[nabs-l] Fwd: Gamers Digest, Vol 51, Issue 189

Josh jkenn337 at gmail.com
Fri May 28 13:55:24 UTC 2010



-------- Original Message --------
Subject: 	Gamers Digest, Vol 51, Issue 189
Date: 	Thu, 27 May 2010 19:32:00 -0700
From: 	gamers-request at audyssey.org
Reply-To: 	gamers at audyssey.org
To: 	gamers at audyssey.org



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Today's Topics:

    1. Re:  a drastic change is needed for audio games. (Bryan Peterson)
    2. Re:  a drastic change is needed for audio games.
       (Mauricio Almeida)
    3. Re:  a drastic change is needed for audio games. (Bryan Peterson)
    4. Re:  a drastic change is needed for audio games. (Bryan Peterson)


----------------------------------------------------------------------

Message: 1
Date: Thu, 27 May 2010 20:18:55 -0600
From: "Bryan Peterson"<bpeterson2000 at cableone.net>
To: "Gamers Discussion list"<gamers at audyssey.org>
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Message-ID:<2EDEB76165724A41972B2872E9493B5E at OwnerPC>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
	reply-type=response

Exactly. I know of a lot of people, some right here on this list, who
wouldn't be willing to wait that long, much less without hounding the
developer so much that the dev became burned out as Thomas has with MOTA.
And he's only been working on this project for about four years overall.
We're a small enough market that realistically what you're suggesting is all
but impossible.
We are the Knights who say...Ni!
----- Original Message -----
From: "Charles Rivard"<wooferess at sbcglobal.net>
To: "Gamers Discussion list"<gamers at audyssey.org>
Sent: Thursday, May 27, 2010 7:25 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


>  Where would be the profit in a game that takes, for example, 8 years to
>  produce?  More importantly, would devs be willing to spend that long on
>  one project?  Would gamers be willing to wait that long for a game?
>  ----- Original Message -----
>  From: "Yohandy"<yohandy85 at gmail.com>
>  To: "Gamers Discussion list"<gamers at audyssey.org>
>  Sent: Thursday, May 27, 2010 7:39 PM
>  Subject: [Audyssey] a drastic change is needed for audio games.
>
>
>>  when it comes to audio games, something I find quite annoying is the fact
>>  that many games aren't supported after initial release. even if they are,
>>  it's usually a small update a few days after game comes out just to keep
>>  up the hype and keep             people buying, then after that the game
>>  never gets any sort of expansion. I think this is hurting the audiogames
>>  market, and developers are losing potential customers. what you guys
>>  aren't realizing is that people are even willing to pay for these
>>  expansions. mainstream titles do it all the time. let's say a new
>>  mainstream FPS game comes out and new levels are added after the initial
>>  game release, the developer could charge $5 for those additional levels
>>  and those interested will purchase it. or offer the downloadable content
>>  free and sell even more copies of that particular game. people get bored
>>  of the same old stuff, especially if the game doesn't have much replay
>>  value. we need DLC, and I don't understand why this hasn't been done yet.
>>  and that's not even the only problem. I think it's about time developers
>>  start adding an online component to their titles to make games a more
>>  social experience. no offense to any developer on this list, but I'd much
>>  rather go online and play a few rounds of super street fighter IV or some
>>  rock band than play most accessible games. why? because I'm interacting
>>  with people, not playing the exact same offline mode over and over. even
>>  if street fighter didn't have online features it would have been much
>>  more replayable than any accessible game out there mostly due to the
>>  trial mode the game contains, which can keep you busy for months. in fact
>>  there are people who've yet to complete trial mode on street Fighter IV
>>  and the game's been out for over a year! can you guys make such claims
>>  about audio games? back to online features. even the few audiogames that
>>  have online playability, we actually have to communicate through text,
>>  when most mainstream games are using voice chat, and even video chat! Is
>>  it all that difficult to add voice chat to games? I'm no developer so I'm
>>  asking because I like to be informed on these things. This is why when
>>  people ask me if we'll ever catch up to the mainstream market, I tell
>>  them that it'll never happen. devs need to really start concentrating on
>>  what the gamers want. and please I don't want to hear the "oh but audio
>>  games are only a 1 man operation" excuse. Take 10 years to develop your
>>  game if it takes that long, or Find developers who use the same
>>  programming language you do, and get together and form a programming
>>  team. but give us something good. something that we can be proud of 15
>>  years from now and say wow! this game completely revolutionized the audio
>>  game market! as it stands now, most of the audio games I've purchased I
>>  just beat once in about an hour or so and never play it again, and this
>>  is probably true for many people on here. something needs to     change,
>>  and it's up to all of us, developers and gamers alike    to make it
>>  happen!
>>
>>
>>  ---
>>  Gamers mailing list __ Gamers at audyssey.org
>>  If you want to leave the list, send E-mail to
>>  Gamers-unsubscribe at audyssey.org.
>>  You can make changes or update your subscription via the web, at
>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>  All messages are archived and can be searched and read at
>>  http://www.mail-archive.com/gamers@audyssey.org.
>>  If you have any questions or concerns regarding the management of the
>>  list,
>>  please send E-mail to Gamers-owner at audyssey.org.
>
>
>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  All messages are archived and can be searched and read at
>  http://www.mail-archive.com/gamers@audyssey.org.
>  If you have any questions or concerns regarding the management of the
>  list,
>  please send E-mail to Gamers-owner at audyssey.org.




