therefore, circular and elliptical arc path data is simply ignored by the AudioTac
Display. I may go back and add that capability at some point in the future. </p>
<p><strong>Frequency differences between the different shapes</strong></p>
<p>As mentioned earlier, the motorcycle sound is achieved by emitting pulses
with center frequencies at either 100 or 150 Hz. Beyond that, sound frequencies
are automatically applied to the shapes in the drawing in the order that the
shapes appear from the back to the front of the drawing. The lowest frequency
sound applied to a shape is 500 Hz. The separation between the frequencies
assigned to different shapes is 200 Hz. Therefore, if your audio system and your
ears will accommodate pulses up to a frequency of 4500 Hz, the program should
accommodate 20 different shapes in a single drawing. While this may not seem
like many different shapes for a complex drawing, using SVGDraw01, it is
possible to create and save the drawing in parts, and then to import and combine
those drawings into a final version of the drawing.</p>
<p>The frequency difference between the low, center, and high frequency for each
shape is 50 Hz. In other words, the first shape in the stack, which is assigned
a center frequency of 500 Hz, is also assigned frequencies of 450 Hz and 550 Hz.
This results in a 100 Hz difference in the higher pitch for one shape and the
lower pitch for the next shape in the stack of shapes. This difference is
readily discernable at the low end of the frequency spectrum. It remains to be
seen how discernable it will be at the high-frequency end of the spectrum.</p>
<h2><a name="Specific_user_instructions">Actions</a></h2>
<p>When you first start the program you will land on Home
Base, from which you can select and
perform more than 30 different actions. When you first start using the
program, you will probably need to select the appropriate menu from which you
can select the desired action. However, if you pay attention to the accelerator
keys for each action, such as Ctrl+L to draw a line, for example, you will soon learn to bypass
the menus and perform the actions directly from Home Base (or from just about
anywhere else for that matter).</p>
<p>I will discuss
each of the available actions in this section.</p>
<h3><a name="Start_a_new_drawing">Start a New Drawing</a> (Ctrl+N)</h3>
<p>As the name of the action implies, you should select this action to start a new drawing. When you select this action, you will land on a page from which you can provide the
information required for a new drawing.</p>
<p>The first two text fields allow you to enter a title and a description for your
new drawing. If you simply tab past those two fields, a default title and a
default description will be assigned to your new drawing.</p>
<p>You may enter the width and height in inches of your new drawing in
the next two text fields. If you simply tab past those two fields, default
values will be assigned for width and height.</p>
<h4>A very important point</h4>
<p>This is where I need to explain a very important point. You specify the width
and height of your new drawing in inches, such as 8.5 inches and 11 inches.
Just enter the numbers. Don't enter the units. The units of inches are understood by the
program.</p>
<p>After you establish the width and height of your new drawing in inches by
executing this action, you will have many opportunities, while executing other actions later, to provide coordinate and/or dimensional information. In those cases, you
must provide the information in units of 0.01 inch,
or 100 units per inch. For example, if you later decide to draw a rectangle that
is 8.0 inches wide and 10.5 inches high, you must specify the width as 800 and
you must specify the height as 1050. (Multiply the dimension in inches by 100 to
get the required data-entry value.)</p>
<h4>The Action button</h4>
<p>Like most other Action pages, this page has an Action button near the end
that is labeled "Start drawing." When you press that button, a sound will be
emitted to indicate that you successfully started your new drawing.</p>
<h3><a name="Open_existing_drawing">Open SVGdraw File</a> (Ctrl+O)</h3>
<p>Selecting this action opens a standard file menu, from which you can specify
the SVG file that you want to open. This action applies only to SVG files that
were earlier created and saved by this program. Another action that I will
explain later deals with SVG files created by other programs.</p>
<p>(Unless you have a good reason to do so, you probably will not want to open the
version of the drawing that contains the word "flipped" in the file
name.
Instead you will probably want to open the normal version that does not contain
the word "flipped" in the file name.)</p>
<p>Be aware that when you select this action, any
work that you may have been doing on another drawing will be lost unless you
first save
that work by selecting <a href="#Write_drawing_file">Save Normal (Ctrl+S)</a>
before executing this action.</p>
<h4>Patience is the watchword here</h4>
<p>You may have to be very patient at this
point. Sometimes it takes quite a while on my computer for the program to find, open,
and process the existing
drawing file even if it is a small drawing.</p>
<p>If the file is not found, a Message Box will pop up with that information. Press
OK to dismiss the Message Box and focus will return to Home Base.</p>
<p>If the file is found and opened, a Message Box will pop up with that information
as well. When you press the OK button on that Message Box, focus will return to Home Base.</p>
<h3><a name="Import_Existing_Drawing">Import SVGdraw File</a> (Ctrl+M)</h3>
<p>This capability allows you to create a library of drawings that you can
later import and combine to produce larger overall drawings. If you have drawn
it once and saved the SVG file, you should never need to draw it again. Just import
the old drawing into a new drawing and edit as appropriate.</p>
<p>Selecting this action opens a standard file menu, from which you can specify
the SVG file to open.</p>
<p>(Once again, this action applies only to SVG files that were earlier created
and saved by this program. Another action that I will explain later deals with
SVG files created by other programs.)</p>
<p>The procedure for importing an existing drawing is very similar to the procedure
for <a href="#Open_existing_drawing">opening</a> an existing drawing. The
difference is that when you open an existing drawing, it becomes the current
drawing, overwriting any work that you might have been doing on another drawing.
