[humanser] Simulation as a Learning Method to Facilitate DisabilityAwareness
Merry Schoch
merrys at verizon.net
Mon Jul 9 12:27:11 UTC 2012
I appreciate this article; I am now processing it and how I may use it. I
will certainly share it with many individuals who use this practice for
fundraising and educational purposes, as well as those I have a familial or
personal relationship. Thanks, Merry
----- Original Message -----
From: "Mary Ann Robinson" <brightsmile1953 at comcast.net>
To: "Human Services Mailing List" <humanser at nfbnet.org>
Sent: Sunday, July 08, 2012 7:44 PM
Subject: [humanser] Simulation as a Learning Method to Facilitate
DisabilityAwareness
Simulation as a Learning Method to Facilitate Disability Awareness
by James T. Herbert
Within the traditional classroom and other learning settings, educators have
often
used disability simulation as a method to develop awareness and promote
positive
attitudes toward persons with disabilities. As a general teaching strategy,
simulations
have been used because they are reported to: (a) facilitate interaction
among participants,
(b) provide opportunities to practice decision-making skills and resulting
behavioral
consequences, (c) convey important social messages, (d) facilitate
exploration of
personal values, and (e) foster empathy and insight regarding events and
issues being
simulated (Hyman, 1978). As applied to acquiring greater sensitivity to
disability
issues, simulations allow learners to duplicate particular roles so that
better awareness
and insight result regarding the problems, strengths, weaknesses, and
lifestyles
of persons with disabilities (Patterson, 1980). For example, an individual
without
a disability may use a wheelchair to simulate paraplegia, place cotton balls
in both
ears to approximate a hearing
impairment
, use light-filtered glasses that block the center of a
visual
field to fabricate blindness, or remain silent for an extended period of
time to
create the experience of mental illness. As opposed to passive learning
activities
such as watching a movie or reading a book about disability, simulations
allow learners
to bridge the gap between passive learning and direct personal experience
(Patterson,
1980).
Effectiveness of Using Disability Simulations
Despite reported benefits of using disability simulation (e.g., Chard,
1997), empirical
evidence that supports its utility as a learning method to facilitate
positive attitudes
toward persons with disabilities is weak. For example, Wilson and Alcorn
(1969) reported
no attitudinal differences among college students who simulated blindness,
deafness,
or orthopedic disability. Most of the new insights acquired by persons who
simulated
a disability were negative reactions such as displeasure with self,
embarrassment,
frustration, and reliance on others. Glazzard (1979), in a report containing
excerpts
of students' comments regarding hearing, orthopedic (wheelchair), and
visual
simulation impairments, concluded that this method promoted increased
understanding
of disability. Yet images of frustration, isolation, humiliation,
insecurity, and
apprehension were the major themes expressed. Pfeiffer (1989) reported that
although
being perceived as a useful learning activity, persons simulating someone
who used
a wheelchair felt "demeaned" during the experience. Wurst and Wolford (1994)
found
that college students who simulated auditory and
visual
disabilities for one day perceived other people without disabilities as
being "distant,
judgmental, [and] not as friendly" (p. 234). It was noted that several
participants
reported how "fortunate" they were not to have a disability. Wurst and
Wolford viewed
these outcomes as supporting one of the major goals of the simulation, which
was
"not to take their [students'] senses for granted" (p. 234). Grayson and
Marini (1996)
found that as a result of completing a disability simulation, students
without disabilities
were more likely to report stronger agreement to several counterproductive
beliefs.
In particular, reports that persons with physical disabilities have a harder
time
in society, become more frustrated because of their disabilities, and are
often preoccupied
with physical accessibility were noted.
To a great extent, the lack of strong empirical support for the use of
disability
simulation is a function of problems associated with research methodology,
sampling,
instrumentation, and statistical power. These research problems are ones
often expressed
in the general rehabilitation literature (Kosciulek & Szymanski, 1993).
