[Blindmath] Your opportunity to influence the accessibility of acollege math course

Amanda Lacy lacy925 at gmail.com
Mon Nov 21 04:48:38 UTC 2011


In Math1006, you wrote:
This page in Kjell's tutorial contains the following structure containing 
three column matrices:
u
v
w
x0
x1
x2
z1
z2
z3

At least that's how it looks to me. Is it right?

Amanda
----- Original Message ----- 
From: "Richard Baldwin" <baldwin at dickbaldwin.com>
To: "BlindMath Mailing List" <blindmath at nfbnet.org>
Sent: Sunday, November 20, 2011 1:00 PM
Subject: [Blindmath] Your opportunity to influence the accessibility of 
acollege math course


>I am in the process of developing accessible courseware for the following
> course that I will be teaching in the Spring 2012 semester at Austin
> Community College, Austin, TX.
>
> GAME 2302 - Mathematical Applications for Game Development
>
> Description: Presents applications of mathematics and science in game and
> simulation programming. Includes the utilization of matrix and vector
> operations, kinematics, and Newtonian principles in games and simulations.
> Also covers code optimization.
>
> I have completed the first draft of the first few modules and have 
> attached
> a zip file containing that material.
>
> If you would like to review that material and make recommendations for
> improved accessibility, I would like to hear those suggestions. I can't
> promise that I will implement all recommendations, but I will certainly
> consider them.
>
> Unzip the material from the attached zip file into an empty folder and 
> open
> the index file named Math0100.htm in your browser. Follow the links in the
> index to the other modules.
>
> Thanks,
> Dick Baldwin
>
> -- 
> Richard G. Baldwin (Dick Baldwin)
> Home of Baldwin's on-line Java Tutorials
> http://www.DickBaldwin.com
>
> Professor of Computer Information Technology
> Austin Community College
> (512) 223-4758
> mailto:Baldwin at DickBaldwin.com
> http://www.austincc.edu/baldwin/
>


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