When you import an existing drawing, only the shapes are imported, and they are
added to the current drawing.</p>
<h4>Once again, patience is the watchword</h4>
<p>As when opening a drawing file, you may have to be very patient at this
point. Sometimes it takes quite a while on my computer for the program to find, open,
and process the existing
drawing file even if it is a small drawing.</p>
<p>If the file is not found, a Message Box will pop up with that information. Press
OK to dismiss the Message Box and focus will return to Home Base.</p>
<p>If the file is found and opened, a Message Box will pop up with that information
as well. When you press the OK button on that Message Box, focus will return to Home Base.</p>
<h3><a name="Import_Other_SVG_File">Import Other SVG File</a> (Ctrl+H)</h3>
<p>Whereas the action named <a href="#Import_Existing_Drawing">Import SVGDraw File</a>
allows you to import a drawing file previously created and saved using this program, this action attempts to import SVG drawing files created by other
programs. I say attempts because the result may or may not be what you want,
depending on the structure of the SVG file that you are trying to import.</p>
<p>SVG is a complex graphics standard and there are many ways to write the SVG code
for a given drawing. Simply reading an SVG file is easy. This program will
probably read most SVG files and pass them through to the output file. The
challenge comes in reading the file and capturing the shape objects in such a
way that you can use the capabilities of this program to edit them, display
them, AudioTac them, add to them,
etc.</p>
<p>The only way to know if this program will successfully import a drawing file
produced by a different program is to try it. First you must select either
<a href="#Start_a_new_drawing">Start a New Drawing</a> or
<a href="#Open_existing_drawing">Open SVGDraw File</a>. Then select this action,
which will open a standard file menu, from which you can specify
the SVG file to import.</p>
<h4>Be patient</h4>
<p>As with the other actions that involve opening an SVG file, you will need to be
patient. It may take quite a long time for the program to find, open, and
process the file.</p>
<p>When you receive the notification that the file has been opened, select
<a href="#Review_shapes">Review (without modification)</a>. Examine the list of
shapes to see if that list contains what you expected it to contain.</p>
<p>I have tested this action using SVG files from
<a href="http://www.fooplot.com/">http://www.fooplot.com/</a> and it seems to work well for those files.</p>
<h4>A word of caution</h4>
<p>There is one word of caution, however. <a href="#Save_Flipped">Elsewhere</a> in this document I explain how
the vertical axis on drawings created using this program are upside down
relative to drawings in typical STEM textbooks.
SVG files created at <a href="http://www.fooplot.com/">http://www.fooplot.com/</a> have been corrected so that the images are right
side up. If you merge drawing files from that source with shape objects created
using this program, you will need to take that into account.</p>
<h3><a name="Write_drawing_file">Save</a> Normal (Ctrl+S)</h3>
<p>If you have not previously saved your drawing in a file with a specified path
and file name, selecting this action will automatically invoke the
<a href="#Save_As">Save As...</a> action described below.</p>
<p>If you have previously saved your drawing, selecting this action will cause
the current state of your drawing to be saved with the same file name with no further
action required on your part.</p>
<p>It might be a good idea to perform this action
frequently while creating a drawing so that if you make a mistake (or you have a
power failure), you can re-open the most recently-saved version of the drawing file.
In that case, simply press Ctrl+O and specify the path and file name to open the most recently saved file.</p>
<h3><a name="Save_Flipped">Save Flipped</a> (Ctrl+F)</h3>
<h4>A conflict between SVG and STEM textbooks</h4>
<p>Some of you are aware of a conflict that exists between the way that SVG (and
many other computer graphics systems) treat the graphics space and the way that textbooks
in many STEM courses treat that same graphics space. In particular, with SVG,
the 0,0 origin is at the upper-left corner of the drawing. Positive X is to the
right and positive Y goes down the drawing. In many STEM textbooks, however, the
0,0 origin is at the lower-left corner of the drawing, positive X is to the
right, and positive Y goes up the drawing.</p>
<p>While this might seem like a trivial problem to solve through programming, it is,
in fact, a difficult programming problem for graphics programs
that use standard libraries to draw text on the drawing. Without getting into
the details, when you simply flip the Y-axis, you turn the text upside down.
That upside-down text is not something that is easy to correct.</p>
<h4>Pressing Ctrl+F before selecting Save As...</h4>
<p>If you have not previously saved your drawing in a file with a
specified path and file name, pressing Ctrl+F will notify you that you must save your
drawing as a "normal" drawing file at least once before you can save it in the
"flipped" format described below.</p>
<h4>Two output files are produced</h4>
<p>After saving your drawing at least once as a normal SVG file,
pressing Ctrl+F produces two output files. One file, with an extension of .svg,
contains the "normal" SVG drawing file. The other file, with an extension of .flipped.svg,
contains a drawing with the vertical axis flipped, the origin at the lower-left
corner of the drawing, and positive Y going up the drawing.</p>
<h4>Limitations of the flipped format</h4>
<p>There is a limitation, however, that applies only to the flipped output
format. Any text that you may have placed on the drawing will not be properly
handled if you attempt to rotate, translate, or scale that text. (Unfortunately,
this precludes the possibility of drawing text along a vertical axis for the
flipped output format.)</p>
<p>Otherwise, everything in the drawing should be a correctly flipped version of
the contents of the "normal" SVG file even if rotation, translation, or scaling
have been applied to shapes other than text.</p>
<p>Therefore, if you use this option, you should plan on using
horizontally-oriented text only. You should also plan on placing and sizing that
text without any requirement to rotate, translate, or scale the text.</p>
<p>None of the limitations described above apply to the drawing in the normal SVG
output drawing file without the word "flipped" in the file name.</p>
<h4>Save early and often</h4>
<p>As before, it might be a good idea to perform this action frequently while creating a drawing so that if you make a mistake (or you have a
power failure), you can re-open the most recent good version of the "normal" drawing file.
