[NFBCS] Action-Audio, for Any Avid Sports Fans / Watchers

Nathaniel Schmidt schmidty2244 at gmail.com
Fri Jan 21 23:03:00 UTC 2022


Hi Nancy,

Interesting. They appear to have been promoting it as if it is, if not the first of its kind per se, then as stated, the first of its kind to be implemented and installed by a mainstream outlet.

Nathaniel

> -----Original Message-----
> From: NFBCS <nfbcs-bounces at nfbnet.org> On Behalf Of Nancy Coffman via
> NFBCS
> Sent: Friday, 21 January 2022 11:53 PM
> To: NFB in Computer Science Mailing List <nfbcs at nfbnet.org>
> Cc: Nancy Coffman <nancy.l.coffman at gmail.com>
> Subject: Re: [NFBCS] Action-Audio, for Any Avid Sports Fans / Watchers
> 
> IBM did something similar a few years ago for the US open. Although I found
> it interesting, it would take some time to figure out what the sound effects
> mean. I am sure this one works better. I'll have to try it.
> 
> 
> 
> Sent from my iPhone
> 
> > On Jan 20, 2022, at 8:14 PM, Nathaniel Schmidt via NFBCS
> <nfbcs at nfbnet.org> wrote:
> >
> > Hi all,
> >
> >
> >
> > I thought I'd post this here as I'm not sure how many of you in the US, UK
> > and wherever else many of you may be from, may be aware of a
> fascinating
> > software and AI-related innovation being undertaken by Tennis Australia,
> > called Action-Audio <https://action-audio.com/> . They appear to be
> > currently testing it out for the first time this year with the Australian
> > Open tennis tournament.
> >
> >
> >
> > I believe it is basically an audio-spatial simulation of whatever get picked
> > up by the on-court motion sensors in terms of ball and racket movement. It
> > claims 3-D feedback but I've only tested it with headphones.
> >
> >
> >
> > So essentially, each side of the headphones represents each side of the
> > court. While the standard AO Radio <https://ausopen.com/listen>  stream
> > plays, a panning bell represents the bounce and movement position of the
> > ball; different pitches of beeping sounds represents either a forehand or
> > backhand hit of the ball; and different numbers of sporadic pinging sounds
> > represent how close to the perimeter the ball goes.
> >
> >
> >
> > It would be great if they could get as much feedback as possible, as this is
> > apparently one of the first mainstream sporting endeavours to be
> > implementing a feature like this. The most accessible player for the stream
> > can be found at
> >
> > https://actionaudio.out.airtime.pro/actionaudio_a
> >
> > And the main stream is located at
> >
> > https://actionaudio.airtime.pro/embed/player?stream=auto
> >
> >
> >
> > I would encourage people to give it a try and let them know what you
> think.
> >
> >
> >
> > Regards,
> >
> >
> >
> > Nathaniel
> >
> >
> >
> > ========================================
> >
> > Nathaniel Schmidt
> >
> > Undergraduate student
> >
> > Bachelor of Computer Science (S306)
> >
> > School of Information Technology
> >
> > Faculty of Science, Engineering and Built Environment
> >
> > Deakin University, Melbourne (Burwood) campus
> >
> > https://www.deakin.edu.au/
> >
> > E: njschmidt at deakin.edu.au <mailto:njschmidt at deakin.edu.au>
> >
> > LinkedIn: https://www.linkedin.com/in/njsch/
> >
> > GitHub: https://github.com/njsch/
> >
> > Skype: nathaniel_schmidt1994
> >
> > about.me/njschmidt/ <https://about.me/njschmidt/>
> >
> >
> >
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