Consequently,
despite anecdotal reports (e.g., Clark, Foos, & Faucher, 1995; Orlansky,
1979) and,
to a lesser extent, experimental studies (e.g., Chard, 1997; Thatcher &
Robinson,
1990; Wiener, 1986), it is often the case that methodological problems
compromise
the veracity of disability simulation as a method to promote favorable
attitudes.
Beyond the perceived advantages cited earlier by Hyman (1978) and Patterson
(1980),
it appears that its popularity is predicated on learner enjoyment as well as
a neglect
by educators to question its effectiveness. As an indication of the
enjoyment factor,
Twelker (1976) related a story about a noted simulation expert who was asked
to comment
on the research to support simulation as a general learning method.
Reportedly, the
educator responded, "As it stands now, all of us are admitting that we don't
know
exactly what we are doing, but it sure is a lot of fun" (p. 96). This
characterization
noted almost 25 years ago is applicable today. Within the context of
disability simulation,
Kiger (1992) noted that most educators simply do not question the
effectiveness when
using disability simulations. Given the apparent discordance between
effectiveness
and use, educators employing disability simulation as a learning method may
be in
a dilemma as to how to best proceed. An analysis of the disability
simulation literature
provides an opportunity for educators to make an informed decision on
whether and
how this learning method could be used effectively.
Considerations When Using Simulations
As noted in the earlier literature review, relying on a simulation as the
only learning
method to facilitate awareness and promote positive attitudes toward persons
with
disabilities must be questioned as an educational practice. When simulation
is combined
with other learning methods, however, there is clear support that positive
perceptions
toward persons with disabilities occur (e.g., Barrett & Pullo, 1993; Jones,
Sowell,
Jones, & Butler, 1981; Pernice & Lys, 1996; Pfeiffer, 1989; Schwartzwald,
1981; Wurst
& Wolford, 1994). Examples of other learning methods include: (a) direct
social interaction
with people with disabilities through recreational pursuits, 03) reading
material
and/or viewing and listening to audiovisual materials (films, videotapes)
about disability
issues, (c) attending support group meetings that are open to the general
public
(e.g., Alcoholics/Narcotics Anonymous), (d) listening to panel discussions
conducted
by persons with disabilities, and/or (e) taking formal coursework in
academic disciplines
that address various disability aspects (e.g., rehabilitation counseling,
special
education, and therapeutic recreation). As evident in these learning
methods, the
level and type of contact between persons with and without disabilities
varies considerably.
For this reason, applying several learning methods rather than relying on
disability
simulation alone is more effective in producing positive attitudes,
awareness, and
behavior toward persons with disabilities.
Beyond the literature to support the efficacy of using multiple learning
methods,
there are additional reasons that have been cited as well. First, many
rehabilitation
educators (e.g., Chard, 1997; Hallenbeck, 1984; Wright, 1978) believe that
individuals
who participate in simulations tend to experience only negative aspects of
disability
such as problems with architectural accessibility, physical fatigue, and
learning
how to perform tasks in a different way. This criticism seems particularly
applicable
when simulations are of short duration, such as a few hours (e.g., Kelley,
1993;
Margo, 1983). Second, educators sometimes ask learners to focus on
particular frustrations
and barriers that occur during the simulation (e.g., Thatcher & Robinson,
1990; Wilson
& Alcorn, 1969). By doing so, disability simulations have effects opposite
to those
for which the learning intervention was intended (French, 1992). Third,
other interventions,
such as interviewing persons with disabilities or listening to speakers who
have
direct personal experience, provide learners with a broader perspective
about disability.
In order to be effective, however, the contact between persons with and
without disabilities
must be characterized by an equal status relationship (e.g., similar in
educational,
social, and vocational status) (Donaldson, 1980). Furthermore, Wright (1980)
contended
that interpersonal contact between persons with and without disabilities
that evokes
aversion, fear, or guilt is not likely to result in any constructive views
regarding
disability.
