[stylist] Lovers Liars and Thieves info

Atty attyrose at cox.net
Tue Feb 16 02:07:19 UTC 2016


Hey there, here is the info about my game. If anyone is interested in
writing some room descriptions or helping game just send me a letter
imaginingstuff at gmail.com <mailto:imaginingstuff at gmail.com> .

You don't' need to know code to work on the game. It will get those creative
juices flowing! 

The game engine I am using is at coffeemud.org Lots of help files and stuff.

 

If you have played muds before the ip is loversliarsandthieves.com port 2222

I am using pocketmud to host it and their webpage stuff is joomla, so I
could use a little advice on that if anyone knows as well. But working on
the game is a lot of writing fun!

 

So here is the premis:

mud IP: loversliarsandthieves.com

port: 2222

 

The city is a place of nirvana and torment. Some thrive in the

exclusivity, the properness of it, but beneath the belly of this well

establish society there are those who hunger for freedom, for anything

anti-monotony. Maybe they like it rough, or soft or not at all. They

are the city beneath the City. They live in the margins, the edges of

the establishment and some are buried in the very heart of the place.

 

Mostly, its surface face wear's its party dress. The buildings are

well kept, there's a rule about that. The streets are clean, that's

another rule. One that people take care not to brake. Not a bit of

trash anywhere. It disguises itself as pride in their home, and maybe

for some it is, but for others it is a low grade anxiety always there.

A worry that eats away at individuality and encourages compliance. To

be compliant, according to the great doctrinism to be the Best

Citizen. And somehow the Best Citizens seem to end up with a few more

food credits. Or, rarely, something even more valuable. Most people

fear Running out of food since begging is against the law. Generosity

has never been a strong point of the City folk. But as the doctrine

says, "Be good to the City and it is good to you."

 

Until it isn't.

 

That scrubbed life was spoon fed to the people in the City for

generations. And it might have been the same forever, supplies on

1sday, orgasms on 6sday, but on a mild afternoon, very much like every

other afternoon, everything changed forever.

 

Magic came.

 

It started as a funny breeze smelling of spices and undiscovered

things and then the ground shifted. A chasm opened, a vastness deeper

then ropes could reach. One big coughing pit.

 

Everyone felt it, the ground giving a mighty heave. Buildings cracked

open, walls tumbled down and dust rained from the skies.

 

Eltha, a young girl only 10 High terms old was playing at the end of

Avenue C when a gust of hot wind blew her to the ground. It lashed her

hair and clothes, one small shoe blowing away down the road. She lay

there waiting to see if it would blast her again. When it didn't she

climbed to her feet and stared around at the trash littering the

street. There was an old tattered hat, a broken mug with "Go Big Red"

on it. A tinderbox and lots of ash. A chunk of rotting meat lay by her

foot and she kicked it away, plugging her nose. A small brown furry

creature scurried after it and ripped off a hunk, staring at her with

beady eyes as it gnawed on the glistening meat.

 

She didn't bother to pick up her lost shoe or even scream, just ran

home as fast as she could. When she couldn't stop babbling

hysterically they had to sedate her with a nice dose of skullcap.

 

By the time the City council arrived at the end of Avenue C there was

so much strange stuff blowing in it had formed piles, blocking the

road.

 

Everyone had trash duty, hauling the detritus to T Dome for

destruction. But, the crap just kept coming, so they built the walls

around the spewing chasm, installing huge furnaces nearby so they

could dispose of the unwanted garbage more efficiently.

 

Just when they thought they had everything under control again the

Mags, (magical people), started showing up.

 

Frightened, the City council decided to dispose of them the same way

they did the rest of the trash spewing forth. They snuffed them in the

furnaces.

 

Thinking the citizens might not like this particular type of disposal,

they tried to keep it a secret, but hiding piles of bodies proved

quite difficult and it was quickly discovered by a few curious

citizens. They told their families about stacks of dead bodies, small

children, women, even elders waiting for the fires and they could not

tolerate the disregard of life. After all the doctrine says that life

is for the City and if the City is killing it what is left?

 

The people became restless, suspicious and rumors spread that not all

of the snuffed were Mags. They started distrusting their council,

ignoring the doctrine and the first thing that went was 9sday, trash

and trade. For the first time in many High terms, not including those

first days after the spew first blew, there were things Struan about.

A scrap of cloth here, a broken box, rotting food containers and

anything they no longer wanted.

 

In the darkest part of the night the council met and determined that

they had to stop the mass snuffing and find a different way to handle

the Mags before even more citizens turned against them. Of course

there would always be those who believed it best for the City for the

Mags to be snuffed, and they believe that to this day, but the

majority found it cruel and against the doctrine.

After debating for many hours they created the Welcomers. These brave

citizens documented the Mags as they blew in, issuing each one a mark

and an ID which they had to produce when ever asked.

 

As hard as the council tried to maintain control of the City the

mayhem the Mags created nearly destroyed it until the High wizard

arrived.

 

Cloaked in mist and frigid air, this Mag walked through the Welcomer

trying to explain the ID rule, through the 10 foot stone wall

surrounding the Spew and right up Avenue C straight into the High

Council chamber.

 

A clammy fog descended over everything, blanketing the City in a silent
shroud.

 

For a full 9sday it lay thick upon the land. On 1sday it broke apart

with a sound of shattering glass, and dissipated like smoke. When it

cleared so had most of the Mags, banished into the Nothingness around

the City, where they used their skills and spells, chants and backs to

create forests, swamps, mountains and secret places where they made

their own rules and homes and lives.

 

So that should have been the end of it, City people on their side and

Mags on theirs or, as the Council points out, all around us", But, it

wasn't. Love happened, hate occurred, fear escalated, rumors spread,

liars whispered and war was born.

 

And so where are you when the sucking inhale of the Spew catches you?

Walking your dog, driving your car? Loving your lovers? Killing

someone? It is such a mighty suction that not even science, magic, or

worship can explain It. And until they can teach it to spew the other

way no one is going back through.

 

Welcome to Lovers Liars and Thieves. We'll take anyone.

 

Warning:

 

The Spew is coming to your town very soon.

What will you do when it catches you in its breath?

 

This game is rated R.

 

                

 

 

 

 

 




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