------------------------------

Message: 2
Date: 27 May 2010 23:20:31 -0300
From: "Mauricio Almeida"<mauriciopxt at uol.com.br>
To:<gamers at audyssey.org>
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Message-ID:<20100528022037.1CDE5E00027D at socom4.uol.com.br>
Content-Type: text/plain;     charset=iso-8859-1

alright mate.
when i'm milionaire with my web business i'll shoot it down and program
games you classify as good.
for now, i will program what i have teh time to program.
you have to consider that the blind public is not even one quarter of
teh sighted public, and with the crackes out there noone would make real
money out of it, which would be quite frustrating, since whomever the
man developer is would have spent years in programming.

mauricio
-----Mensagem original-----
De: "Charles Rivard"<wooferess at sbcglobal.net>
Para: "Gamers Discussion list"<gamers at audyssey.org>
Data: Quinta, 27 de Maio de 2010 21:12
Assunto: Re: [Audyssey] a drastic change is needed for audio games.

Any interest in learning the programming in order to help the cause?  If I
had the time, I would.
----- Original Message -----
From: "Yohandy"<yohandy85 at gmail.com>
To: "Gamers Discussion list"<gamers at audyssey.org>
Sent: Thursday, May 27, 2010 8:47 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


>  ok guys, I'm willing to hear your suggestions then. what do we do? just
>  keep things the way they are and never have any advancement where audio
>  games are concerned? don't shoot down my ideas, come up with some of your
>  own. how will things be different in a few years? they wouldn't be. it'll
>  still be a 1 man developer job. so because it's hard does it mean it
>  should never happen? are most blind gamers destined to play space invaders
>  clones forever with mediocre sound effects? see the frustrating thing is
>  most people on here have nothing to compare the lack of great games to.
>  Some of us here grew up playing mainstream games, so we know what's out
>  there and what's possible, but many on here would be happy to play
>  troopinam for years to come with no complaints and it's simply
>  frustrating. I think some people here wouldn't care if we ever got good
>  games or not because they're just satisfied with what they already have
>  and that's really sad, not because the game is or isn't a good one, but
>  because this level of resignation is what's holding us back. then again,
>  perhaps gamers are to blame? next time you're considering spending your
>  money on the newest shiniest iphone or blindy product, how about
>  purchasing an actual console and check out what's truly out there gaming
>  wise? then you guys can make your own decisions and determine if I'm write
>  or not. if there's no interest for this out there, it'll never happen. If
>  I had the money, I'd be at e3 every year and at every gaming convention
>  out there trying to make a difference instead of spending it on iphones.
>
>
>
>  ----- Original Message -----
>  From: "Charles Rivard"<wooferess at sbcglobal.net>
>  To: "Gamers Discussion list"<gamers at audyssey.org>
>  Sent: Thursday, May 27, 2010 9:25 PM
>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>>  Where would be the profit in a game that takes, for example, 8 years to
>>  produce?  More importantly, would devs be willing to spend that long on
>>  one project?  Would gamers be willing to wait that long for a game?
>>  ----- Original Message -----
>>  From: "Yohandy"<yohandy85 at gmail.com>
>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>  Sent: Thursday, May 27, 2010 7:39 PM
>>  Subject: [Audyssey] a drastic change is needed for audio games.
>>
>>
>>>  when it comes to audio games, something I find quite annoying is the
>>>  fact that many games aren't supported after initial release. even if
>>>  they are, it's usually a small update a few days after game comes out
>>>  just to keep up the hype and keep             people buying, then after
>>>  that the game never gets any sort of expansion. I think this is hurting
>>>  the audiogames market, and developers are losing potential customers.
