[Njagdu] interesting app, check out the info
Patricia Ebel
patriciaebel0302 at comcast.net
Wed Mar 18 10:07:43 UTC 2015
Hi, I'm not sure if this app is for the iPhone or Android phones, but
> since the venture involves Microsoft, it's probly going to be
> developed for Windows phones too:
>
> Seen in Visionary - International Guide Dogs Federation magazine,
> February 2015.
> "Cities Unlocked" - exploring the world using 3D Soundscapes".
> John Shelton - "Cities Unlocked" Programme, Manager, Guide Dogs UK.
>
> Background:
> In 2013 Guide Dogs and Microsoft created a film called A Family Day
> Out to demonstrate technology concepts that could greatly enhance the
> quality of life for blind and visually impaired people.
> https://www.youtube.com/watch?v=-FcwzLLYZiI
>
> Following the launch of the film, Guide Dogs and Microsoft teamed up
> with Future Cities Catapult to research and pilot some of the
> concepts; the programme of work is called Cities Unlocked. To bring
> the concepts imagined in the film to life, we conducted an in-depth
> analysis of current technology and transport issues affecting intermodal:
> journeys made by people who are blind or partially sighted. This
> research identified the key stress points in their journeys and
> possible solutions to alleviate them. We then set about designing and
> developing prototype technologies that, with a little training and
> practice, dissolve into the background of the user experience to
> enhance but not hinder cognitive ability. The pilot technologies are
> moving us closer to Social Computing whereby places, points of
> interest and objects are aware of each other, and are contextually aware
of us and our social interactions.
>
> How the technology works:
> Crudely speaking, there are three aspects to the technology:
> 1. A "Cities Unlocked" Smartphone app that can be used with just one hand.
> 2. A bone-conducting headset containing a Gyro, GPS and Accelerometer
> to place information in 3D space relative to the direction the user is
facing.
> 3. A boosted environment using GPS, WiFi and Bluetooth Low Energy
> beacons to aid orientation, navigation, transport and retail
> experiences Once user preferences have been set and a route selected,
> the phone can be stowed in a pocket or bag, leaving the user free to
> go about their business whilst receiving useful information through the
headset in a unique 3D Soundscape.
> Additional buttons mounted on the headset, allow the user to access
> more information on the move without needing to take the phone out of
> their bag or pocket.
>
> Here are examples of some of the features:
> If the user is facing in the wrong direction they hear a clip-clop
> sound coming from the direction that they should be facing. The user
> rotates towards the clip-clop sound, and when they are facing in the
> right direction they will hear a gentle ping sound. The ping sound
> plots the route, so the user simply follows the ping whilst using their
guide dog or cane.
>
> Along the route the user receives navigation information e.g. "turn
> left in
> 20 metres".
> They also receive contextual information e.g. "dropped curb
> approximately 3 metres" or "caution, this street regularly has cars parked
on the pavement".
>
> Points of interest, shops and street furniture are also announced in
> 3D Soundscape - it sounds as though the announcement is coming from
> the direction of the point of interest. If the user changes direction
> the announcement automatically changes direction accordingly.
>
> Bus stops, bus timetables, and when the next bus is approaching are
> announced. On the bus journey the technology continues to announce
> approaching stops and points of interest that the bus is passing. It
> also works in a similar fashion on train journeys.
>
> Results from our user trials:
> We conducted a trial with 8 participants and used data collection
> tools to assess mobility and quality of life factors while the
> participants undertook a long, complex and unfamiliar intermodal journey
without the technology.
> This provided a baseline measure against which to measure any positive
> or negative effects when travelling the same journey some weeks later
> using the technology.
> The illustration shows the improvements across 17 well being measures
> in six areas; physiology, orientation skills, cognitive/conceptual
> skills, mobility skills, safety skills, and use of residual vision (for
those that had some).
> The pink area shows results using their normal mobility aid, the blue
> area shows the improvement when the technology is used alongside the
> mobility aid.
> The results show that the concept is a success in helping VI people's
> mobility. Importantly, none of the markers showed a negative impact,
> and the results indicate that the technology is a complement to
> traditional mobility aids.
>
> Next steps:
> Recognizing that the solutions need to be sustainable on their own
> merit, otherwise they will raise expectations and lead to
> disappointment, we have now started planning for Phase 2 to
> incorporate the lessons learned into a bigger and more ambitious
> project. We know that what we are doing is important globally - but we
> must all remember that what we are doing isn't really about the
technology; it is about people and the user experience.
>
> Watch the Cities Unlocked film with audio description:
> https://www.youtube.com/watch?v=949D1IhKKYs
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