In that case, simply press Ctrl+O to open the most recently saved normal drawing
file.</p>
<h4>Be carful which file you open</h4>
<p>Unless you have a good reason to do so, you probably will not want to open the
flipped version of the drawing, but instead will want open the normal version
that does not contain the word "flipped" in the file name. One case
where you might want to open the flipped version is if you intend to import
other SVG files that are also flipped, such as files from
<a href="http://www.fooplot.com/">http://www.fooplot.com/</a>. Having done that,
you might want to flip the files again to get everything back to the normal SVG
orientation.</p>
<h3><a name="Save_As">Save As</a>...</h3>
<p>Selecting this action opens a standard file menu, from which you can specify
the path and file name in which to save the SVG file.</p>
<p>Each time you perform this action, the current state of your drawing will be
saved in the specified file.</p>
<p>This action can be executed by opening the File menu and pressing the "a"
key. That is what you will need to do if you need to change the output file name
in the middle of a run. Frequently, however, you will execute this action by
pressing Ctrl+S before having established an output path and
file name. In those cases, control will automatically be transferred to this
action. </p>
<h3><a name="Stop_program">Exit</a> (Alt+F4) </h3>
<p>As the name implies, selecting the "Exit" action will cause the program to be terminated. Make sure that you have
performed the <a href="#Write_drawing_file">Save Normal</a> action before
performing this action if you want to save your drawing. <em>(Note that at one
point in the history of the program, the "Exit" action was taken using Ctrl+X.
However, this was changed to Alt+F4 to make it more consistent with other
Windows programs.)</em></p>
<h3><a name="Draw_a_line">Line</a> (Ctrl+L)</h3>
<p>Selecting this action will land you on a
page from which you can draw a line segment between any two points in your
drawing.</p>
<h4>The title and description fields</h4>
<p>On this page, as on may other pages, the first
two fields allow you to enter a title and description for the shape object. If
you tab through these two fields, a default title and a default description will
be assigned to the object. Because this is essentially the same on all pages, I
won't mention it with respect to Action pages that I discuss in the
remaining sections of this document.</p>
<h4>Coordinate-value fields</h4>
<p>You will be asked to enter the X and Y coordinate values for one end of the line
in the next two fields. The fields already contain default values that
you can accept by simply tabbing through the fields.</p>
<p>You will then be asked to enter the X and Y coordinate values for the other end of
the line in the next two fields.</p>
<p>Recall that you need to enter these values in units of 0.01 inch. Multiply the
desired coordinate values in inches by 100 and enter the product in the text
fields.</p>
<h4>Stroke width and opacity</h4>
<p>You will be asked to enter the stroke width and opacity in the next two fields.
You will encounter these same two fields on many Action Pages and the
meaning will always be the same. Therefore, I will explain the meaning of these
fields here and
then ignore them for the remainder of this document.</p>
<h5>The stroke width</h5>
<p>The stroke width is the width or thickness of the line that will be drawn. If
you are planning to emboss the drawing, the stroke width might need to be at
least as wide as the distance between two dots on the embosser. Thus, if the embosser
supports 20 dots per inch, you might need to make the stroke width at least 5, which
represents 0.05 inch or the distance between the dots on a 20 dot per inch embosser.</p>
<p>If the
embosser supports 16 dots per inch, you might need to make the stroke width at least
6.25, which represents 0.0625 inch or the distance between the dots at 16 dots
per inch.</p>
<p>This is an area where you should experiment with your embosser to find the
stroke width that works best for you.</p>
<h5>The opacity</h5>
<p>If we were talking about color, opacity would be a complicated topic. However,
since we are mainly talking about white, black, and shades of gray, the concept of opacity is fairly simple.</p>
<p>You will be asked to enter a value between 0 and 1 for the stroke opacity. The
line will be drawn pure black for a value of 1.</p>
<p>The line will essentially not be drawn and therefore will be invisible for a value of 0.</p>
<p>The line will be drawn with a shade of gray that is half way
between <span lang="en-us"></span>white and black for a value of 0.5. Other values result in
shades of gray that are proportional to the value. </p>
<p>(Another way to draw with shades of gray is to specify a value of 1.0 for
opacity and then specify a color of GRAY, DARK_GRAY, or LIGHT_GRAY for the stroke using the Set Common
Attributes action on the Advanced menu. You can use that action to cause the
stroke to be one of approximately 175 other colors as well.)</p>
<p>Getting back to opacity, the greater the opacity
value, the darker will be the line. The smaller the opacity value, the
lighter will be the line.</p>
<p>On an embosser with variable dot height, a value of 1
will produce dots with the maximum height. For lower stroke opacity values, the height of the dots
will be lower. If your embosser doesn't provide variable dot height, you should
probably always enter a value of 1 for the stroke opacity.</p>
<p>(Also see <a href="#The_fill_checkbox_and_fill_opacity">The fill checkbox and fill opacity</a> later.)</p>
<h3><a name="Draw_a_rectangle">Rectangle</a> (Ctrl+R)</h3>
<p>Selecting this action will land you on a
page from which you can draw a rectangle whose sides are parallel to the
horizontal and vertical axes. If you need a rectangle whose sides are not
parallel to the horizontal and vertical axes, you can draw it with this action
and then <a href="#Rotate_shapes">rotate</a> it later or draw it as a
<a href="#Draw_a_polyline,_a_polygon,_or_a_path">polygon</a> or as a
<a href="#Draw_a_polyline,_a_polygon,_or_a_path">path</a>.</p>
<p>Using this action, you specify the X and Y coordinates of the upper-left
corner of the rectangle and the width and the height of the rectangle. If you
write the output file in the flipped format described elsewhere in this
document, that upper-left corner of the rectangle will become the lower-left
