[Ct-nfb] {Spam?} Blindfold Games- Simon: How to make it fun?

Gary Allen garyallenct at gmail.com
Sat Aug 6 19:06:21 UTC 2016


Try a game called bop it   It uses sounds

On Friday, July 29, 2016, marty schultz via Ct-nfb <ct-nfb at nfbnet.org>
wrote:

>
> About a year ago, I started getting a lot of requests for a game similar
> to My Simon. My Simon is a game where a pattern of both lights and sounds
> are given, and you press one of four buttons for each sound in the pattern.
> For example, My Simon gives you a three note pattern: A, B D, and you
> repeat the pattern by pressing the button for note A, then note B, then
> note D. Then My Simon will add to the pattern, making the four note pattern:
> A, B, D, C, and you press the button for note A, then B, then D, then C,
> and so on.
>
> My Simon is basically a memory game, with the pattern getting longer and
> longer each turn. Creating the game was simple; the challenge is to figure
> out how to create a game that doesn’t get boring.
>
> Blindfold Simon starts by telling you the gestures to perform, and then
> rewards you by playing fun sounds. For example, the game will say “up, up,
> down”, and you must swipe up twice, and down once.
>
> Variety is critical in keeping a game interesting; in Blindfold Simon, you
> can select from musical instrument sounds, animal sounds, animal names, or
> short musical phrases. That makes the game fun for both kids and adults,
> and offers some variety.
>
> The next step is to make each level slightly harder than the prior level.
> As you move from level to level, you need to use more gestures. The game
> starts out with two gestures: swipe up and swipe down. By level 8, there
> are six gestures: swiping in the four directions, and tapping once or twice.
>
> To raise the complexity up another notch, there are 3 modes of game. In
> the very simplest traditional mode, each new game, and each level in the
> game, uses the same pattern. In the standard traditional mode, each new
> game starts with a different pattern, and each level extends that pattern
> by one gesture. In the harder mode, each new game starts with a different
> pattern, and each level uses a different pattern.
>
> Wacky mode in Blindfold Simon raise the complexity even higher. Instead of
> telling you what gestures to perform, you must listen the the sounds, and
> determine the gestures. If swipe up is a cow moo-ing, and swipe down is a
> dog barking, when you hear bark, bark, moo, you must swipe down twice and
> up once.
>
> Scoring the game also makes the game challenging, since the longer the
> pattern is, the more points you get. For example, if you complete a 3
> gesture pattern, you get 3 points. If you complete a 4 gesture pattern, you
> get 4 points. By the time the time you’ve completed a 6 gesture pattern,
> you’ve earned 3 + 4 + 5 + 6, or 18 points.
>
>
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