Although there is consensus in the use of multiple modalities to increase
disability
awareness and facilitate positive attitudes, there is no guidance from the
empirical
literature as to what sequence may be most effective. To my knowledge, there
have
been no experimental studies that have investigated whether certain
sequential learning
methods are more effective than others. On a practical level, prior
instruction that
reviews stigma issues and stereotypes about persons with disabilities
provides a
useful framework for a subsequent simulation experience. Other less
directive learning
strategies, such as conducting structured interviews with persons with
disabilities
or attending support group meetings that are open to the general public, may
provide
learners with personal experiences that may be augmented or challenged in an
experiential
activity such as disability simulation.
Orienting Learners
A second consideration when using disability simulation is that learners
must be
properly oriented to the experience (Grayson & Marini, 1996; Wright, 1980).
Prior
to practical matters such as the nature, length, and setting(s), and how and
when
learners document the impact of the experience (e.g., keeping a written
diary or
using a tape recorder), the purpose for using disability simulation must be
considered.
Chard (1997) asked educators to think about whether the purpose of the
disability
simulation was to examine attitudes and feelings about disability, raise
consciousness
about environmental and societal restrictions imposed on persons with
disabilities,
or accomplish both goals. As part of postsecondary training, the use of
simulation
may evolve from previous learning that examines individual differences,
stigma and
prejudice, and attitudes toward persons with disabilities. For some
educators (e.g.,
Patterson, 1980), simulations that have little relationship to formal
coursework
objectives should be avoided. Other educators (e.g., Jones, 1995) seem less
concerned
about identifying specific learning objectives prior to the simulation and
place
greater emphasis on providing learners with sufficient time to reflect upon
the experience.
Regardless which pedagogic philosophy one follows, disability simulation can
result
in a powerful emotional experience (e.g., Glazzard, 1979; Pfeiffer, 1989).
As a result,
it is important that educators consider the emotional, social, and physical
experiences
that learners may encounter (Patterson, 1980). In particular, participants
should
be told during orientation to consider solutions they might use in
overcoming perceived
barriers associated with the physical, mental, and/or social roles they take
on.
Recognizing the solution-focused approach that Wright (1980) advocated,
educators
should instruct learners to identify what attitudes, behaviors, and thoughts
were
useful in overcoming perceived barriers as part of the simulation
experience. Sensitizing
participants to barriers that are self-- versus other-imposed may be helpful
for
later debriefing, providing an opportunity to discuss attitudes toward
persons with
disabilities. According to Wright (1980), it is often the case that people
without
disabilities use their life experience in determining what social, personal,
and
vocational roles are possible for persons with disabilities. For instance, a
sighted
person may not perceive how a person who is
blind
could enjoy going to a movie as that other person cannot "see the movie."
Although
the sighted person acknowledges that the experience is different, it is also
devalued.
To demonstrate this central point, there are three preliminary activities
that I
provide during the orientation process.
The first activity involves asking learners to write down all of the images
that
come to mind that they associate with the word "disability." I ask learners
to record
as many words as they can within one minute and, after doing so, I invite
them to
share whatever images they wish. Often, this experience results in several
themes
that reflect ability, challenge, courage, devaluation, discrimination, and
stigma.
I ask learners to consider the positive and negative qualities as noted in
the list.
Following this activity, I ask learners to list various social,
recreational, and
vocational activities that they engage in. Participants will usually list
activities
such as drive a car, go to a movie, get a job, raise a family, prepare a
meal, and/or
go water skiing. Next, I list several disability categories such as
blindness, deafness,
epilepsy, mental retardation, severe mental illness, and spinal cord injury
(quadriplegia).
After writing all the activities in a column and disability categories in a
row I
ask learners, "In which of the following activities could members of any or
all of
these disability groups not participate?" I provide no other information.