corner of the flipped rectangle.</p>
<p>As before,
you also specify the stroke width and the stroke opacity.</p>
<h4><a name="The_fill_checkbox_and_fill_opacity">The fill checkbox and fill opacity</a></h4>
<p>This action, along with several of the other actions to be discussed later,
introduces a new parameter. This new parameter is named "fill.". I will explain it here and then ignore it
when discussing actions in subsequent sections.</p>
<p>Because a rectangle is a closed geometric shape, you can cause it to be filled with a
color ranging from black through gray to white by setting the fill opacity value
on the Action Page.</p>
<p>(As mentioned elsewhere, you can also use the Set Common Attribute action on
the Advanced menu to cause the fill to be many other colors as well.)</p>
<p>Before you reach the Action Button while navigating down this Action Page, you will
encounter a checkbox labeled "Check this box for black fill." You can check (and
uncheck) the box by pressing the space bar while the checkbox has the focus.</p>
<p>If you check the box, a new text field will be exposed between the checkbox
and the Action Button. You will be asked for the "Value between 0 and 1 for fill
opacity." Opacity has the same meaning here that it has for stroke opacity
discussed earlier, except that this time it doesn't simply apply to a line. Rather,
it applies to an entire area defined by a surrounding line.</p>
<h4>A word of caution</h4>
<p>A word of caution is in order here. I have been told that if you plan to emboss
your graphic using an embosser with variable dot height, you should avoid
filling areas with large (dark) opacity values. I have been told that this can
cause undesirable paper buckling when the embosser attempts to emboss a large
area with high dots. It was suggested that low opacity values (light gray) should be used
when filling to avoid this issue.</p>
<p>If you are using an embosser that doesn't provide variable height, you may need
to avoid filling areas altogether. You should experiment with your embosser to
determine what works best for you.</p>
<p>Actually, a similar issue applies to ink-squirt printers. My experience is that
printing filled dark areas not only causes the ink on the paper to dry slowly, it also
uses a lot of ink causing more frequent replacement of expensive ink cartridges.</p>
<h4>The Action button for the rectangle</h4>
<p>You will find an Action Button labeled "Draw rectangle" near
the end of the page.
As usual, pressing the button will cause the rectangle object to become a part
of your drawing and you will land on Home Base.</p>
<h3><a name="Draw_a_circle">Circle</a> (Ctrl+C)</h3>
<p>Selecting this action will land you on a
page from which you can draw a circle at a given location with a given radius.</p>
<p>You won't find anything new on this page. You will be asked to enter the X and Y
coordinates for the center of the circle along with the radius of the circle.</p>
<h3><a name="Draw_an_ellipse">Ellipse</a> (Ctrl+E)</h3>
<p>Selecting this action will land you on a
page from which you can draw an ellipse at a given location with a given radius
along the horizontal axis and a different radius along the vertical axis. As
with the rectangle, you may need to <a href="#Rotate_shapes">rotate</a> the
shape later if the default orientation is not what you need.</p>
<p>In case you aren't familiar with this shape, an ellipse is like a
squashed circle. It is a smooth closed shape, but its radius may be larger along
one axis than it is along the other axis.</p>
<p>Once again, you won't find anything new on this Action Page. This page is much like the page for
drawing a circle except that on this page, you will be asked to provide both a
horizontal radius and a vertical radius. If you enter the same value for
both of the radii, you will end up with a circle.</p>
<h3><a name="Draw_a_polyline,_a_polygon,_or_a_path">Polyline, polygon, or path</a>
(Ctrl+P)</h3>
<p>Selecting this action will land you on a
page from which you can draw a polyline, a polygon, or a path.</p>
<h4>Polyline and polygon</h4>
<p>For either a polyline or a polygon, you provide the X and Y coordinate values
for a set of points. in a file known as a csv file. (I will provide an example
of some csv data later.) The points are connected by straight line segments in the
order that you define the points. The only difference between the polyline and
the polygon is that
when you draw a polygon, the last point is automatically connected to the first
point creating a closed shape.</p>
<h4>A path</h4>
<p>A path is completely different from either a polyline or a polygon. It can be used to draw
something as simple as a straight line segment, or something as complex as a cubic Bezier curve or an elliptical arc.</p>
<p>To use this
feature of the program, you will probably need to first study SVG paths. The
best material that I have found on the topic is a tutorial located at
<a href="https://developer.mozilla.org/en/SVG/Tutorial/Paths">https://developer.mozilla.org/en/SVG/Tutorial/Paths</a>. Hopefully, it will be
sufficiently accessible that you can read it.</p>
<p>To draw a path, you provide a string of characters consisting of both SVG path
commands and coordinate information. I will provide an example of SVG path data later.</p>
<h4>The Action Page</h4>
<p>The Action Page for this action is relatively straightforward. The first new
thing on the page is a set of three radio buttons by which you specify that you
want to draw one of the following three shapes:</p>
<ul>
<li>Polyline</li>
<li>Polygon</li>
<li>Path</li>
</ul>
<p>After working your way past the text fields for title and description, you are
presented with a button labeled "Import data file." Pressing this button opens a
standard file dialog from which you can specify the csv or pth file to open.</p>
<p>Initially the dialog shows only files with a .csv extension. This is what you
need for either a polyline or a polygon. If you are importing a file containing
SVG path data, you can open a GUI component in the file dialog and cause the
filter to be changed from *.csv to *.pth. Once you do that, the dialog will
display only files having an extension of .pth.</p>
<p>If you selected either the Polyline or the Polygon radio button,
you will need to provide a <a href="#A_csv_file">csv</a> file containing the
data. This file must have an extension of .csv .</p>
