GAME2302 Mathematical Applications for Game Development File: See Kjell, Chapter 3 Run: Tue Jan 31 13:40:48 CST 2012 Baldwin Slides aa - GAME2302 ab - Kjell - Chapter 3 ac - Figures ad - Homework reading assignment ae - Review and preview af - Review and preview (cont'd) ag - Review and preview (cont'd) ah - Question 1 ai - Answer 1 aj - Vectors in 2D Space ak - Vectors in 2D Space (cont'd) al - Vectors in 2D Space (cont'd) am - Question 2 an - Answer 2 ao - Position Independent ap - Displacement of points aq - Question 3 ar - Answer 3 as - Head-to-Tail Rule at - Question 4 au - Answer 4 av - Vector Addition in 3D aw - Vector Addition in 3D (cont'd) ax - Question 5 ay - Answer 5 az - Associative ba - Associative (cont'd) bb - All dimensions bc - All dimensions (cont'd) bd - Question 6 be - Answer 6 bf - Commutative bg - Commutative (cont'd) bh - Question 7 bi - Answer 7 bj - Representing Points with Column Matrices bk - Representing Points with Column Matrices (cont'd) bl - Representing Points with Column Matrices (cont'd) bm - Representing Points with Column Matrices (cont'd) bn - Representing Points with Column Matrices (cont'd) bo - Representing Points with Column Matrices (cont'd) bp - Representing Points with Column Matrices (cont'd) bq - Question 8 br - Answer 8 bs - Representing Points with Different Frames bt - Representing Points with Different Frames (cont'd) bu - Representing Points with Different Frames (cont'd) bv - Representing Points with Different Frames (cont'd) bw - Representing Points with Different Frames (cont'd) bx - Representing Points with Different Frames (cont'd) by - Representing Points with Different Frames (cont'd) bz - Representing Points with Different Frames (cont'd) ca - Question 9 cb - Answer 9 cc - Representing Vectors with Column Matrices cd - Representing Vectors with Column Matrices (cont'd) ce - Representing Vectors with Column Matrices (cont'd) cf - Representing Vectors with Column Matrices (cont'd) cg - Question 10 ch - Answer 10 ci - Vector Addition represented by Column Matrix Addition cj - Vector Addition represented by Column Matrix Addition (cont'd) ck - Vector Addition represented by Column Matrix Addition (cont'd) cl - The head-to-tail rule and column matrix addition cm - The head-to-tail rule and column matrix addition (cont'd) cn - Question 11 co - Answer 11 cp - Different Order, but Same Answer cq - Different Order, but Same Answer (cont'd) cr - Vectors have no location. cs - Question 12 ct - Answer 12 cu - Practice cv - Practice (cont'd) cw - Practice (cont'd) cx - Question 13 cy - Answer 13 cz - Question 14 da - Answer 14 db - Parallelogram for Vector Addition dc - Parallelogram for Vector Addition (cont'd) dd - What is a parallelogram? de - What is a parallelogram (cont'd)? df - What is a parallelogram (cont'd)? dg - Question 15 dh - Answer 15 di - Question 16 dj - Answer 16 dk - Two Legged Trip dl - Two Legged Trip (cont'd) dm - Two Legged Trip (cont'd) dn - Question 17 do - Answer 17 dp - Summing Displacements is not equal to Summing Lengths dq - Summing Displacements is not equal to Summing Lengths (cont'd) dr - Summing Displacements is not equal to Summing Lengths (cont'd) ds - The triangle inequality dt - An extreme case du - Question 18 dv - Answer 18 dw - Vectors in the Same Direction dx - Collinear vectors dy - Collinear vectors (cont'd) dz - Collinear vectors (cont'd) ea - Question 19 eb - Answer 19 ec - Diagram for Adding the Zero Vector ed - Diagram for Adding the Zero Vector (cont'd) ee - Question 20 ef - Answer 20 eg - Adding Points and Vectors eh - Adding Points and Vectors (cont'd) ei - A confusing situation ej - A confusing situation (cont'd) ek - Question 21 el - Answer 21 em - Translation en - Moving pictures eo - Question 22 ep - Answer 22 eq - End of Kjell Chapter 3 er - Spare template |
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