[nabs-l] Fwd: Gamers Digest, Vol 51, Issue 190

Josh jkenn337 at gmail.com
Fri May 28 14:14:32 UTC 2010



-------- Original Message --------
Subject: 	Gamers Digest, Vol 51, Issue 190
Date: 	Thu, 27 May 2010 20:21:58 -0700
From: 	gamers-request at audyssey.org
Reply-To: 	gamers at audyssey.org
To: 	gamers at audyssey.org



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Today's Topics:

    1. Re:  shoot 97 revamped? I hope?? - Re: Where have
       allthedevelopers gone? (Dakotah Rickard)
    2.  importing dos to windows (michael barnes)
    3. Re:  a drastic change is needed for audio games. (Ken)
    4. Re:  a drastic change is needed for audio games. (Ken)
    5. Re:  a drastic change is needed for audio games. (Hayden Presley)


----------------------------------------------------------------------

Message: 1
Date: Thu, 27 May 2010 22:37:41 -0400
From: Dakotah Rickard<dakotah.rickard at gmail.com>
To: Gamers Discussion list<gamers at audyssey.org>
Subject: Re: [Audyssey] shoot 97 revamped? I hope?? - Re: Where have
	allthedevelopers gone?
Message-ID:
	<AANLkTimbQBU_R3jqJnF2bs5Kqf-Y1OBkZd8Yu3IuKztT at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

I really want that game back. One more thing, please, if you're going
to port it to windows, feel free to add whatever you want, after all,
it's youre game. Please, though, please make the original game a
playable style. I love that game. It's the first game my brothers,
both of whom are sighted, played with me.

Signed:
Dakotah Rickard

On 5/27/10, Phil Vlasak<phil at pcsgames.net>  wrote:
>  Hi Charles and K brothers,
>  I do plan to make a windows version of Shoot as part of my Cops game.
>  I personally like the bulls eye target that told you how close you were to
>  hitting the center of the target.
>  The way I figure your gun would work is that instead of aiming and firing
>  your gun, you would pull it out of your holster and as the gun was rising up
>  you would have to hit the space bar to fire at the correct tenth of a second
>  to hit the target.
>  If you know how the Ten Pin Bowling aiming works then it would be the same
>  effect except for being vertical instead of horizontal.
>  And if you missed the target going up, then you still had a chance to hit it
>  coming back down.
>  Phil
>
>  ----- Original Message -----
>  From: "The Kolesar Brothers"<kolesar16417 at roadrunner.com>
>  To: "Gamers Discussion list"<gamers at audyssey.org>
>  Sent: Thursday, May 27, 2010 6:13 PM
>  Subject: Re: [Audyssey] shoot 97 revamped? I hope?? - Re: Where have
>  allthedevelopers gone?
>
>
>>  Hey Charles. If you see it revised for windows? Le me know as well.
>>  ron
>>  Have a good day,
>>> From the Kolesar brothers and our puppies
>>  kolesar16417 at roadrunner.com
>>
>>  ----- Original Message -----
>>  From: "Charles Rivard"<wooferess at sbcglobal.net>
>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>  Sent: Thursday, May 27, 2010 6:08 PM
>>  Subject: [Audyssey] shoot 97 revamped? I hope?? - Re: Where have all
>>  thedevelopers gone?
>>
>>
>>  I loved the sounds of that game, and sure would like to see it available
>>  for
>>  Windows platforms.  I liked the skeet shooting range, too.  It was fun
>>  competing against other people in the house.
>>  ----- Original Message -----
>>  From: "Ken"<KenWDowney at neo.rr.com>
>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>  Sent: Wednesday, May 26, 2010 10:52 PM
>>  Subject: Re: [Audyssey] Where have all the developers gone?
>>
>>
>>>I still miss Junkyard!  That was cool, especially blowing up the propane
>>>tank.
>>>
>>
>>  ---
>>  Gamers mailing list __ Gamers at audyssey.org
>>  If you want to leave the list, send E-mail to
>>  Gamers-unsubscribe at audyssey.org.
>>  You can make changes or update your subscription via the web, at
>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>  All messages are archived and can be searched and read at
>>  http://www.mail-archive.com/gamers@audyssey.org.
>>  If you have any questions or concerns regarding the management of the
>>  list,
>>  please send E-mail to Gamers-owner at audyssey.org.
>>
>>
>>  ---
>>  Gamers mailing list __ Gamers at audyssey.org
>>  If you want to leave the list, send E-mail to
>>  Gamers-unsubscribe at audyssey.org.
>>  You can make changes or update your subscription via the web, at
>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>  All messages are archived and can be searched and read at
>>  http://www.mail-archive.com/gamers@audyssey.org.
>>  If you have any questions or concerns regarding the management of the
>>  list,
>>  please send E-mail to Gamers-owner at audyssey.org.
>
>
>  --------------------------------------------------------------------------------
>
>
>
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>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
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>  please send E-mail to Gamers-owner at audyssey.org.
>