<p>If you selected the Path radio button, you will need to provide a
<a href="#A_path_file">path</a> file containing the data. This file must have an
extension of .pth.</p>
<h4><a name="A_csv_file">A csv file</a></h4>
<p>A csv file is a simple text file containing X,Y coordinate value pairs with no
spaces and with the values separated by commas. You can put one or more values
on each line so long as you are careful to separate them with commas. You
can omit the comma at the end of the line if you wish. As mentioned earlier, the file
must
have an extension of .csv or it will be rejected.</p>
<p>Here are the contents of a simple csv file that can be used to draw either a
polyline or a polygon</p>
<pre>200,200
600,200
400,400</pre>
<p>If you were to use this data to draw a polyline, the program would draw two
sides of a triangle. If you were to use it to draw a polygon, the program would
draw all three sides of the same triangle.</p>
<h4><a name="A_path_file">A path file</a></h4>
<p>A path file contains the SVG code for the path that you want to draw in addition
to coordinate values. For
example, a file containing the following characters will cause a cubic Bezier
curve to be drawn:</p>
<pre>M130 110 C 120 140, 180 140, 170 110</pre>
<p>You will find an explanation of this SVG code in the section on Bezier curves at
<a href="https://developer.mozilla.org/en/SVG/Tutorial/Paths">https://developer.mozilla.org/en/SVG/Tutorial/Paths</a>.
</p>
<h4><a name="Sample_csv_files">Sample files</a></h4>
<p>The executable jar file containing this program contains some sample csv files
and some sample path files in a folder named Samples. You can extract those
files using a program like WinZip and use them to experiment with the data
import feature for drawing polylines, polygons, and paths. </p>
<p>Many programs, including Microsoft Excel, produce csv files as a standard
output format. You can also create your own csv files using a text editor.</p>
<p>I have never seen a program that produces SVG path files as a standard output
format. Therefore, if you import path files, you will probably need to create them using
a text editor. Although that may sound like a daunting task, you may find it worth your while because you can squeeze a lot of graphic information
into a path file once you understand SVG paths.</p>
<p>For example, assume that you frequently need to draw curves in a Cartesian
coordinate system with an X-axis, a Y-axis, and tic marks along each axis, or
maybe you need to draw grid lines instead of tic marks. You could create a path
file for that basic structure. Then whenever you need to draw a graph, you could
begin by importing the path file for the axes and then draw your data points
within those axes.</p>
<h3><a name="Draw_line_of_text">Text</a> (Ctrl+T)</h3>
<p>Selecting this action will land you on a
page from which you can draw a single line of text at a given location with a
given font face (such as Arial) and a given point size. You have three choices
for the font style (normal, italic, or oblique). You also have four choices for
the font weight (normal, bold, bolder, or lighter).</p>
<p>If you have worked through the discussions of the Action Pages in the previous
sections of this document, you shouldn't find anything new on this Action Page.</p>
<p>The starting X and Y coordinate values specify the location of the lower-left
corner of a rectangle that fully encloses the first character in the line of
text. Despite the fact that the coordinate system is upside down, text that you
draw using this action will appear right side up when you print or emboss the
drawing.</p>
<p>A point size of 72 will probably produce an upper-case "T" that is approximately
one-half inch from top to bottom on your printer. Other point sizes produce text
that is proportionally larger or smaller.</p>
<h3><a name="Review_shapes">Review (without modification)</a> (Alt+V)</h3>
<p>The first few actions
discussed above
deal with</p>
<ul>
<li>starting a new drawing,</li>
<li>opening an existing drawing,</li>
<li>saving your drawing, or</li>
<li>exiting the program.</li>
</ul>
<p>After that, the next several actions discussed above deal with drawing specific
shapes such as lines, rectangles, circles, paths, etc.</p>
<p>Beginning with this section, the next several actions that I will discuss deal with actions that you
can perform on shapes that you have already drawn. The first of these actions is the "Review
(without modification)" action.</p>
<p>Selecting the "Review (without modification)" action will land you on a
page from which you can mark any shape from a list of shapes in the current
drawing and get information about that shape's name, description, ID, and
attributes. The shapes in the drawing are not modified by this action.</p>
<p>(Note that the ID attribute contains a long numeric value that serves an a
unique identifier for each shape. You probably won't normally be interested in
it but it is presented in case you are interested. For example, you might find
it useful if you decide to edit the output SVG file using a text editor.)</p>
<h4>The Action Page</h4>
<p>The Action Page for this action is straightforward. When you enter the page,
it will contain a list showing all of the shapes in the drawing. </p>
<p>Each shape in the list is identified as follows:</p>
<pre>Title {Description}</pre>
<p>The first two items in the identifying information are the title and description that you assigned to
the
shape when you created it, or a default title and description that was created
by the program if you didn't
enter a title or description.</p>
<h4>Embedded instructions</h4>
<p>Instructions are embedded among the GUI components on many of the Action
Pages. You will find the following instructions on this page immediately before
you tab into the list of shapes:</p>
<p><em>"Tab, select a shape, and press 'v' to mark the shape for review."</em></p>
<p>After using the arrow keys and the 'v' key to review all of the shapes of
interest, you can press the tab key and press a button labeled "Return to
home base" to return focus to the
<a href="#Selecting_action_items">Home Base</a>
where you can select another action.</p>
<h3><a name="Rotate_shapes">Rotate</a> (Alt+R)</h3>
<p>Selecting the "Rotate" action will land you on a
page from which you can mark one or more existing shapes and cause them to be
rotated about a common point by a common angle in degrees clockwise.
