[Nfb-krafters-korner] {Disarmed} Re: What is Mancala?
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Mancala
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Mancala is a family of board games played around the world, sometimes
called "_sowing_ (http://en.wikipedia.org/wiki/Sowing) " games, or
"count-and-capture" games, which describes the game-play. Mancala games play a role in
many African and some Asian societies comparable to that of _chess_
(http://en.wikipedia.org/wiki/Chess) in the West, or the game of _Go_
(http://en.wikipedia.org/wiki/Go_(game)) in Eastern Asia. The list of mancala games
best known in the Western world includes _Kalah_
(http://en.wikipedia.org/wiki/Kalah) and _Oware_ (http://en.wikipedia.org/wiki/Oware) . Other games are
_Congkak_ (http://en.wikipedia.org/wiki/Congkak) , _Omweso_
(http://en.wikipedia.org/wiki/Omweso) , _Ünee tugaluulakh_
(http://en.wikipedia.org/wiki/Ünee_tugaluulakh) , _Bao_ (http://en.wikipedia.org/wiki/Bao_(mancala_game)) ,
_Sungka_ (http://en.wikipedia.org/wiki/Sungka) and _Igisoro_
(http://en.wikipedia.org/wiki/Igisoro) .
The word mancala comes from the _Arabic_
(http://en.wikipedia.org/wiki/Arabic_language) word naqala meaning literally "to move." There is no one game
with the name mancala; instead mancala is a type, or designation, of game.
This word is used in Syria, Lebanon, and Egypt, but is not consistently
applied to any one game.
In the USA, however, "mancala" is often used as a synonym for the game
_Kalah_ (http://en.wikipedia.org/wiki/Kalah) .
Contents
[_hide_ (http://en.wikipedia.org/wiki/Mancala#) ]
* _1 General gameplay_
(http://en.wikipedia.org/wiki/Mancala#General_gameplay)
* _1.1 Equipment_ (http://en.wikipedia.org/wiki/Mancala#Equipment)
* _1.2 Object_ (http://en.wikipedia.org/wiki/Mancala#Object)
* _1.3 Capturing_ (http://en.wikipedia.org/wiki/Mancala#Capturing)
* _2 History_ (http://en.wikipedia.org/wiki/Mancala#History)
* _3 Psychology_ (http://en.wikipedia.org/wiki/Mancala#Psychology)
* _4 See also_ (http://en.wikipedia.org/wiki/Mancala#See_also)
* _5 Bibliography_
(http://en.wikipedia.org/wiki/Mancala#Bibliography)
* _6 References_ (http://en.wikipedia.org/wiki/Mancala#References)
* _7 External links_
(http://en.wikipedia.org/wiki/Mancala#External_links)
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=1) ] General gameplay
Mancala games share a common general game play. Players begin by placing a
certain number of seeds, prescribed by the variation in use, in each of the
pits on the game board. A player may count their stones to plot the game.
A turn consists of removing all seeds from a pit, sowing the seeds (placing
one in each of the following pits in sequence), and capturing based on the
state of board. This leads to the English phrase "Count and Capture"
sometimes used to describe the gameplay. Although the details differ greatly,
this general sequence applies to all games.
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=2) ] Equipment
(http://en.wikipedia.org/wiki/File:Igoware.JPG)
Wooden Mancala Board from West Africa
Equipment is typically a board, constructed of various materials, with a
series of holes arranged in rows, usually two or four. Some games are more
often played with holes dug in the earth, or carved in stone. The holes may
be referred to as "depressions", "pits", or "houses". Sometimes, large holes
on the ends of the board, called stores, are used for holding the pieces.
Playing pieces are seeds, beans, stones, cowry shells, or other small
undifferentiated counters that are placed in and transferred about the holes
during play. _Nickernuts_ (http://en.wikipedia.org/wiki/Nickernut) are one
common example of pieces used. Board configurations vary among different
games but also within variations of a given game; for example _Endodoi_
(http://en.wikipedia.org/wiki/Endodoi) is played on boards from 2 × 6 to 2 × 10.
With a two-rank board, players usually are considered to control their
respective sides of the board, although moves often are made into the
opponent's side. With a four-rank board, players control an inner row and an outer
row, and a player's seeds will remain in these closest two rows unless the
opponent captured them.
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=3) ] Object
The object of mancala games is usually to capture more stones than the
opponent; sometimes, one seeks to leave the opponent with no legal move or to
have your side empty first in order to win.
At the beginning of a player's turn, they select a hole with seeds that
will be sown around the board. This selection is often limited to holes on the
current player's side of the board, as well as holes with a certain
minimum number of seeds.