------------------------------

Message: 2
Date: Thu, 27 May 2010 22:54:06 -0400
From: michael barnes<cyco at samobile.net>
To: gamers at audyssey.org
Subject: [Audyssey] importing dos to windows
Message-ID:<20100528025406.8468.42865 at web3>
Content-Type: text/plain; charset="us-ascii"; format="flowed"

hey it would be cool if someone could make destination to mars for
windows.  you know with today sound efects  and also run for president.
it could have different presidents voices or to be safe have different
people voices as the different people runing for president.  if the
makers of these games could be contact that would be great.

-- 
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.



------------------------------

Message: 3
Date: Thu, 27 May 2010 22:59:11 -0400
From: "Ken"<KenWDowney at neo.rr.com>
To: "Gamers Discussion list"<gamers at audyssey.org>
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Message-ID:<F6EFE864B4244156B4F723B50F39D039 at Downey>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
	reply-type=original

Yes, and by the end of that time, Vista, windows 7 and whatever else we'd be
coding for would be history.




Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing
therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints,
relax your achy muscles, and help you let go of stress, depression, and
nervous anxiety...
Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
----- Original Message -----
From: "Hayden Presley"<hdpresley at hotmail.com>
To: "'Gamers Discussion list'"<gamers at audyssey.org>
Sent: Thursday, May 27, 2010 9:29 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