(Negative angles rotate counter-clockwise.)</p>
<h4>The Action Page</h4>
<p>The Action Page for this action is relatively straightforward. When you enter
the page, it will contain a
list with identifying information about each shape that you have thus
far created in your drawing. </p>
<p>Before you get to that list, you will see a checkbox that gives you the opportunity to mark all of the
shapes in the list for rotation. If you check that box, the word "marked" is
appended to the description for each of the shapes in the list.</p>
<p>Pressing the tab key at that point causes the focus to move to a set of
instructions regarding the use of the list. Those instructions explain how you can review shapes,
mark shapes, and/or un-mark shapes.</p>
<p>For example, if this were an explanation of the Scale action on the Mod menu,
I would explain that you can view, emboss, or sonify a subset of the total
set of shapes, by marking them all, un-marking the shapes in the subset, scaling
the remaining shapes by 0.0, saving the drawing in a new file, and viewing,
embossing,
or sonifying the contents of that output file.</p>
<p>If you change your mind after checking the checkbox and clear the checkbox, the list of shapes marked for
rotation will also be cleared just as though you never checked the box in the first
place.</p>
<p>If you tab past that checkbox, meaning that you don't want to mark all of the
shapes in the drawing for rotation, focus moves to the instructions described
above and ultimately to the list of shapes. You can navigate up and down that list using the
arrow keys. You can review the shapes in the list by pressing the v-key. You can
mark a shape for rotation by pressing the m-key, and you can un-mark a shape by
pressing the u-key.</p>
<h4>Embedded instructions</h4>
<p>On this page, when you tab past the checkbox, you will see the following
instructions:</p>
<p><em>"Tab, select a shape, and press 'v', 'm', or 'u' to review, mark, or
unmark the shape."</em></p>
<p>After using the arrow keys and the 'm' key to mark all of the shapes that you
want to rotate around a common point, you can press the tab key, enter the coordinates of the common rotation point, and
enter the rotation angle in
degrees clockwise.</p>
<p>Finally, you can press a button labeled "Rotate shapes" to cause the
rotation to be performed on all of the marked shapes. This is the point where your drawing is actually
modified. If you tab past this button and return the focus to the Home
Base,
your drawing will not be modified.</p>
<p>Before using the rotation feature, you should read the cautions in the
<a href="#Rotation_translation_and_scaling">Rotation, translation, and scaling</a> section.</p>
<h3><a name="Translate_shapes">Translate</a> (Alt+T)</h3>
<p>Selecting the "Translate" action will land you on a page from
which you can mark one, some, or all existing shapes and cause them to be translated
(moved) by specific distances along the horizontal and vertical axes.</p>
<p>The procedure for performing this action is essentially the same as the
procedure for rotating shapes. The main difference is that in this case, you specify translation distances instead of the rotation
point and rotation angle required by the Rotate action.</p>
<p>If you understand how to rotate shapes, you should have no problem using this
action to translate shapes.</p>
<p>Once again, however, before using the translation feature, you should read the cautions in the
<a href="#Rotation_translation_and_scaling">Rotation, translation, and scaling</a>
section.</p>
<h3><a name="Scale_shapes">Scale</a> (Alt+S)</h3>
<p>Selecting the "Scale" action will land you on a page from
which you can mark one, more, or all existing shapes and cause them to be scaled
(made larger or smaller) by applying specific multiplicative scale factors along the horizontal and vertical axes.</p>
<p>The procedure for performing this action is essentially the same as the
procedure for rotating shapes with one major exception as described below. In this case, you specify multiplicative scale factors instead of the rotation
point and rotation angle required by rotation.</p>
<p>The exception has to do with the width of the lines after scaling takes place.
