[Nebraska-Senior-Blind] Apple New Vision Headset- Vision Pro
robertleslienewman at gmail.com
robertleslienewman at gmail.com
Thu Jun 8 14:36:08 UTC 2023
Hi You All
RE: If you are an Apple user; new product, coming our way
Apple Vision Pro's accessibility features could be a game-changer for
everyone
published about 3 hours ago
<https://cdn.mos.cms.futurecdn.net/AjXG4NXrxTuLzs3qi8k2Ae-320-80.png>
While they weren't talked about in the keynote at
<https://www.imore.com/apple/wwdc-2023> WWDC 2023 on June 5, Apple has
lifted part of the curtain on the accessibility features for
<https://www.imore.com/apple-vr-headset> Vision Pro.
A
<https://go.redirectingat.com/?id=23432X820453&xcust=im_us_24983421719497560
00&xs=1&url=https%3A%2F%2Fdeveloper.apple.com%2Fvideos%2Fplay%2Fwwdc2023%2F1
0034%2F&sref=https%3A%2F%2Fwww.imore.com%2Fgaming%2Fvirtual-reality%2Fapple-
vision-pros-accessibility-features-could-be-a-game-changer-for-everyone> new
developer video, published on June 7, goes into detail about how you can use
a pointer to select apps and options throughout the headset, alongside being
able to use VoiceOver to choose these through your voice.
While the 25-minute video brings examples for developers to integrate these
features into apps, it gives a bunch of real-life demos of how its own
features can be used, such as a Control Center prompt following you,
wherever you go which is called a 'Head Anchor'.
Some features make it seem as though you're holding a virtual Wii Remote to
help guide you around the OS, but it goes further than that.
What was showcased?
<https://vanilla.futurecdn.net/imore/media/img/missing-image.svg>
(Image credit: Apple)
A big one was Pointer Control, which lets you select options and apps thanks
to a large wand that can be added to your hands or certain fingers.
<https://apple.sjv.io/c/221109/435298/7615?subId1=im-us-1433783323086300200&
sharedId=im-us&u=https%3A%2F%2Fwww.apple.com%2Fuk%2Faccessibility%2Fvision%2
F> VoiceOver works as it always has on iPhone, iPad, and Mac, where it will
describe what's being displayed on the Vision Pro at all times.
Subtitles are also coming to the headset, which can be customized to be as
big as needed, with a variety of fonts when you're watching a movie or if
you're on a FaceTime call.
But these features go even deeper on Vision Pro, and it's nothing short of
impressive for the category.
<https://vanilla.futurecdn.net/imore/media/img/missing-image.svg>
(Image credit: Apple)
Motion gets some unique features too, where the parallax effect of icons and
windows, where they move with you, can be toned down to help with any motion
sickness.
Alongside this, Dwell Control allows a bunch of controls to stay in visionOS
as you use it. At the
<https://go.redirectingat.com/?id=23432X820453&xcust=im_us_11587949517095960
00&xs=1&url=https%3A%2F%2Fdeveloper.apple.com%2Fvideos%2Fplay%2Fwwdc2023%2F1
0034%2F%3Ftime%3D970&sref=https%3A%2F%2Fwww.imore.com%2Fgaming%2Fvirtual-rea
lity%2Fapple-vision-pros-accessibility-features-could-be-a-game-changer-for-
everyone> 17:20 point in the video, one of the Accessibility representatives
at Apple describes four controls that can be used across the OS.
* Tap
* Scroll
* Long Press
* Drag
While it was a shame that the keynote didn't mention these in a bento-box
image when it got to explaining Vision Pro at the keynote, it's great to see
accessibility come to the headset, guns blazing when it's released in early
2024.
It also explains why, yet again, the
<https://www.imore.com/ios/ios-17/this-is-why-an-ios-17-accessibility-featur
e-is-going-to-be-a-game-changer-for-so-many> accessibility features shown
off in May, were given their own time to shine, and will be available in
<https://www.imore.com/ios/ios-17> iOS 17,
<https://www.imore.com/ipad/ipados/ipados-17> iPadOS 17,
<https://www.imore.com/mac/macos/macos-14> macOS 14, and
<https://www.imore.com/health-fitness/apple-watch/watchos-10> watchOS 10.
These are all clearly being made for visionOS as well, and once the headset
is available to buy, those with vision, hearing, motor, and other
disabilities will be able to use the headset as well as anyone else.
To me, that's one of the big successes from this week - that accessibility
yet again got time to shine, and explain how spatial computing can be a
place for everyone.
David Goldfield
Assistive Technology Specialist
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regarding the blindness assistive technology space
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WWW.DavidGoldfield.com <http://WWW.DavidGoldfield.com>
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[robertleslienewman at gmail.com]
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Respectfully yours,
Robert Leslie Newman
NFBN Senior Division, President
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