# [Blindmath] Determining shape coordinates when using SVGDraw01

Richard Baldwin baldwin at dickbaldwin.com
Thu Dec 29 11:08:47 CST 2011

```Here is a list of links to web pages that explain more about shapes,
curves, etc., than I ever knew existed. Many of them contain the equations
required to produce the shapes:

http://en.wikipedia.org/wiki/List_of_geometric_shapes

http://en.wikipedia.org/wiki/List_of_curves

http://en.wikipedia.org/wiki/List_of_surfaces

http://en.wikipedia.org/wiki/List_of_circle_topics

http://en.wikipedia.org/wiki/List_of_triangle_topics

http://en.wikipedia.org/wiki/Unicode_Geometric_Shapes

http://en.wikipedia.org/wiki/B%C3%A9zier_curve

One approach to using this information would be to use a spreadsheet to
evaluate the equations for a shape or curve, create the x and y coordinate
values that define the curve, write those coordinate values out into a CSV
file, import the CSV file into SVGDraw01, draw, and emboss it.

Dick Baldwin

On Sat, Dec 24, 2011 at 9:59 PM, Pranav Lal <pranav.lal at gmail.com> wrote:

> Hi Richard,
> <snip That would be a good program for you to write. <grin>
> PL] Agreed but the question is what algorithm do I use to generate the
> coordinates? What do I ask the user?
>
> Pranav
>
>
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--
Richard G. Baldwin (Dick Baldwin)
Home of Baldwin's on-line Java Tutorials
http://www.DickBaldwin.com

Professor of Computer Information Technology
Austin Community College
(512) 223-4758
mailto:Baldwin at DickBaldwin.com
http://www.austincc.edu/baldwin/

```