[nfbcs] Developing Audiogames with C++

Lanie Molinar laniemolinar91 at gmail.com
Wed Feb 14 02:39:56 UTC 2018


Hi. Thanks for this. Is it possible to use JavaScript libraries in a C++ 
program that will run on Linux?


On 2/13/2018 8:24 PM, Jeanine Lineback wrote:
> Hi, here is a website we used at last year‘s youth slam to help the 
> students learn a little about how to create audio games. It’s probably 
> not is it Vance as you might need for your course, but it might give 
> you some ideas and access to JavaScript libraries that will help. Also 
> quite a few sounds available. There is a game editor as well that’s 
> accessible. Hope this helps.
> http://audiogames.me/startpage.html
>
> On Feb 13, 2018, at 7:22 PM, Lanie Molinar via nfbcs <nfbcs at nfbnet.org 
> <mailto:nfbcs at nfbnet.org>> wrote:
>
>> Hi again, everyone. I emailed the list yesterday about working with 
>> OpenGL. Once I learned from some of you that there's not really an 
>> accessible way of working with it and that programming with it as a 
>> blind person would be really difficult or impossible, I emailed my 
>> professor. He got back to me this morning and said that the rest of 
>> the course uses OpenGL. I'm in week 6 of the course, which is 14 
>> weeks long, so I still have a long way to go in it. I haven't heard 
>> back from the disability services office, but my professor had a 
>> suggestion. He suggested that instead of working with the rest of the 
>> class, which will be using graphics, I could create audio versions of 
>> the games we'll be programming. I'm willing to do this, but since 
>> I've never created an audiogame and won't have the help of my 
>> classmates and the discussion boards, I need a little help. He sent 
>> me links to a couple libraries he thought I might be able to use, but 
>> I'm not really sure how to use them. The email he sent me is below:
>> The rest of the course uses opengl. I didn't see that coming, it will 
>> definitely be an issue for you. Maybe you start designing some games 
>> that are sound based. Here are a couple libraries I found that might 
>> be useful. Please see if either of these might be accessible to you 
>> that you might use for creating sound objects. You might be able to 
>> create a moon lander game that has audio alerts and thruster noises 
>> that tell if a ship is landing properly.
>> https://www.libsdl.org/
>> https://www.sfml-dev.org/index.php
>> I have a few questions. Have any of you developed audiogames with 
>> C++? If so, do you have any suggestions on getting started? Also, I 
>> downloaded the libraries he mentioned, but I'm not really sure how to 
>> use them in my code. Do I just #include the .lib files at the top of 
>> my code, or do I have to include all the individual.h files? I would 
>> really appreciate any help on this. Thanks.
>>
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