[nabs-l] Accessible Games

Nicole B. Torcolini ntorcolini at wavecable.com
Tue Sep 28 02:27:59 UTC 2010


Shades of Doom is an accessible version of Doom, hence the pun. It is 
available as both a demo and as a for sale full version from GMA Games at 
www.gmagames.com.

----- Original Message ----- 
From: "RJ Sandefur" <joltingjacksandefur at gmail.com>
To: "National Association of Blind Students mailing list" 
<nabs-l at nfbnet.org>
Sent: Monday, September 27, 2010 7:23 PM
Subject: Re: [nabs-l] Accessible Games


> What is shades of doom, and where do you get it?
> ----- Original Message ----- 
> From: "Nicole B. Torcolini" <ntorcolini at wavecable.com>
> To: "National Association of Blind Students mailing list" 
> <nabs-l at nfbnet.org>
> Sent: Monday, September 27, 2010 9:46 PM
> Subject: Re: [nabs-l] Accessible Games
>
>
>> Did you mean Monkey Business and Shades of Doom?
>>
>> ----- Original Message ----- 
>> From: "Jewel S." <herekittykat2 at gmail.com>
>> To: "National Association of Blind Students mailing list" 
>> <nabs-l at nfbnet.org>
>> Sent: Monday, September 27, 2010 9:54 AM
>> Subject: Re: [nabs-l] Accessible Games
>>
>>
>>>I have played a number of audio games, since I have a bit of interest
>>> in it. Everything from Palace Punch-up (shooting at each other's
>>> castles and trying to repair your own before  it is destroyed) to
>>> Dynoman (which I didn't really get into. It seemed quite complicated).
>>> My favourites are a simple game called Finger Panic (free from GMA
>>> Games, I blieve) and Sara and the Castle of Witchcraft and Wizardry,
>>> also from GMA Games I think. I also like the audio Simo Says games out
>>> there, and Kitchens Inc's DOS audio games, including Monopoly and
>>> Yahtzee (among others.
>>>
>>> I tend to prefer the non-3D audio games because the 3D ones just
>>> confuse me, like Monkey Madness and Shadows of Doom. Sara and the
>>> Castle of Witchcraft and Wizardry was the only one I could figur out
>>> sorta, and I kept getting lost and confused in that one, too. I think
>>> it'd just take a lot of practice, but should a game require a lot of
>>> practice just so you don't get lost in the game or don't run into
>>> walls all the time?
>>>
>>> I miss Super Mario Brothers and Yoshi *pout*
>>>
>>> On 9/26/10, Ignasi Cambra <ignasicambra at gmail.com> wrote:
>>>> I used to play an audio game called TopSpeed 2. It was actually pretty 
>>>> good.
>>>> You can find it at www.playinginthedark.net.
>>>> On Sep 26, 2010, at 10:47 AM, Joe Orozco wrote:
>>>>
>>>>> I played one of these audio games on the computer and wasn't 
>>>>> completely
>>>>> sold
>>>>> on it.  The soundtrack was fantastic with a great pair of headphones, 
>>>>> but
>>>>> the game itself wasn't all that flexible.  I could be wrong, but I 
>>>>> think
>>>>> it's name was Tomb or Entombed.  Note, however, that my lack of 
>>>>> enjoyment
>>>>> may have also been owed to my lack of experience playing it.  Best of 
>>>>> luck
>>>>> in helping to expand that field while simultaneously finding some good
>>>>> uses
>>>>> for your laboratories.
>>>>>
>>>>> Joe
>>>>>
>>>>> "Hard work spotlights the character of people: some turn up their 
>>>>> sleeves,
>>>>> some turn up their noses, and some don't turn up at all."--Sam Ewing
>>>>>
>>>>> -----Original Message-----
>>>>> From: nabs-l-bounces at nfbnet.org
>>>>> [mailto:nabs-l-bounces at nfbnet.org] On Behalf Of Chrys Buckley
>>>>> Sent: Wednesday, September 22, 2010 2:07 PM
>>>>> To: nabs-l at nfbnet.org
>>>>> Subject: [nabs-l] Accessible Games
>>>>>
>>>>> Hi NABS list,
>>>>>
>>>>> Do you play or use any accessible, sound-based computer games? If so,
>>>>> please tell me about them, as it may help with an accessibility
>>>>> project for blind college students. Feel free to do this off-list if
>>>>> you prefer at cbuckley at pdx.edu. Tell me all about any games you play!
>>>>>
>>>>>
>>>>> My name is Chrys and I'm a blind biology student working with a
>>>>> software company that is trying to create more accessible virtual
>>>>> science labs. One of the challenges is that the virtual labs have a
>>>>> big visual component, and they aren't fixed like a video that would
>>>>> play the same way every time. In these labs, different things happen
>>>>> every time, so we are thinking that computer games, which also are
>>>>> unpredictable and aren't the same every time you play them, might be a
>>>>> good model.
>>>>>
>>>>> So, if you play any computer games that are accessible and that convey
>>>>> the information in non-visual ways, it would be really helpful to the
>>>>> development of this project if you could tell me about them. I am just
>>>>> not a computer game person myself, so I need your help if you are!
>>>>>
>>>>> This project is really exciting and will be unveiled at next year's
>>>>> Youth Slam!
>>>>>
>>>>> Thanks,
>>>>> Chrys
>>>>>
>>>>>
>>>>>
>>>>> http://chrysanthymum.blogspot.com
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
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>>>>
>>>>
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>>>
>>>
>>> -- 
>>> ~Jewel
>>> Check out my blog about accessibility for the blind!
>>> Treasure Chest for the Blind: http://blindtreasurechest.blogspot.com
>>>
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