In some cases, you might want your shapes to become larger or smaller and to
have the widths of the lines change in a proportional manner. In other cases,
you might want your shapes to become larger or smaller and to have the widths of
the lines remain relatively unchanged.</p>
<p>A checkbox is included on the Action Page that allows you to choose between the
two alternatives. If you check the box, the line widths after scaling will be
approximately the same as the line widths before scaling. If you leave the
checkbox unchecked, the line widths will change in proportion to the scale
factors applied along the X and Y axes.</p>
<p>I say approximately because if you apply different scale factors to the X and Y
directions, there is no exact solution to the problem of keeping the line widths
the same. In this case, a line-width correction is made on the basis of the
average of the X and Y scale factors so that the average line widths will remain
approximately the same as before.</p>
<p>If you understand how to rotate shapes, you should have no problem using this
action to scale shapes.</p>
<p>Before using the scaling feature, you should read the cautions in the
<a href="#Rotation_translation_and_scaling">Rotation, translation, and scaling</a>
section.</p>
<h3><a name="Move_Shapes">Move</a> (Alt+O)</h3>
<p>Don't confuse the Move action with the <a href="#Translate_shapes">Translate</a>
action. The Translate action allows you to change the position of a shape object
relative to where it appears on the two-dimensional view of the drawing - right,
left, up, and down. The Move action allows you to change the position of a shape
object relative to where it appears in a three-dimensional view of the drawing -
front to back. Sometimes the two-dimensional view is described in the literature by X and Y
coordinates and the front to back or three-dimensional view is described in the
literature by the
Z axis. In other words, the (imaginary) Z axis protrudes out of the front of your
computer screen and pokes you in the eye.</p>
<p>You can think of an SVG drawing as a stack of individual shape objects. By
default, the shape object that you create first is at the bottom of the stack
and the shape object that you create last is at the top of the stack. If you
look down on the stack from above, those objects on or near the top may cover
and hide those further down the stack. Sometimes this is important, and
sometimes it is not important.</p>
<p>For example, with the ViewPlus IVEO software, if you draw a circle in the center
of the page and then you draw a rectangle that is the same size as the page. the
rectangle will hide the circle from the IVEO software even if the rectangle is
completely transparent. By this I mean that if you look at the drawing, you will
be able to see the circle behind the transparent rectangle but the IVEO program
won't be able to see the circle for purposes of generating audio.</p>
<p>One of the main features of the IVEO system has to do with the use of audio to
supplement tactile information. If a properly designed embossed image is placed
on the IVEO touchpad, and then explored with the fingers, audio information is
generated as the fingers touch different parts of the image.</p>
<p>In the case mentioned above involving the rectangle and the circle, when the
rectangle is on top, touching the circle will not cause audio to be generated
that pertains to the circle. Instead, the audio that is generated will probably
pertain to the rectangle. In order to support IVEO and for other reasons as
well, we need a way to change the position of the shapes in the stack without
having to redraw the shapes. That is the purpose of the "Move" action on the
"Mod" menu.</p>
<p>Selecting the "Move" action will land you on a page from
which you can mark an existing shape and cause it to be moved by one step, up
or down the stack, by pressing the "u" key for up or the "d" key for down.
First, however, you must press the button labeled "Get or refresh list of
shapes" to populate the list according to the current stacking order of the
shapes. Then you can identify a shape in the list and press one of the letter
keys to perform the desired action.</p>
<p>Each time you do that, you can press the button to refresh the list of shapes showing each shape in its new position
in the stack, and do it again. Thus, for the case
of the rectangle and the circle discussed above, you could either move the
rectangle down or move the circle up to cause the circle to be higher than the
rectangle in the stack. Then when you touch the circle in IVEO, the audio that
is generated will pertain to the circle and not to the rectangle.</p>
<h4>The Action Page</h4>
<p>The Action Page for the "Move" action looks much like the Action
Pages for
rotate, scale, translate, etc., Therefore, no instructions beyond those given
above should be needed.</p>
<h3><a name="Clip">Clip</a> (Alt+C)</h3>
<p>Selecting the "Clip" action will land you on a page from
which you can mark two shapes. The first shape that you mark will
clip the second shape that you mark when the SVG file is rendered onto a
printer or an embosser or viewed in Instant Display or AudioTac Display. The first shape
that you mark will disappear. Only
those portions of the second marked shape that overlap the first marked shape will be
visible.</p>
<p>Given the ability to mark and unmark shapes, knowing which shape will be
clipped by another shape can be complicated. Only two shapes will survive the
mark/unmark process. The last shape that you mark will be clipped by the other
surviving shape.</p>
<p>The best explanation of clipping in SVG that I have found is available at
<a href="https://developer.mozilla.org/en/SVG/Tutorial/Clipping_and_masking">https://developer.mozilla.org/en/SVG/Tutorial/Clipping_and_masking</a></p>
<p>The procedure for performing this action is very similar to the procedure for
rotating shapes except that in this case, you can only mark (without unmarking) two shapes.</p>
<p>This capability has a variety of different uses. One of the most important uses is
drawing circular or elliptical arcs. While you can also draw circular and
elliptical arcs using a <a href="#Draw_a_polyline,_a_polygon,_or_a_path">path</a>,
in many cases it will be easier to do using clipping.</p>
<h3><a name="Delete_shapes">Delete</a> (Alt+Delete)</h3>
<p>Selecting the "Delete" action will land you on a page from
which you can mark one or more existing shapes and cause them to be deleted
from your drawing.</p>
<p>The procedure for deleting shapes is similar to but simpler than the
procedure for rotating shapes. The main difference is:</p>
<ul>
<li>In this case, there are no coordinate values to be provided. Instead,
you simply mark the shapes that are to be deleted and press the button
labeled "Delete shapes."</li>
</ul>
<p>If you understand how to rotate shapes, you should have no problem using this
action to delete shapes.</p>
<h3><a name="Remove_Attributes">Remove Common Attributes</a> (Alt+Shift+R)</h3>
<p>This action, which is intended only for advanced users, can be used to remove
attributes from the shapes in your drawing. If you are the advanced user for which this action
is intended, you shouldn't need instructions on how to use it. A solid
understanding of SVG will be required to understand the use of this action.</p>
<h3><a name="Set_Attributes">Set Common Attributes</a> (Alt+Shift+S)</h3>
<p>This action, which is intended only for advanced users, can be used to set new
values into the attributes in your drawing. It is primarily intended to allow
you to set the attribute values for attributes that are common to most or all shapes
such as stroke opacity for example.</p>
<p>However, it also allows you to set the attribute value for any attribute for
which you know the name, or to create new attributes with new names. If you are the advanced user for
which this action is intended, you shouldn't need instructions on how to use it.