After several
minutes, learners are asked to volunteer their responses. Usually, there is
a mixed
response whether members of specific disability groups can participate in a
particular
activity. For example, although preparing a meal is perceived as an activity
that
most persons with a disability can perform, there is less agreement about
other activities,
such as driving a car or raising a family. During the learning activity, I
ask people
who did not respond similarly to explain why they elected to include or
exclude a
group with a particular disability. After this discussion, I ask learners to
consider
the possibility that all identified groups could participate in each
identified activity.
Usually, this response is met with various levels of doubt among
participants because
the word "participate" is perceived as being analogous to engaging in an
activity
in the same way as someone without a disability would. This comparative
framework
by persons without disabilities often results in restrictive roles as
perceived by
persons without the disability. Recognizing this framework serves as an
important
context when disability simulation is used as a subsequent learning method.
The final preliminary activity that I provide involves making a list of
various disability
categories that are arranged alphabetically. This list includes alcohol/drug
addiction, blindness/visual impairment
, deafness/hardness-of-hearing, HIV/AIDS, learning disability, mental
illness, mental
retardation, multiple disabilities, paraplegia/quadriplegia, and traumatic
brain
injury. I ask learners to rank-order their preferences as to whom they would
most
prefer to work with. I further indicate that there cannot be any categories
with
the same ranking. Learners are asked to make two copies of their rankings,
one that
they submit anonymously and one they keep for themselves. After completing
rankings,
learners are invited to share their responses. Rankings are recorded on
poster board
or blackboard, or in some other way displayed for participants to view.
After rankings
are tallied, I ask participants to consider what factors influenced their
rankings.
One theme that frequently emerges is that people's preferences are dictated
by previous
experience with a particular disability. This result is consistent with
research
studies that indicate that increased contact is likely to yield more
favorable attitudes
(e.g., Biordi & Oermann, 1993; Stewart, 1988), particularly when the person
with
a disability is perceived as coping successfully (Strohmer, Grand, &
Purcell, 1984;
Weiner, Perry, & Magnusson, 1988). Using this final preliminary activity as
part
of the orientation process usually results in persons having different
responses
toward disabilities that they perceive as "controllable." For example,
persons with
alcohol/drug
addiction
, mental illness, and/or HIV/AIDS may be valued more negatively than other
disabilities
that might occur congenitally. This perception is consistent with several
research
studies (e.g., Alston, Wilkins, & Holbert, 1995; Furnham & Pendred, 1983;
Home &
Ricciardo, 1988). In other instances, preferences can be a function of the
perceived
extent of accommodations needed to engage in a specific activity or social
role and,
therefore, the requirement of greater assistance on the part of persons
without disabilities.
Within the professional community of therapeutic adventure providers, this
issue
seems particularly applicable (Herbert, in press).
These preliminary activities help clarify the importance of perceptual sets
that
many persons without disabilities have toward persons with disabilities. As
an educator
who often criticized the single use of disability simulation, Wright (1980)
contended
that if this experiential method was used, then learners must understand the
distinction
between succumbing and coping frameworks prior to conducting any simulation
experience.
According to Wright, a succumbing framework emphasizes what an individual
cannot
do; it does not address what types of adaptations are needed to meet
everyday challenges.
Persons who subscribe to this framework believe that disability remains the
central
focus of one's life and any individual personality characteristics are
superceded
by disability. In contrast, persons who subscribe to a coping framework hold
a "constructive
view of life with a disability" (p. 275). People with disabilities are not
passive
victims who are devastated by life challenges. Rather, persons holding a
coping framework
recognize that in order to manage life challenges, persons with disabilities
must
change their environment. A coping framework embodies a solutionfocused
approach
to solving architectural and social barriers. In short, disability is only
one aspect
of a person's life that presents both challenge and gratification. Wright
recommended
that if simulations were used, participants should consider how it might be
possible
to live with a particular functional limitation (i.e., use a coping
framework). When
confronted with architectural barriers (e.g., no curb cuts for someone using
a wheelchair),
learners should think about ways to reduce or eliminate them. Wherever
possible,
participants should interact with environments having varying levels of
accessibility
(e.g., drinking fountains that accommodate wheelchairs versus those that do
not).