In a process known as sowing, all the seeds from a hole are dropped
one-by-one into subsequent holes in a motion wrapping around the board. Sowing is
an apt name for this activity, since not only are many games traditionally
played with seeds, but placing seeds one at a time in different holes
reflects the physical act of _sowing_ (http://en.wikipedia.org/wiki/Sowing) . If
the sowing action stops after dropping the last seed, the game is
considered a single lap game.
Multiple laps or relay sowing is a frequent feature of mancala games,
although not universal. When relay sowing, if the last seed during sowing lands
in an occupied hole, all the contents of that hole, including the last
sown seed, are immediately resown from the hole. The process usually will
continue until sowing ends in an empty hole. Another common way to receive
"multiple laps" is when the final seed sown lands in your designated hole.
Many games from the _Indian_ (http://en.wikipedia.org/wiki/India)
subcontinent use pussa-kanawa laps. These are like standard multilaps, but instead
of continuing the movement with the contents of the last hole filled, a
player continues with the next hole. A pussakanawa lap move will then end
when a lap ends just prior to an empty hole. If a player ends his stone with a
point move he gets a "free turn"
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=4) ] Capturing
Depending on the last hole sown in a lap, a player may capture stones from
the board. The exact requirements for capture, as well as what is done with
captured stones, vary considerably among games. Typically, a capture
requires sowing to end in a hole with a certain number of stones, ending across
the board from stones in specific configurations, or landing in an empty
hole adjacent to an opponents hole that contains one or more pieces.
Another common way of capturing is to capture the stones that reach a
certain number of seeds at any moment.
Also, several games include the notion of capturing holes, and thus all
seeds sown on a captured hole belong at the end of the game to the player who
captured it.
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=5) ] History
(http://en.wikipedia.org/wiki/File:AksumGebeta.jpg)
(http://en.wikipedia.org/wiki/File:AksumGebeta.jpg)
Ancient Gebeta (i.e. mancala) holes in the base of an _Aksumite_
(http://en.wikipedia.org/wiki/Kingdom_of_Aksum) _stele_
(http://en.wikipedia.org/wiki/Stele) , _Axum_ (http://en.wikipedia.org/wiki/Axum) , _Ethiopia_
(http://en.wikipedia.org/wiki/Ethiopia) .
One of the earlist evidence of the game are fragments of a pottery board
and several rock cuts found in _Aksumite_
(http://en.wikipedia.org/wiki/Kingdom_of_Aksum) _Ethiopia_ (http://en.wikipedia.org/wiki/Ethiopia) in
_Matara_ (http://en.wikipedia.org/wiki/Matara,_Eritrea) (now in _Eritrea_
(http://en.wikipedia.org/wiki/Eritrea) ) and _Yeha_
(http://en.wikipedia.org/wiki/Yeha) (in Ethiopia), which are dated by archaeologists to between the 6th
and 7th century AD; the game may have been mentioned by _Giyorgis of Segla_
(http://en.wikipedia.org/w/index.php?title=Giyorgis_of_Segla&action=edit&redli
nk=1) in his 14th century _Ge'ez_
(http://en.wikipedia.org/wiki/Ge'ez_language) text "Mysteries of Heaven and Earth", where he refers to a game
called _qarqis_
(http://en.wikipedia.org/w/index.php?title=Qarqis&action=edit&redlink=1) , a term used in _Ge'ez_
(http://en.wikipedia.org/wiki/Ge'ez_language) to refer to both Gebet'a (Mancala) and Sant'araz (modern sent'erazh,
Ethiopian _Chess_ (http://en.wikipedia.org/wiki/Chess) )._[1]_
(http://en.wikipedia.org/wiki/Mancala#cite_note-0) The similarity of some aspects of the
game to _agricultural_ (http://en.wikipedia.org/wiki/Agriculture) activity
and the absence of a need for specialized equipment present the intriguing
possibility that it could date to the beginnings of _civilization_
(http://en.wikipedia.org/wiki/Civilization) itself; however, there is little
verifiable evidence that the game is older than about 1300 years. Some purported
evidence comes from the _Kurna temple_
(http://en.wikipedia.org/wiki/Kurna_temple) _graffiti_ (http://en.wikipedia.org/wiki/Graffiti) in Egypt, as
reported by Parker in 1909 and Murray in his "Board games other than
chess". However, accurate dating of this graffiti seems to be unavailable, and
what designs have been found by modern scholars generally resemble games
common to the Roman world, rather than anything like Mancala.