A solid understanding of SVG will be required to understand the use of this
action.</p>
<p>For example, you can use this action to change the stroke color and fill
color to any of the colors listed at
<a href="http://www.december.com/html/spec/colorsvg.html">
http://www.december.com/html/spec/colorsvg.html</a>.</p>
<h3><a name="Set_Shape-Specific_Attributes">Set Shape-Specific Attributes</a> (Alt+Shift+P)</h3>
<p>This action, can be used to set new
values into the shape-specific attributes in your drawing, such as coordinates,
width, height, and radii.</p>
<p>Assume, for example, that you want to create a grid. Using this capability,
you could create and save a drawing of a line. Then you could import multiple
copies of that drawing into a new drawing and edit the coordinates of the
end points of each line to place the lines in the shape of a grid.</p>
<h3><a name="Show_Display_(Ctrl+D)_">Show Instant Display (Ctrl+D)
</a>
</h3>
<p>This action causes the Instant Display to appear on the screen immediately to
the right of the main SVGDraw01 window. The initial size corresponds to an 8.5 x
11-inch drawing with a drawing scale factor of 0.5. </p>
<p>The position, size, and scale factor for the Instant Display can be changed
by selecting the <a href="#Instant_Display_Parameters_(Ctrl+I)_">Set Instant Display
Parameters</a> action.</p>
<h3><a name="Instant_Display_Parameters_(Ctrl+I)_">Set Instant Display Parameters (Ctrl+I)
</a>
</h3>
<p>Selecting this action causes an Action Page to open for the purpose of
specifying the location and size of the Instant Display along with the drawing
scale factor.</p>
<p>For example, to create a full-screen display for use with the vOICe software,
set the x and y values to 0. Set the width and height of the Instant Display to
the width and height of your screen, which you can get from the Windows Control
Panel. Set the Drawing scale factor to a value that will make the best use of
the screen size.</p>
<p>Note that the size of the Instant Display is independent of the page size
that you specify when you create a new drawing. By this, I mean that you can
display shapes in the Instant Display that are outside the range of the SVG page
size on the right and the bottom of the page.</p>
<h3>Refresh <a name="Instant_Display_Refresh_(Ctrl+A)_">Instant Display (Ctrl+A)
</a>
</h3>
<p>Selecting this action causes the Instant Display to be erased and redrawn if
that is necessary.</p>
<h3><a name="Hide_Display_(Ctrl+B)">Hide Instant Display (Ctrl+B)</a>
</h3>
<p>Selecting this action removes the Instant Display from the
screen. The object that represents the display is also removed from the computer
memory.</p>
<h3><a name="Show_AudioTac_Display_(Ctrl+G)">Show AudioTac Display (Ctrl+G)</a></h3>
<p>This action causes the AudioTac Display to appear in the upper-left corner of the screen.
(You may need to use Alt+Tab to position it in front of the SVGDraw01 main page.)
The initial size of the display window is such as to enclose a drawing area of
1024x768 pixels. This is comparable to an SVG page size of 10.24 by 7.68 inches.</p>
<p>The position, size, and drawing scale factor for the AudioTac Display can be changed
by selecting the <a href="#Set_AudioTac_Display_Parameters_(Ctrl+">Set AudioTac
Display Parameters</a> action.</p>
<h3><a name="Set_AudioTac_Display_Parameters_(Ctrl+">Set AudioTac Display
Parameters (Ctrl+</a>J)</h3>
<p>Selecting this action causes an Action Page to open for the purpose of
specifying the location and size of the AudioTac Display along with the drawing
scale factor. The page also provides for the specification of whether the
pointing device should simulate mouse-moved or mouse-dragged behavior.
Mouse-moved behavior occurs when you simply move the mouse pointer. Mouse
dragged behavior occurs when you press the left button on the mouse, hold the
button down, and move the
mouse pointer.</p>
<p>For example, to create a full-screen display,
set the x and y values to 0. Set the width and height of the AudioTac Display to
the width and height of your screen, which you can get from the Windows Control
Panel. Set the Drawing scale factor to a value that will make the best use of
the screen size.</p>
<p>Note that the size of the AudioTac Display is independent of the page size
that you specify when you create a new drawing. By this, I mean that you can
display shapes in the AudioTac Display that are outside the range of the SVG page
size on the right and the bottom of the page.</p>
<h3><a name="Refresh_AudioTac_Display_(Ctrl+K)">Refresh AudioTac Display
(Ctrl+K)</a></h3>
<p>Selecting this action causes the AudioTac Display to be erased and redrawn if
that becomes necessary.</p>
<h3><a name="Hide_AudioTac_Display_(Ctrl+Q)">Hide AudioTac Display (Ctrl+Q)</a></h3>
<p>Selecting this action removes the AudioTac Display from the
screen. The object that represents the display is also removed from the computer
memory.</p>
<h3><a name="userInstructions2">Instructions</a> (F1)</h3>
<p>If you select "Instructions" in the Help menu, this HTML document will open in a separate browser window.
Note that the browser window is an SWT Widget, and may appear different in
some respects from your standard browser. However, you should still be able to navigate and read the
document just like you would read any other HTML document in a browser window.</p>
<p>When you get to the end of the document, pressing the tab key will land you on a button labeled "Return to
Home Base." As the name implies, pressing the button will cause the browser
window to close and focus will return to Home Base, from which you can make another
selection.</p>
<p>If you press the Esc key while reading the instructions in the browser window,
you will land back where you were when you pressed F1 to open the
instructions. That allows you to get information about a particular action from
the instructions while you are in the process of performing that action.</p>
<h2><a name="Please_provide_feedback">Please provide feedback</a></h2>
<p>Please let me know if you find errors in these instructions, or you find areas
that deserve a more thorough explanation.</p>
<p>I would also like to hear about it if there are features that you would like to
see added to this program.</p>
<p>Dick Baldwin<br/>
baldwin@dickbaldwin.com</p>