According to Wright, simulations should "find solutions to problems, not to
remain
stuck with them" (p. 275).
Viewed from this perspective, simulations provide opportunities for learners
to gain
a better understanding of environmental barriers and how they may be
overcome. This
understanding is not likely to evolve using "one-time" simulations of short
duration.
For this reason, Grayson and Marini (1996) recommended that educators remind
learners
of longitudinal studies (e.g., Crewe & Krause, 1990; Marini, Rogers, Slate,
& Vines,
1995; Tate, Kewman, & Maynard, 1990) that indicate that persons with
physical disabilities
experience fulfilling and satisfying lives and report few long-term
problems. As
reported in these studies, adjustment to disability changes over time as
persons
learn to deal with and overcome obstacles. For this reason, the experience
of understanding
and overcoming the challenges that disability sometimes presents is not
always available
within one short-term disability simulation.
Ethical and Safety Concerns
A third important, yet largely excluded, area in the literature involves
ethical
and safety concerns for learners who participate in disability simulations.
Because
of the experience that is simulated for brief periods, disability
simulations have
no relevance for persons without disabilities to gain useful insight in what
it means
to incorporate disability as part of one's overall identity. The experience
that
results from years of living with a disability cannot be condensed within a
brief
time period. Attempts to approximate this experience raise an important
ethical question:
If persons who participate in a simulation come away from the experience and
view
people with disabilities as being unfortunate, pitied, or devalued, is it
ethical
to use this learning method? Perhaps, as Scullion (1996) noted, this ethical
dilemma
may be avoided if educators pay greater attention to learning objectives,
orientation
concerns, and debriefing of the experience. Within the latter area, Kiger
(1992)
contended that disability simulations pose potential emotional risks for
participants.
These risks are heightened in cases where participation is not voluntary.
Should
debriefing occur as part of the learning process, Kiger warned that if
participants
shared personal reactions indicative of prejudice during the debriefing,
then sharing
such reactions could prove detrimental in other situations outside of the
debriefing
experience. For this reason, educators must provide a safe debriefing
environment
where "participants respect one another's privacy" (p. 73).
Paralleling potential emotional risks are those that involve physical
safety. When
simulating a functional physical limitation, persons without disabilities
are often
required to use props or other materials that restrict physical mobility,
vision,
and/or hearing. Because of the unfamiliarity with sensory loss or physical
mobility
restrictions, participants may place themselves in physical jeopardy. Kappan
(1994)
contended that simulation participants who had no training in blindness
skills should
avoid environments that contain narrow passageways, overhanging objects,
unstable
walking surfaces, and stairways. These situations represent potential
dangers. The
decision as to which environments represent perceived and/or actual risk is
one that
each educator must consider carefully. Although it is impossible to totally
eliminate
any chance of injury, no participant should be placed in a situation where
serious
injury may occur. For this reason, educators must indicate during
orientation the
potential risks that exist and remind participants to exercise caution when
simulating
particular disabilities. One way to reduce potential risks is to ask
participants
to work in pairs. The person not participating in the simulation serves as a
"spotter"
in the event of potential risk that is not evident to the person with the
"disability,"
or if this person requests assistance. Although there may be concern that
the spotter
may have a diminished role in the simulation, this role can be enhanced if
the "unimpaired"
partner observes the behavior of the person simulating the disability as
well as
the reactions of others. These observations can prove useful during
subsequent debriefing.
After a period of time, roles can be reversed so that the spotter simulates
the disability.
This procedure in switching roles has been found to facilitate learning
(e.g., Grayson
& Marini, 1996).
Given safety concerns as well as other learning constraints, it may be
prudent to
use a learning method other than disability simulation. For example, Kappan
(1994)
believed it was better for students to engage in a classroom discussion with
individuals
who are
blind
or have other sight impairments, rather than to participate in a simulation.
Recognizing
that simulations vary across learning environments, refraining from or
modifying
the simulation may or may not be prudent given learning objectives.
