[nabs-l] accessible video games
David Andrews
dandrews at visi.com
Sun Sep 18 01:33:43 UTC 2011
What's the worst that could happen -- they could spend a bunch of
money on something that is a flop, either it doesn't work, or blind
people wouldn't buy.
In an ideal world, what you ask would be done, but game makers, for
the most part are seeing a shrinking business, so they aren't likely
to take on a no win proposition.
Dave
At 12:18 AM 9/17/2011, you wrote:
>Thanks for all of your thoughts. It seems like game companies should
>at least try and make their games accessible. What's the worst that
>could happen? Furthermore, how will we know unless we try?
>Patrick
>
>On 9/16/11, David Andrews <dandrews at visi.com> wrote:
> > We are just to small a market for it to be worth their while. And
> > ... in many instances, it just wouldn't be possible. Many games are
> > based on eye-hand coordination and can't be reproduced with sound or
> > other modalities in the same way.
> >
> > Dave
> >
> > At 08:00 PM 9/14/2011, you wrote:
> >>Hi All,
> >>I'm curious to get your thoughts on this question that's been in the
> >>back of my mind recently: Why haven't mainstream video game companies
> >>even attempted to make their products accessible to blind people?
> >>Wouldn't it grow their profits? And would it be all that difficult to
> >>make a video game accessible? We have described movies, after all, and
> >>there's the blind driver car. If they can make an accessible CAR, why
> >>not video games? What do others think about this issue?
> >>Patrick
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