GAME2302
Mathematical Applications for Game Development
File: See Kjell, Chapter 3
Run: Tue Jan 31 13:40:48 CST 2012
Baldwin

Slides
aa  -  GAME2302 
ab  -  Kjell - Chapter 3
ac  -  Figures
ad  -  Homework reading assignment
ae  -  Review and preview
af  -  Review and preview (cont'd)
ag  -  Review and preview (cont'd)
ah  -  Question 1
ai  -  Answer 1
aj  -  Vectors in 2D Space
ak  -  Vectors in 2D Space (cont'd)
al  -  Vectors in 2D Space (cont'd)
am  -  Question 2
an  -  Answer 2
ao  -  Position Independent
ap  -  Displacement of points
aq  -  Question 3
ar  -  Answer 3
as  -  Head-to-Tail Rule
at  -  Question 4
au  -  Answer 4
av  -  Vector Addition in 3D
aw  -  Vector Addition in 3D (cont'd)
ax  -  Question 5
ay  -  Answer 5
az  -  Associative
ba  -  Associative (cont'd)
bb  -  All dimensions
bc  -  All dimensions (cont'd)
bd  -  Question 6
be  -  Answer 6
bf  -  Commutative
bg  -  Commutative (cont'd)
bh  -  Question 7
bi  -  Answer 7
bj  -  Representing Points with Column Matrices
bk  -  Representing Points with Column Matrices (cont'd)
bl  -  Representing Points with Column Matrices (cont'd)
bm  -  Representing Points with Column Matrices (cont'd)
bn  -  Representing Points with Column Matrices (cont'd)
bo  -  Representing Points with Column Matrices (cont'd)
bp  -  Representing Points with Column Matrices (cont'd)
bq  -  Question 8
br  -  Answer 8
bs  -  Representing Points with Different Frames
bt  -  Representing Points with Different Frames (cont'd)
bu  -  Representing Points with Different Frames (cont'd)
bv  -  Representing Points with Different Frames (cont'd)
bw  -  Representing Points with Different Frames (cont'd)
bx  -  Representing Points with Different Frames (cont'd)
by  -  Representing Points with Different Frames (cont'd)
bz  -  Representing Points with Different Frames (cont'd)
ca  -  Question 9
cb  -  Answer 9
cc  -  Representing Vectors with Column Matrices
cd  -  Representing Vectors with Column Matrices (cont'd)
ce  -  Representing Vectors with Column Matrices (cont'd)
cf  -  Representing Vectors with Column Matrices (cont'd)
cg  -  Question 10
ch  -  Answer 10
ci  -  Vector Addition represented by Column Matrix Addition
cj  -  Vector Addition represented by Column Matrix Addition (cont'd)
ck  -  Vector Addition represented by Column Matrix Addition (cont'd)
cl  -  The head-to-tail rule and column matrix addition
cm  -  The head-to-tail rule and column matrix addition (cont'd)
cn  -  Question 11
co  -  Answer 11
cp  -  Different Order, but Same Answer
cq  -  Different Order, but Same Answer (cont'd)
cr  -  Vectors have no location.
cs  -  Question 12
ct  -  Answer 12
cu  -  Practice
cv  -  Practice (cont'd)
cw  -  Practice (cont'd)
cx  -  Question 13
cy  -  Answer 13
cz  -  Question 14
da  -  Answer 14
db  -  Parallelogram for Vector Addition
dc  -  Parallelogram for Vector Addition (cont'd)
dd  -  What is a parallelogram?
de  -  What is a parallelogram (cont'd)?
df  -  What is a parallelogram (cont'd)?
dg  -  Question 15
dh  -  Answer 15
di  -  Question 16
dj  -  Answer 16
dk  -  Two Legged Trip
dl  -  Two Legged Trip (cont'd)
dm  -  Two Legged Trip (cont'd)
dn  -  Question 17
do  -  Answer 17
dp  -  Summing Displacements is not equal to Summing Lengths
dq  -  Summing Displacements is not equal to Summing Lengths (cont'd)
dr  -  Summing Displacements is not equal to Summing Lengths (cont'd)
ds  -  The triangle inequality
dt  -  An extreme case
du  -  Question 18
dv  -  Answer 18
dw  -  Vectors in the Same Direction
dx  -  Collinear vectors
dy  -  Collinear vectors (cont'd)
dz  -  Collinear vectors (cont'd)
ea  -  Question 19
eb  -  Answer 19
ec  -  Diagram for Adding the Zero Vector
ed  -  Diagram for Adding the Zero Vector (cont'd)
ee  -  Question 20
ef  -  Answer 20
eg  -  Adding Points and Vectors
eh  -  Adding Points and Vectors (cont'd)
ei  -  A confusing situation
ej  -  A confusing situation (cont'd)
ek  -  Question 21
el  -  Answer 21
em  -  Translation
en  -  Moving pictures
eo  -  Question 22
ep  -  Answer 22
eq  -  End of Kjell Chapter 3
er  -  Spare template

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