>>>  what you guys aren't realizing is that people are even willing to pay
>>>  for these expansions. mainstream titles do it all the time. let's say a
>>>  new mainstream FPS game comes out and new levels are added after the
>>>  initial game release, the developer could charge $5 for those additional
>>>  levels and those interested will purchase it. or offer the downloadable
>>>  content free and sell even more copies of that particular game. people
>>>  get bored of the same old stuff, especially if the game doesn't have
>>>  much replay value. we need DLC, and I don't understand why this hasn't
>>>  been done yet. and that's not even the only problem. I think it's about
>>>  time developers start adding an online component to their titles to make
>>>  games a more social experience. no offense to any developer on this
>>>  list, but I'd much rather go online and play a few rounds of super
>>>  street fighter IV or some rock band than play most accessible games.
>>>  why? because I'm interacting with people, not playing the exact same
>>>  offline mode over and over. even if street fighter didn't have online
>>>  features it would have been much more replayable than any accessible
>>>  game out there mostly due to the trial mode the game contains, which can
>>>  keep you busy for months. in fact there are people who've yet to
>>>  complete trial mode on street Fighter IV and the game's been out for
>>>  over a year! can you guys make such claims about audio games? back to
>>>  online features. even the few audiogames that have online playability,
>>>  we actually have to communicate through text, when most mainstream games
>>>  are using voice chat, and even video chat! Is it all that difficult to
>>>  add voice chat to games? I'm no developer so I'm asking because I like
>>>  to be informed on these things. This is why when people ask me if we'll
>>>  ever catch up to the mainstream market, I tell them that it'll never
>>>  happen. devs need to really start concentrating on what the gamers want.
>>>  and please I don't want to hear the "oh but audio games are only a 1 man
>>>  operation" excuse. Take 10 years to develop your game if it takes that
>>>  long, or Find developers who use the same programming language you do,
>>>  and get together and form a programming team. but give us something
>>>  good. something that we can be proud of 15 years from now and say wow!
>>>  this game completely revolutionized the audio game market! as it stands
>>>  now, most of the audio games I've purchased I just beat once in about an
>>>  hour or so and never play it again, and this is probably true for many
>>>  people on here. something needs to     change, and it's up to all of us,
>>>  developers and gamers alike    to make it happen!
>>>
>>>
>>>  ---
>>>  Gamers mailing list __ Gamers at audyssey.org
>>>  If you want to leave the list, send E-mail to
>>>  Gamers-unsubscribe at audyssey.org.
>>>  You can make changes or update your subscription via the web, at
>>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>  All messages are archived and can be searched and read at
>>>  http://www.mail-archive.com/gamers@audyssey.org.
>>>  If you have any questions or concerns regarding the management of the
>>>  list,
>>>  please send E-mail to Gamers-owner at audyssey.org.
>>
>>
>>  ---
>>  Gamers mailing list __ Gamers at audyssey.org
>>  If you want to leave the list, send E-mail to
>>  Gamers-unsubscribe at audyssey.org.
>>  You can make changes or update your subscription via the web, at
>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>  All messages are archived and can be searched and read at
>>  http://www.mail-archive.com/gamers@audyssey.org.
>>  If you have any questions or concerns regarding the management of the
>>  list,
>>  please send E-mail to Gamers-owner at audyssey.org.
>
>
>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  All messages are archived and can be searched and read at
>  http://www.mail-archive.com/gamers@audyssey.org.
>  If you have any questions or concerns regarding the management of the
>  list,
>  please send E-mail to Gamers-owner at audyssey.org.


