[stylist] Lovers Liars and Thieves info
Atty
attyrose at cox.net
Tue Feb 16 02:07:19 UTC 2016
Hey there, here is the info about my game. If anyone is interested in
writing some room descriptions or helping game just send me a letter
imaginingstuff at gmail.com <mailto:imaginingstuff at gmail.com> .
You don't' need to know code to work on the game. It will get those creative
juices flowing!
The game engine I am using is at coffeemud.org Lots of help files and stuff.
If you have played muds before the ip is loversliarsandthieves.com port 2222
I am using pocketmud to host it and their webpage stuff is joomla, so I
could use a little advice on that if anyone knows as well. But working on
the game is a lot of writing fun!
So here is the premis:
mud IP: loversliarsandthieves.com
port: 2222
The city is a place of nirvana and torment. Some thrive in the
exclusivity, the properness of it, but beneath the belly of this well
establish society there are those who hunger for freedom, for anything
anti-monotony. Maybe they like it rough, or soft or not at all. They
are the city beneath the City. They live in the margins, the edges of
the establishment and some are buried in the very heart of the place.
Mostly, its surface face wear's its party dress. The buildings are
well kept, there's a rule about that. The streets are clean, that's
another rule. One that people take care not to brake. Not a bit of
trash anywhere. It disguises itself as pride in their home, and maybe
for some it is, but for others it is a low grade anxiety always there.
A worry that eats away at individuality and encourages compliance. To
be compliant, according to the great doctrinism to be the Best
Citizen. And somehow the Best Citizens seem to end up with a few more
food credits. Or, rarely, something even more valuable. Most people
fear Running out of food since begging is against the law. Generosity
has never been a strong point of the City folk. But as the doctrine
says, "Be good to the City and it is good to you."
Until it isn't.
That scrubbed life was spoon fed to the people in the City for
generations. And it might have been the same forever, supplies on
1sday, orgasms on 6sday, but on a mild afternoon, very much like every
other afternoon, everything changed forever.
Magic came.
It started as a funny breeze smelling of spices and undiscovered
things and then the ground shifted. A chasm opened, a vastness deeper
then ropes could reach. One big coughing pit.
Everyone felt it, the ground giving a mighty heave. Buildings cracked
open, walls tumbled down and dust rained from the skies.
Eltha, a young girl only 10 High terms old was playing at the end of
Avenue C when a gust of hot wind blew her to the ground. It lashed her
hair and clothes, one small shoe blowing away down the road. She lay
there waiting to see if it would blast her again. When it didn't she
climbed to her feet and stared around at the trash littering the
street. There was an old tattered hat, a broken mug with "Go Big Red"
on it. A tinderbox and lots of ash. A chunk of rotting meat lay by her
foot and she kicked it away, plugging her nose. A small brown furry
creature scurried after it and ripped off a hunk, staring at her with
beady eyes as it gnawed on the glistening meat.
She didn't bother to pick up her lost shoe or even scream, just ran
home as fast as she could. When she couldn't stop babbling
hysterically they had to sedate her with a nice dose of skullcap.
By the time the City council arrived at the end of Avenue C there was
so much strange stuff blowing in it had formed piles, blocking the
road.
Everyone had trash duty, hauling the detritus to T Dome for
destruction. But, the crap just kept coming, so they built the walls
around the spewing chasm, installing huge furnaces nearby so they
could dispose of the unwanted garbage more efficiently.
Just when they thought they had everything under control again the
Mags, (magical people), started showing up.
Frightened, the City council decided to dispose of them the same way
they did the rest of the trash spewing forth. They snuffed them in the
furnaces.
Thinking the citizens might not like this particular type of disposal,
they tried to keep it a secret, but hiding piles of bodies proved
quite difficult and it was quickly discovered by a few curious
citizens. They told their families about stacks of dead bodies, small
children, women, even elders waiting for the fires and they could not
tolerate the disregard of life. After all the doctrine says that life
is for the City and if the City is killing it what is left?
The people became restless, suspicious and rumors spread that not all
of the snuffed were Mags. They started distrusting their council,
ignoring the doctrine and the first thing that went was 9sday, trash
and trade. For the first time in many High terms, not including those
first days after the spew first blew, there were things Struan about.
A scrap of cloth here, a broken box, rotting food containers and
anything they no longer wanted.
In the darkest part of the night the council met and determined that
they had to stop the mass snuffing and find a different way to handle
the Mags before even more citizens turned against them. Of course
there would always be those who believed it best for the City for the
Mags to be snuffed, and they believe that to this day, but the
majority found it cruel and against the doctrine.
After debating for many hours they created the Welcomers. These brave
citizens documented the Mags as they blew in, issuing each one a mark
and an ID which they had to produce when ever asked.
As hard as the council tried to maintain control of the City the
mayhem the Mags created nearly destroyed it until the High wizard
arrived.
Cloaked in mist and frigid air, this Mag walked through the Welcomer
trying to explain the ID rule, through the 10 foot stone wall
surrounding the Spew and right up Avenue C straight into the High
Council chamber.
A clammy fog descended over everything, blanketing the City in a silent
shroud.
For a full 9sday it lay thick upon the land. On 1sday it broke apart
with a sound of shattering glass, and dissipated like smoke. When it
cleared so had most of the Mags, banished into the Nothingness around
the City, where they used their skills and spells, chants and backs to
create forests, swamps, mountains and secret places where they made
their own rules and homes and lives.
So that should have been the end of it, City people on their side and
Mags on theirs or, as the Council points out, all around us", But, it
wasn't. Love happened, hate occurred, fear escalated, rumors spread,
liars whispered and war was born.
And so where are you when the sucking inhale of the Spew catches you?
Walking your dog, driving your car? Loving your lovers? Killing
someone? It is such a mighty suction that not even science, magic, or
worship can explain It. And until they can teach it to spew the other
way no one is going back through.
Welcome to Lovers Liars and Thieves. We'll take anyone.
Warning:
The Spew is coming to your town very soon.
What will you do when it catches you in its breath?
This game is rated R.
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