>  Hi,
>  Eight years spent on coding, and let's add on jobs etc to that. Shall we
>  say...15 years?
>  Best Regards,
>  Hayden
>
>  -----Original Message-----
>  From: gamers-bounces at audyssey.org [mailto:gamers-bounces at audyssey.org] On
>  Behalf Of Hayden Presley
>  Sent: Thursday, May 27, 2010 8:24 PM
>  To: 'Gamers Discussion list'
>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>  Hi,
>  And sound...can you imagine playing the equivalent of Mortal Combat with
>  recorded sounds? Otherwise, you'd spend thousands upon thousands of
>  dollars.
>  Best Regards,
>  Hayden
>
>  -----Original Message-----
>  From: gamers-bounces at audyssey.org [mailto:gamers-bounces at audyssey.org] On
>  Behalf Of Bryan Peterson
>  Sent: Thursday, May 27, 2010 8:21 PM
>  To: Gamers Discussion list
>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>  Problem is there are a great number of people who wouldn't be willing to
>  wait ten years for these games. I'm not saying we're not behind, because
>  we
>  are, but it's probably never going to happen. As has been pointed out
>  endlessly, most developers are just single people, and even if you could
>  find other programmers who used the same languages and whatnot, you'd also
>  have to agree on creative matters as well, not to mention licensing.
>  That's
>  partly why Castle Quest was scrapped. It's not an excuse, it's cold hard
>  fact.
>  We are the Knights who say...Ni!
>  ----- Original Message -----
>  From: "clement chou"<chou.clement at gmail.com>
>  To: "Gamers Discussion list"<gamers at audyssey.org>
>  Sent: Wednesday, May 26, 2010 8:19 PM
>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>>  Here here. I second that notion. Also, I think sequels are iportant as
>>  well. a shades of dom 2, or a GMA tank Cmmander 2, something like that.
>>  There are so many games with the potential to have sequels. Also, I think
>>  bigger games need to start having cutseens. Games like GMA Tank
>>  Commander,
>
>>  while the radio transmitions are great, actual cutseens wouldn't be amiss
>>  either Voice actors might take a while to find, but I for one would be
>>  interested in taking that job. especially since the cutseens are simply
>>  recordings with voice and sound, no video. And the same games I brought
>>  up, with online features, would be great. I can only imagine playing
>>  shades of doom or tank commander with 6 other people in a full-fledged
>>  death match. Especially GTC. It would be great.
>>  ----- Original Message -----
>>  From: "Yohandy"<yohandy85 at gmail.com>
>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>  Sent: Thursday, May 27, 2010 4:39 PM
>>  Subject: [Audyssey] a drastic change is needed for audio games.
>>
>>
>>>  when it comes to audio games, something I find quite annoying is the
>>>  fact
>
>>>  that many games aren't supported after initial release. even if they
>>>  are,
>
>>>  it's usually a small update a few days after game comes out just to keep
>>>  up the hype and keep             people buying, then after that the game
>>>  never gets any sort of expansion. I think this is hurting the audiogames
>>>  market, and developers are losing potential customers. what you guys
>>>  aren't realizing is that people are even willing to pay for these
>>>  expansions. mainstream titles do it all the time. let's say a new
>>>  mainstream FPS game comes out and new levels are added after the initial
>>>  game release, the developer could charge $5 for those additional levels
>>>  and those interested will purchase it. or offer the downloadable content
>>>  free and sell even more copies of that particular game. people get bored
>>>  of the same old stuff, especially if the game doesn't have much replay
>>>  value. we need DLC, and I don't understand why this hasn't been done
>>>  yet.
>
>>>  and that's not even the only problem. I think it's about time developers
>>>  start adding an online component to their titles to make games a more
>>>  social experience. no offense to any developer on this list, but I'd