---
Gamers mailing list __ Gamers at audyssey.org
If you want to leave the list, send E-mail to Gamers-unsubscribe at audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to Gamers-owner at audyssey.org.



------------------------------

Message: 3
Date: Thu, 27 May 2010 20:20:54 -0600
From: "Bryan Peterson"<bpeterson2000 at cableone.net>
To: "Gamers Discussion list"<gamers at audyssey.org>
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Message-ID:<FAB10D8C31594F44BBBC6840C867BC73 at OwnerPC>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
	reply-type=response

That's exactly what I was getting at. I certainly wouldn't be willing to
spend eight to ten years on one project, and to be quite frank I'm not
necessarily enough of a team player to be willing to work with other people,
not even people I knew well. That's an excellent way to potentially ruin
friendships, particularly if you can't agree with your partner(s) on which
way the game should go..
We are the Knights who say...Ni!
----- Original Message -----
From: "Charles Rivard"<wooferess at sbcglobal.net>
To: "Gamers Discussion list"<gamers at audyssey.org>
Sent: Thursday, May 27, 2010 7:27 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


>  The one-man game developing company is not an excuse.  It's a fact, so,
>  while it is a shame, we've got to consider it.  No ifs, ands, or buts.
>  ----- Original Message -----
>  From: "Bryan Peterson"<bpeterson2000 at cableone.net>
>  To: "Gamers Discussion list"<gamers at audyssey.org>
>  Sent: Thursday, May 27, 2010 8:21 PM
>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>>  Problem is there are a great number of people who wouldn't be willing to
>>  wait ten years for these games. I'm not saying we're not behind, because
>>  we are, but it's probably never going to happen. As has been pointed out
>>  endlessly, most developers are just single people, and even if you could
>>  find other programmers who used the same languages and whatnot, you'd
>>  also have to agree on creative matters as well, not to mention licensing.
>>  That's partly why Castle Quest was scrapped. It's not an excuse, it's
>>  cold hard fact.
>>  We are the Knights who say...Ni!
>>  ----- Original Message -----
>>  From: "clement chou"<chou.clement at gmail.com>
>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>  Sent: Wednesday, May 26, 2010 8:19 PM
>>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>>
>>
>>>  Here here. I second that notion. Also, I think sequels are iportant as
>>>  well. a shades of dom 2, or a GMA tank Cmmander 2, something like that.
>>>  There are so many games with the potential to have sequels. Also, I
>>>  think bigger games need to start having cutseens. Games like GMA Tank
>>>  Commander, while the radio transmitions are great, actual cutseens
>>>  wouldn't be amiss either Voice actors might take a while to find, but I
>>>  for one would be interested in taking that job. especially since the
>>>  cutseens are simply recordings with voice and sound, no video. And the
>>>  same games I brought up, with online features, would be great. I can
>>>  only imagine playing shades of doom or tank commander with 6 other
>>>  people in a full-fledged death match. Especially GTC. It would be great.
>>>  ----- Original Message -----
>>>  From: "Yohandy"<yohandy85 at gmail.com>
>>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>>  Sent: Thursday, May 27, 2010 4:39 PM
>>>  Subject: [Audyssey] a drastic change is needed for audio games.
>>>
>>>
>>>>  when it comes to audio games, something I find quite annoying is the
>>>>  fact that many games aren't supported after initial release. even if
>>>>  they are, it's usually a small update a few days after game comes out
>>>>  just to keep up the hype and keep             people buying, then after
>>>>  that the game never gets any sort of expansion. I think this is hurting
>>>>  the audiogames market, and developers are losing potential customers.
>>>>  what you guys aren't realizing is that people are even willing to pay
>>>>  for these expansions. mainstream titles do it all the time. let's say a
>>>>  new mainstream FPS game comes out and new levels are added after the
>>>>  initial game release, the developer could charge $5 for those
>>>>  additional levels and those interested will purchase it. or offer the
>>>>  downloadable content free and sell even more copies of that particular
>>>>  game. people get bored of the same old stuff, especially if the game
>>>>  doesn't have much replay value. we need DLC, and I don't understand why
>>>>  this hasn't been done yet. and that's not even the only problem. I
>>>>  think it's about time developers start adding an online component to
>>>>  their titles to make games a more social experience. no offense to any
>>>>  developer on this list, but I'd much rather go online and play a few