Although the games existed in pockets in _Europe_
(http://en.wikipedia.org/wiki/Europe) -- it is recorded as being played as early as the 17th
century by merchants in _England_ (http://en.wikipedia.org/wiki/England)
[_citation needed_ (http://en.wikipedia.org/wiki/Wikipedia:Citation_needed) ] -- it
has never gained much popularity in most regions, except in the Baltic
area, where once it was a very popular game ("_Bohnenspiel_
(http://en.wikipedia.org/wiki/Das_Bohnenspiel) ") and Bosnia, where it is called Ban-Ban and
still played today. Mancala has also been found in Serbia[_citation needed_
(http://en.wikipedia.org/wiki/Wikipedia:Citation_needed) ],
Bulgaria[_citation needed_ (http://en.wikipedia.org/wiki/Wikipedia:Citation_needed) ], Greece
("Mandoli", Cyclades) and in a remote castle in southern Germany (_Schloss
Weikersheim_ (http://en.wikipedia.org/wiki/Weikersheim_Castle) ).
The _USA_ (http://en.wikipedia.org/wiki/United_States) has a larger
mancala playing population. A traditional mancala game called Warra was still
played in Louisiana in the early 20th century. In Cape Verde, Mancala is known
as "ouril". It is played in the Islands and was brought to America by Cape
Verdean immigrants. It is played to this day in Cape Verdean communities
in New England.
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=6) ] Psychology
Like other _board games_
(http://en.wikipedia.org/wiki/Board_game#Psychology) , Mancala games have led to psychological studies. Retschitzki has
studied the cognitive processes used by awale players._[2]_
(http://en.wikipedia.org/wiki/Mancala#cite_note-1) Some of Restchitzki's results on memory and
problem solving have recently been simulated by Gobet with the _CHREST_
(http://en.wikipedia.org/wiki/CHREST) computer model._[3]_
(http://en.wikipedia.org/wiki/Mancala#cite_note-2) _De Voogt_
(http://en.wikipedia.org/wiki/Alexander_de_Voogt) has studied the psychology of Bao playing._[4]_
(http://en.wikipedia.org/wiki/Mancala#cite_note-3)
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=7) ] See also
* _List of mancala games_
(http://en.wikipedia.org/wiki/List_of_mancala_games)
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=8) ] Bibliography
* Jeff Erickson, Sowing Games, in Games of No Chance, Cambridge
University Press, 1998 _[1]_
(http://compgeom.cs.uiuc.edu/~jeffe/pubs/sowing.html) .
* Larry Russ, The Complete Mancala Games Book, Marlowe and company,
NY, 2000.
* Philip Townshend, African Mankala in Anthropological Perspective,
Current Anthropology, Vol. 20, No. 4. (December 1979), pp. 794–796.
* Deledicq, A. & A. Popova (1977). Wari et solo. Le jeu de calcul
Africain. Paris: Cedic.
* Murray, H.J.R. (1952). A history of board games other than chess.
Oxford at the Clarendon Press.
* Townshend, P. (1982). Bao (mankala): the Swahili ethic in African
idiom. Paideuma 28:175-191.
* Voogt, A.J. de (1997). Mancala Board Games. British Museum Press:
London.
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=9) ] References
1. _^_ (http://en.wikipedia.org/wiki/Mancala#cite_ref-0) Richard
Pankhurst, "Gäbäṭa," in Siegbert von Uhlig, ed., Encyclopaedia Aethiopica: D-Ha
(Wiesbaden:Harrassowitz Verlag, 2005), pp.598.
2. _^_ (http://en.wikipedia.org/wiki/Mancala#cite_ref-1) Retschitzki,
J. (1990). Stratégies des Joueurs d'Awélé. Édition L'Harmattan, Paris
(France)
3. _^_ (http://en.wikipedia.org/wiki/Mancala#cite_ref-2) Gobet, F.
(2009). Using a cognitive architecture for addressing the question of
cognitive universals in cross-cultural psychology: The example of awalé. Journal
of Cross-Cultural Psychology, 40, 627-648.
4. _^_ (http://en.wikipedia.org/wiki/Mancala#cite_ref-3) Voogt, A. J.
de (1995) Limits of the Mind: Towards a Characterisation of Bao
Mastership, Leiden: CNWS Publications
[_edit_
(http://en.wikipedia.org/w/index.php?title=Mancala&action=edit§ion=10) ] External links
Wikimedia Commons has media related to: _Mancala_
(http://commons.wikimedia.org/wiki/Mancala)
* _Mancala World - the largest wiki on mancala games_
(http://mancala.wikia.com/wiki/Main_Page)
* _A great introduction from MSO._
(http://www.msoworld.com/mindzine/news/classic/mancala.html)
* _General information on "Count and Capture Games"_
(http://www.gamesmuseum.uwaterloo.ca/VirtualExhibits/countcap/pages/index.html)
* _Mancala, Oware and Bao history and descriptions_
(http://www.tradgames.org.uk/games/Mancala.htm)
* _Play Mancala Online Free - popular mancala varient "kalah"_
(http://mancalatime.com/)
* _In pictures: Sudan's calculating game_
(http://news.bbc.co.uk/2/hi/africa/8635258.stm) BBC
Retrieved from "_http://en.wikipedia.org/wiki/Mancala_
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