>>>  much
>
>>>  rather go online and play a few rounds of super street fighter IV or
>>>  some
>
>>>  rock band than play most accessible games. why? because I'm interacting
>>>  with people, not playing the exact same offline mode over and over. even
>>>  if street fighter didn't have online features it would have been much
>>>  more replayable than any accessible game out there mostly due to the
>>>  trial mode the game contains, which can keep you busy for months. in
>>>  fact
>
>>>  there are people who've yet to complete trial mode on street Fighter IV
>>>  and the game's been out for over a year! can you guys make such claims
>>>  about audio games? back to online features. even the few audiogames that
>>>  have online playability, we actually have to communicate through text,
>>>  when most mainstream games are using voice chat, and even video chat! Is
>>>  it all that difficult to add voice chat to games? I'm no developer so
>>>  I'm
>
>>>  asking because I like to be informed on these things. This is why when
>>>  people ask me if we'll ever catch up to the mainstream market, I tell
>>>  them that it'll never happen. devs need to really start concentrating on
>>>  what the gamers want. and please I don't want to hear the "oh but audio
>>>  games are only a 1 man operation" excuse. Take 10 years to develop your
>>>  game if it takes that long, or Find developers who use the same
>>>  programming language you do, and get together and form a programming
>>>  team. but give us something good. something that we can be proud of 15
>>>  years from now and say wow! this game completely revolutionized the
>>>  audio
>
>>>  game market! as it stands now, most of the audio games I've purchased I
>>>  just beat once in about an hour or so and never play it again, and this
>>>  is probably true for many people on here. something needs to     change,
>>>  and it's up to all of us, developers and gamers alike    to make it
>>>  happen!
>>>
>>>
>>>  ---
>>>  Gamers mailing list __ Gamers at audyssey.org
>>>  If you want to leave the list, send E-mail to
>>>  Gamers-unsubscribe at audyssey.org.
>>>  You can make changes or update your subscription via the web, at
>>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>  All messages are archived and can be searched and read at
>>>  http://www.mail-archive.com/gamers@audyssey.org.
>>>  If you have any questions or concerns regarding the management of the
>>>  list,
>>>  please send E-mail to Gamers-owner at audyssey.org.
>>
>>
>>  ---
>>  Gamers mailing list __ Gamers at audyssey.org
>>  If you want to leave the list, send E-mail to
>>  Gamers-unsubscribe at audyssey.org.
>>  You can make changes or update your subscription via the web, at
>>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>  All messages are archived and can be searched and read at
>>  http://www.mail-archive.com/gamers@audyssey.org.
>>  If you have any questions or concerns regarding the management of the
>>  list,
>>  please send E-mail to Gamers-owner at audyssey.org.
>
>
>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  All messages are archived and can be searched and read at
>  http://www.mail-archive.com/gamers@audyssey.org.
>  If you have any questions or concerns regarding the management of the
>  list,
>  please send E-mail to Gamers-owner at audyssey.org.
>
>
>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
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>  All messages are archived and can be searched and read at
>  http://www.mail-archive.com/gamers@audyssey.org.
>  If you have any questions or concerns regarding the management of the
>  list,
>  please send E-mail to Gamers-owner at audyssey.org.
>
>
>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  All messages are archived and can be searched and read at
>  http://www.mail-archive.com/gamers@audyssey.org.
>  If you have any questions or concerns regarding the management of the
>  list,
>  please send E-mail to Gamers-owner at audyssey.org.