>>>>  rounds of super street fighter IV or some rock band than play most
>>>>  accessible games. why? because I'm interacting with people, not playing
>>>>  the exact same offline mode over and over. even if street fighter
>>>>  didn't have online features it would have been much more replayable
>>>>  than any accessible game out there mostly due to the trial mode the
>>>>  game contains, which can keep you busy for months. in fact there are
>>>>  people who've yet to complete trial mode on street Fighter IV and the
>>>>  game's been out for over a year! can you guys make such claims about
>>>>  audio games? back to online features. even the few audiogames that have
>>>>  online playability, we actually have to communicate through text, when
>>>>  most mainstream games are using voice chat, and even video chat! Is it
>>>>  all that difficult to add voice chat to games? I'm no developer so I'm
>>>>  asking because I like to be informed on these things. This is why when
>>>>  people ask me if we'll ever catch up to the mainstream market, I tell
>>>>  them that it'll never happen. devs need to really start concentrating
>>>>  on what the gamers want. and please I don't want to hear the "oh but
>>>>  audio games are only a 1 man operation" excuse. Take 10 years to
>>>>  develop your game if it takes that long, or Find developers who use the
>>>>  same programming language you do, and get together and form a
>>>>  programming team. but give us something good. something that we can be
>>>>  proud of 15 years from now and say wow! this game completely
>>>>  revolutionized the audio game market! as it stands now, most of the
>>>>  audio games I've purchased I just beat once in about an hour or so and
>>>>  never play it again, and this is probably true for many people on here.
>>>>  something needs to     change, and it's up to all of us, developers and
>>>>  gamers alike    to make it happen!
>>>>
>>>>
>>>>  ---
>>>>  Gamers mailing list __ Gamers at audyssey.org
>>>>  If you want to leave the list, send E-mail to
>>>>  Gamers-unsubscribe at audyssey.org.
>>>>  You can make changes or update your subscription via the web, at
>>>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>  All messages are archived and can be searched and read at
>>>>  http://www.mail-archive.com/gamers@audyssey.org.
>>>>  If you have any questions or concerns regarding the management of the
>>>>  list,
>>>>  please send E-mail to Gamers-owner at audyssey.org.
>>>
>>>
>>>  ---
>>>  Gamers mailing list __ Gamers at audyssey.org
>>>  If you want to leave the list, send E-mail to
>>>  Gamers-unsubscribe at audyssey.org.
>>>  You can make changes or update your subscription via the web, at
>>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>  All messages are archived and can be searched and read at
>>>  http://www.mail-archive.com/gamers@audyssey.org.
>>>  If you have any questions or concerns regarding the management of the
>>>  list,
>>>  please send E-mail to Gamers-owner at audyssey.org.
>>
>>
>>  ---
>>  Gamers mailing list __ Gamers at audyssey.org
>>  If you want to leave the list, send E-mail to
>>  Gamers-unsubscribe at audyssey.org.
>>  You can make changes or update your subscription via the web, at
>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>  All messages are archived and can be searched and read at
>>  http://www.mail-archive.com/gamers@audyssey.org.
>>  If you have any questions or concerns regarding the management of the
>>  list,
>>  please send E-mail to Gamers-owner at audyssey.org.
>
>
>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  All messages are archived and can be searched and read at
>  http://www.mail-archive.com/gamers@audyssey.org.
>  If you have any questions or concerns regarding the management of the
>  list,
>  please send E-mail to Gamers-owner at audyssey.org.




------------------------------

Message: 4
Date: Thu, 27 May 2010 20:31:53 -0600
From: "Bryan Peterson"<bpeterson2000 at cableone.net>
To: "Gamers Discussion list"<gamers at audyssey.org>
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Message-ID:<85BC2661433342F5993CA7ABE2891F56 at OwnerPC>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
	reply-type=original

And that's another valid point. Those cheapskates who can't be bothered to
pay for a game are often only too happy to help others of their ilk obtain
illegal copies of games, and unless we obtain copyrights for our products,
which can be quite expensive, there's really nothing we can do about it,
especially if the game is based on something that's also copyrighted.
We are the Knights who say...Ni!
----- Original Message -----
From: "Mauricio Almeida"<mauriciopxt at uol.com.br>
To:<gamers at audyssey.org>
Sent: Thursday, May 27, 2010 8:20 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