For instance, wearing a blindfold to simulate visual
loss or listening to an audiotape of condescending statements via earphones
to simulate
mental illness may be very troubling for some individuals. Although there
are other
ways to simulate aspects of these disabling conditions (e.g., wearing dark
glasses
that are coated with petroleum jelly, repeating nonsensical phrases aloud),
facilitators
should indicate to potential participants that some emotional discomfort may
occur
and, if necessary, learners may discontinue the simulation at any time. In
the event
that learners do not wish to directly experience any form of disability
simulation,
they may wish to participate as observers or select one of the other
learning methods
mentioned earlier.
Facilitator Role
Heyman (1975) contended that there was one fundamental rule when directing a
simulation,
and that was, "Run the simulation, not the learners" (p. 21). His basic
concern reminds
educators that learners should have the necessary information to complete
the simulation
and, once started, an educator's role should be as an unobtrusive observer.
Heyman's
contention was that educators were not there to teach. Rather, it was the
simulation
that provided the learning. Following this recommendation, the initial role
of educators
during the simulation is to have minimal interaction with learners. Although
this
recommendation seems obvious, it is interesting to note that in some
disability simulations
(e.g., Thatcher, 1990), learners are "harassed and nagged" by "facilitators"
in order
to promote empathy about the disability experience. In an effort to
duplicate "real
world" experiences, this type of intervention seems counterproductive
because, as
noted earlier, participants learn a succumbing rather than a positive coping
framework.
Facilitator interactions, comments, and/or interpretations about participant
behavior
should be avoided while persons complete the simulation. Once the simulation
has
concluded, educators perform an important role as facilitators during the
debriefing
phase.
There have been several descriptions regarding how to debrief an
experiential activity
(e.g., Hammel, 1986; Knapp, 1993; Nadler & Luckner, 1992). Certainly,
suggestions
contained in these descriptions are applicable to processing a disability
simulation
experience as well but, within the specific context of disability,
Steinwachs (1992)
believed facilitators should address additional areas of inquiry. As a
guide, participants
might be asked to examine: (a) their feelings when the simulation was first
introduced,
(b) their greatest frustration and success during the simulation, (c)
whether the
simulation raised any parallel real-life experiences, (d) what aspects were
missing
from the simulation, and (e) who or what else must be confronted regarding
disability
barriers that was not part of the simulation experience. Such inquiry is
useful because
it requires learners to consider both negative and positive challenges that
the "disability"
presented as well as how they were overcome. The insight gained as a result
of this
inquiry also helps learners to reflect on what was learned from the
simulation that
may generalize to their lives.
Conclusion
Disability simulation offers a promising intervention when used in
conjunction with
other learning methods. Educators who use simulations to develop awareness
and facilitate
positive attitudes toward persons with disabilities should include orienting
activities
that increase awareness and provide a proper context in which personal
values and
biases are examined. In particular, educators must address how persons
without disabilities
often apply a comparative framework when evaluating the capabilities of
persons with
disabilities. Providing opportunities for learners to appreciate and value
the diversity
of challenges that may be experienced through disability simulation may
promote positive
attitudinal changes. When used in combination with other learning methods,
simulations
represent an intervention to confront and reduce attitudinal barriers that
often
result in persons being less valued simply because of disability.
Acknowledgement: The author would like to thank Alan Baehr who provided
editorial
comment to an earlier draft of the paper. Appreciation to the anonymous
reviewers
and the Editor is also acknowledged.
-1-
Questia, a part of Gale, Cengage Learning.
www.questia.com
Publication Information:
Article Title: Simulation as a Learning Method to Facilitate Disability
Awareness.
Contributors: James T. Herbert - author. Journal Title: The Journal of
Experiential
Education. Volume: 23. Issue: 1. Publication Year: 2000. Page Number: 5+.
© 2000
Association for Experiential Education. Provided by ProQuest LLC. All Rights
Reserved.
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