--------------------------------------------------------------------------------



No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2900 - Release Date: 05/27/10
14:30:00




------------------------------

Message: 4
Date: Thu, 27 May 2010 23:02:20 -0400
From: "Ken"<KenWDowney at neo.rr.com>
To: "Gamers Discussion list"<gamers at audyssey.org>
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Message-ID:<D521BDA29D814A13A511E804FAE5C1A2 at Downey>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
	reply-type=original

One of the best gaming experiences I have had is in playing Quake, talking
to the other players using Teamtalk.  The only way that could have been
better is if Teamtalk could have positioned players' audio so you could hear
where they were.




Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing
therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints,
relax your achy muscles, and help you let go of stress, depression, and
nervous anxiety...
Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
----- Original Message -----
From: "Yohandy"<yohandy85 at gmail.com>
To: "Gamers Discussion list"<gamers at audyssey.org>
Sent: Thursday, May 27, 2010 8:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.


>  when it comes to audio games, something I find quite annoying is the fact
>  that many games aren't supported after initial release. even if they are,
>  it's usually a small update a few days after game comes out just to keep
>  up
>  the hype and keep             people buying, then after that the game
>  never
>  gets any sort of expansion. I think this is hurting the audiogames market,
>  and developers are losing potential customers. what you guys aren't
>  realizing is that people are even willing to pay for these expansions.
>  mainstream titles do it all the time. let's say a new mainstream FPS game
>  comes out and new levels are added after the initial game release, the
>  developer could charge $5 for those additional levels and those interested
>  will purchase it. or offer the downloadable content free and sell even
>  more
>  copies of that particular game. people get bored of the same old stuff,
>  especially if the game doesn't have much replay value. we need DLC, and I
>  don't understand why this hasn't been done yet. and that's not even the
>  only
>  problem. I think it's about time developers start adding an online
>  component
>  to their titles to make games a more social experience. no offense to any
>  developer on this list, but I'd much rather go online and play a few
>  rounds
>  of super street fighter IV or some rock band than play most accessible
>  games. why? because I'm interacting with people, not playing the exact
>  same
>  offline mode over and over. even if street fighter didn't have online
>  features it would have been much more replayable than any accessible game
>  out there mostly due to the trial mode the game contains, which can keep
>  you
>  busy for months. in fact there are people who've yet to complete trial
>  mode
>  on street Fighter IV and the game's been out for over a year! can you guys
>  make such claims about audio games? back to online features. even the few
>  audiogames that have online playability, we actually have to communicate
>  through text, when most mainstream games are using voice chat, and even
>  video chat! Is it all that difficult to add voice chat to games? I'm no
>  developer so I'm asking because I like to be informed on these things.
>  This
>  is why when people ask me if we'll ever catch up to the mainstream market,
>  I
>  tell them that it'll never happen. devs need to really start concentrating
>  on what the gamers want. and please I don't want to hear the "oh but audio
>  games are only a 1 man operation" excuse. Take 10 years to develop your
>  game
>  if it takes that long, or Find developers who use the same programming
>  language you do, and get together and form a programming team. but give us
>  something good. something that we can be proud of 15 years from now and
>  say
>  wow! this game completely revolutionized the audio game market! as it
>  stands
>  now, most of the audio games I've purchased I just beat once in about an
>  hour or so and never play it again, and this is probably true for many
>  people on here. something needs to     change, and it's up to all of us,
>  developers and gamers alike    to make it happen!
>
>
>  ---
>  Gamers mailing list __ Gamers at audyssey.org
>  If you want to leave the list, send E-mail to
>  Gamers-unsubscribe at audyssey.org.
>  You can make changes or update your subscription via the web, at
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  All messages are archived and can be searched and read at
>  http://www.mail-archive.com/gamers@audyssey.org.
>  If you have any questions or concerns regarding the management of the
>  list,
>  please send E-mail to Gamers-owner at audyssey.org.


--------------------------------------------------------------------------------



No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2900 - Release Date: 05/27/10
14:30:00




------------------------------

Message: 5
Date: Thu, 27 May 2010 22:21:25 -0500
From: "Hayden Presley"<hdpresley at hotmail.com>
To: "'Gamers Discussion list'"<gamers at audyssey.org>
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Message-ID:<COL101-DS137B3DB26B586610F8AFF1A7EB0 at phx.gbl>
Content-Type: text/plain; charset="us-ascii"

Hi Yahondy,
Sigh. We never said we wouldn't do it. That's not the issue. You are right,
it is hard. You mentioned Street Fighter IV. How many devs do you think were
working on that game? I grant you, I'd like to see some mainstream titles
myself, but the way you are going about it, it sounds like a slap in the
face to many devs of blind games. I don't want to start an argument, but you
do have to look at it from the programmers' perspective.
Best Regards,
Hayden

-----Original Message-----
From: gamers-bounces at audyssey.org [mailto:gamers-bounces at audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, May 27, 2010 9:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a drastic change is needed for audio games.

Any interest in learning the programming in order to help the cause?  If I
had the time, I would.
----- Original Message -----
From: "Yohandy"<yohandy85 at gmail.com>
To: "Gamers Discussion list"<gamers at audyssey.org>
Sent: Thursday, May 27, 2010 8:47 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


>  ok guys, I'm willing to hear your suggestions then. what do we do? just
>  keep things the way they are and never have any advancement where audio
>  games are concerned? don't shoot down my ideas, come up with some of your
>  own. how will things be different in a few years? they wouldn't be. it'll
>  still be a 1 man developer job. so because it's hard does it mean it
>  should never happen? are most blind gamers destined to play space invaders

>  clones forever with mediocre sound effects? see the frustrating thing is
>  most people on here have nothing to compare the lack of great games to.
>  Some of us here grew up playing mainstream games, so we know what's out
>  there and what's possible, but many on here would be happy to play
>  troopinam for years to come with no complaints and it's simply
>  frustrating. I think some people here wouldn't care if we ever got good
>  games or not because they're just satisfied with what they already have
>  and that's really sad, not because the game is or isn't a good one, but
>  because this level of resignation is what's holding us back. then again,
>  perhaps gamers are to blame? next time you're considering spending your
>  money on the newest shiniest iphone or blindy product, how about
>  purchasing an actual console and check out what's truly out there gaming
>  wise? then you guys can make your own decisions and determine if I'm write