>  alright mate.
>  when i'm milionaire with my web business i'll shoot it down and program
>  games you classify as good.
>  for now, i will program what i have teh time to program.
>  you have to consider that the blind public is not even one quarter of
>  teh sighted public, and with the crackes out there noone would make real
>  money out of it, which would be quite frustrating, since whomever the
>  man developer is would have spent years in programming.
>
>  mauricio
>  -----Mensagem original-----
>  De: "Charles Rivard"<wooferess at sbcglobal.net>
>  Para: "Gamers Discussion list"<gamers at audyssey.org>
>  Data: Quinta, 27 de Maio de 2010 21:12
>  Assunto: Re: [Audyssey] a drastic change is needed for audio games.
>
>  Any interest in learning the programming in order to help the cause?  If I
>  had the time, I would.
>  ----- Original Message -----
>  From: "Yohandy"<yohandy85 at gmail.com>
>  To: "Gamers Discussion list"<gamers at audyssey.org>
>  Sent: Thursday, May 27, 2010 8:47 PM
>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>>  ok guys, I'm willing to hear your suggestions then. what do we do? just
>>  keep things the way they are and never have any advancement where audio
>>  games are concerned? don't shoot down my ideas, come up with some of your
>>  own. how will things be different in a few years? they wouldn't be. it'll
>>  still be a 1 man developer job. so because it's hard does it mean it
>>  should never happen? are most blind gamers destined to play space
>>  invaders
>>  clones forever with mediocre sound effects? see the frustrating thing is
>>  most people on here have nothing to compare the lack of great games to.
>>  Some of us here grew up playing mainstream games, so we know what's out
>>  there and what's possible, but many on here would be happy to play
>>  troopinam for years to come with no complaints and it's simply
>>  frustrating. I think some people here wouldn't care if we ever got good
>>  games or not because they're just satisfied with what they already have
>>  and that's really sad, not because the game is or isn't a good one, but
>>  because this level of resignation is what's holding us back. then again,
>>  perhaps gamers are to blame? next time you're considering spending your
>>  money on the newest shiniest iphone or blindy product, how about
>>  purchasing an actual console and check out what's truly out there gaming
>>  wise? then you guys can make your own decisions and determine if I'm
>>  write
>>  or not. if there's no interest for this out there, it'll never happen. If
>>  I had the money, I'd be at e3 every year and at every gaming convention
>>  out there trying to make a difference instead of spending it on iphones.
>>
>>
>>
>>  ----- Original Message -----
>>  From: "Charles Rivard"<wooferess at sbcglobal.net>
>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>  Sent: Thursday, May 27, 2010 9:25 PM
>>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>>
>>
>>>  Where would be the profit in a game that takes, for example, 8 years to
>>>  produce?  More importantly, would devs be willing to spend that long on
>>>  one project?  Would gamers be willing to wait that long for a game?
>>>  ----- Original Message -----
>>>  From: "Yohandy"<yohandy85 at gmail.com>
>>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>>  Sent: Thursday, May 27, 2010 7:39 PM
>>>  Subject: [Audyssey] a drastic change is needed for audio games.
>>>
>>>
>>>>  when it comes to audio games, something I find quite annoying is the
>>>>  fact that many games aren't supported after initial release. even if
>>>>  they are, it's usually a small update a few days after game comes out
>>>>  just to keep up the hype and keep             people buying, then after
>>>>  that the game never gets any sort of expansion. I think this is hurting
>>>>  the audiogames market, and developers are losing potential customers.
>>>>  what you guys aren't realizing is that people are even willing to pay
>>>>  for these expansions. mainstream titles do it all the time. let's say a
>>>>  new mainstream FPS game comes out and new levels are added after the
>>>>  initial game release, the developer could charge $5 for those
>>>>  additional
>>>>  levels and those interested will purchase it. or offer the downloadable
>>>>  content free and sell even more copies of that particular game. people
>>>>  get bored of the same old stuff, especially if the game doesn't have
>>>>  much replay value. we need DLC, and I don't understand why this hasn't
>>>>  been done yet. and that's not even the only problem. I think it's about
>>>>  time developers start adding an online component to their titles to
>>>>  make
>>>>  games a more social experience. no offense to any developer on this