>  or not. if there's no interest for this out there, it'll never happen. If
>  I had the money, I'd be at e3 every year and at every gaming convention
>  out there trying to make a difference instead of spending it on iphones.
>
>
>
>  ----- Original Message -----
>  From: "Charles Rivard"<wooferess at sbcglobal.net>
>  To: "Gamers Discussion list"<gamers at audyssey.org>
>  Sent: Thursday, May 27, 2010 9:25 PM
>  Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>>  Where would be the profit in a game that takes, for example, 8 years to
>>  produce?  More importantly, would devs be willing to spend that long on
>>  one project?  Would gamers be willing to wait that long for a game?
>>  ----- Original Message -----
>>  From: "Yohandy"<yohandy85 at gmail.com>
>>  To: "Gamers Discussion list"<gamers at audyssey.org>
>>  Sent: Thursday, May 27, 2010 7:39 PM
>>  Subject: [Audyssey] a drastic change is needed for audio games.
>>
>>
>>>  when it comes to audio games, something I find quite annoying is the
>>>  fact that many games aren't supported after initial release. even if
>>>  they are, it's usually a small update a few days after game comes out
>>>  just to keep up the hype and keep             people buying, then after
>>>  that the game never gets any sort of expansion. I think this is hurting
>>>  the audiogames market, and developers are losing potential customers.
>>>  what you guys aren't realizing is that people are even willing to pay
>>>  for these expansions. mainstream titles do it all the time. let's say a
>>>  new mainstream FPS game comes out and new levels are added after the
>>>  initial game release, the developer could charge $5 for those additional

>>>  levels and those interested will purchase it. or offer the downloadable
>>>  content free and sell even more copies of that particular game. people
>>>  get bored of the same old stuff, especially if the game doesn't have
>>>  much replay value. we need DLC, and I don't understand why this hasn't
>>>  been done yet. and that's not even the only problem. I think it's about
>>>  time developers start adding an online component to their titles to make

>>>  games a more social experience. no offense to any developer on this
>>>  list, but I'd much rather go online and play a few rounds of super
>>>  street fighter IV or some rock band than play most accessible games.
>>>  why? because I'm interacting with people, not playing the exact same
>>>  offline mode over and over. even if street fighter didn't have online
>>>  features it would have been much more replayable than any accessible
>>>  game out there mostly due to the trial mode the game contains, which can

>>>  keep you busy for months. in fact there are people who've yet to
>>>  complete trial mode on street Fighter IV and the game's been out for
>>>  over a year! can you guys make such claims about audio games? back to
>>>  online features. even the few audiogames that have online playability,
>>>  we actually have to communicate through text, when most mainstream games

>>>  are using voice chat, and even video chat! Is it all that difficult to
>>>  add voice chat to games? I'm no developer so I'm asking because I like
>>>  to be informed on these things. This is why when people ask me if we'll
>>>  ever catch up to the mainstream market, I tell them that it'll never
>>>  happen. devs need to really start concentrating on what the gamers want.

>>>  and please I don't want to hear the "oh but audio games are only a 1 man

>>>  operation" excuse. Take 10 years to develop your game if it takes that
>>>  long, or Find developers who use the same programming language you do,
>>>  and get together and form a programming team. but give us something
>>>  good. something that we can be proud of 15 years from now and say wow!
>>>  this game completely revolutionized the audio game market! as it stands
>>>  now, most of the audio games I've purchased I just beat once in about an

>>>  hour or so and never play it again, and this is probably true for many
>>>  people on here. something needs to     change, and it's up to all of us,

>>>  developers and gamers alike    to make it happen!
>>>
>>>
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>>
>>
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>
>
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------------------------------

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End of Gamers Digest, Vol 51, Issue 190
***************************************



-- 
Josh Kennedy jkenn337 at gmail.com



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