>>>>  list, but I'd much rather go online and play a few rounds of super
>>>>  street fighter IV or some rock band than play most accessible games.
>>>>  why? because I'm interacting with people, not playing the exact same
>>>>  offline mode over and over. even if street fighter didn't have online
>>>>  features it would have been much more replayable than any accessible
>>>>  game out there mostly due to the trial mode the game contains, which
>>>>  can
>>>>  keep you busy for months. in fact there are people who've yet to
>>>>  complete trial mode on street Fighter IV and the game's been out for
>>>>  over a year! can you guys make such claims about audio games? back to
>>>>  online features. even the few audiogames that have online playability,
>>>>  we actually have to communicate through text, when most mainstream
>>>>  games
>>>>  are using voice chat, and even video chat! Is it all that difficult to
>>>>  add voice chat to games? I'm no developer so I'm asking because I like
>>>>  to be informed on these things. This is why when people ask me if we'll
>>>>  ever catch up to the mainstream market, I tell them that it'll never
>>>>  happen. devs need to really start concentrating on what the gamers
>>>>  want.
>>>>  and please I don't want to hear the "oh but audio games are only a 1
>>>>  man
>>>>  operation" excuse. Take 10 years to develop your game if it takes that
>>>>  long, or Find developers who use the same programming language you do,
>>>>  and get together and form a programming team. but give us something
>>>>  good. something that we can be proud of 15 years from now and say wow!
>>>>  this game completely revolutionized the audio game market! as it stands
>>>>  now, most of the audio games I've purchased I just beat once in about
>>>>  an
>>>>  hour or so and never play it again, and this is probably true for many
>>>>  people on here. something needs to     change, and it's up to all of
>>>>  us,
>>>>  developers and gamers alike    to make it happen!
>>>>
>>>>
>>>>  ---
>>>>  Gamers mailing list __ Gamers at audyssey.org
>>>>  If you want to leave the list, send E-mail to
>>>>  Gamers-unsubscribe at audyssey.org.
>>>>  You can make changes or update your subscription via the web, at
>>>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>  All messages are archived and can be searched and read at
>>>>  http://www.mail-archive.com/gamers@audyssey.org.
>>>>  If you have any questions or concerns regarding the management of the
>>>>  list,
>>>>  please send E-mail to Gamers-owner at audyssey.org.
>>>
>>>
>>>  ---
>>>  Gamers mailing list __ Gamers at audyssey.org
>>>  If you want to leave the list, send E-mail to
>>>  Gamers-unsubscribe at audyssey.org.
>>>  You can make changes or update your subscription via the web, at
>>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>  All messages are archived and can be searched and read at
>>>  http://www.mail-archive.com/gamers@audyssey.org.
>>>  If you have any questions or concerns regarding the management of the
>>>  list,
>>>  please send E-mail to Gamers-owner at audyssey.org.
>>
>>
>>  ---
>>  Gamers mailing list __ Gamers at audyssey.org
>>  If you want to leave the list, send E-mail to
>>  Gamers-unsubscribe at audyssey.org.
>>  You can make changes or update your subscription via the web, at
>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>  All messages are archived and can be searched and read at
>>  http://www.mail-archive.com/gamers@audyssey.org.
>>  If you have any questions or concerns regarding the management of the
>>  list,
>>  please send E-mail to Gamers-owner at audyssey.org.
>
>
>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  All messages are archived and can be searched and read at
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>  If you have any questions or concerns regarding the management of the
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>  please send E-mail to Gamers-owner at audyssey.org.
>
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>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  All messages are archived and can be searched and read at
>  http://www.mail-archive.com/gamers@audyssey.org.
>  If you have any questions or concerns regarding the management of the
>  list,
>  please send E-mail to Gamers-owner at audyssey.org.




------------------------------

---
Gamers mailing list __ Gamers at audyssey.org
If you want to leave the list, send E-mail to Gamers-unsubscribe at audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to Gamers-owner at audyssey.org.


End of Gamers Digest, Vol 51, Issue 189
***************************************



-- 
Josh Kennedy jkenn337 at gmail.com



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