[Blindmath] Your opportunity to influence the accessibility ofacollege math course
Amanda Lacy
lacy925 at gmail.com
Mon Nov 21 19:47:53 UTC 2011
When I try to use table commands in JAWS to move through the matrices I
posted yesterday, JAWS says "not in a table." NVDA doesn't anounce that this
is a table but seems to treat this as three tables each containing three
rows and one element on each row.
Amanda
----- Original Message -----
From: "Michael Whapples" <mwhapples at aim.com>
To: "Blind Math list for those interested in mathematics"
<blindmath at nfbnet.org>
Sent: Monday, November 21, 2011 10:09 AM
Subject: Re: [Blindmath] Your opportunity to influence the accessibility
ofacollege math course
>I encounter similar issues to Amanda when viewing it on the Mac with
>VoiceOver. VoiceOver fails to see any of the matrices as tables and for
>each element it makes a noise indicating moving to another line.
>
> As a slight hint for what might be going on, the tables used for the
> listings of code samples work fine and are seen as tables by VoiceOver.
>
> Michael Whapples
> On 21 Nov 2011, at 14:35, Richard Baldwin wrote:
>
>> The values are correct. In print, the three matrices appear side-by-side
>> instead of being strung out as a single column matrix containing nine
>> elements.
>>
>> Would anyone like to suggest a way to make that format apparent to
>> someone
>> examining the three matrices using a screen reader?
>>
>> Thanks,
>> Dick Baldwin
>>
>> On Sun, Nov 20, 2011 at 10:48 PM, Amanda Lacy <lacy925 at gmail.com> wrote:
>>
>>> In Math1006, you wrote:
>>> This page in Kjell's tutorial contains the following structure
>>> containing
>>> three column matrices:
>>> u
>>> v
>>> w
>>> x0
>>> x1
>>> x2
>>> z1
>>> z2
>>> z3
>>>
>>> At least that's how it looks to me. Is it right?
>>>
>>> Amanda
>>> ----- Original Message ----- From: "Richard Baldwin" <
>>> baldwin at dickbaldwin.com>
>>> To: "BlindMath Mailing List" <blindmath at nfbnet.org>
>>> Sent: Sunday, November 20, 2011 1:00 PM
>>> Subject: [Blindmath] Your opportunity to influence the accessibility of
>>> acollege math course
>>>
>>>
>>>
>>> I am in the process of developing accessible courseware for the
>>> following
>>>> course that I will be teaching in the Spring 2012 semester at Austin
>>>> Community College, Austin, TX.
>>>>
>>>> GAME 2302 - Mathematical Applications for Game Development
>>>>
>>>> Description: Presents applications of mathematics and science in game
>>>> and
>>>> simulation programming. Includes the utilization of matrix and vector
>>>> operations, kinematics, and Newtonian principles in games and
>>>> simulations.
>>>> Also covers code optimization.
>>>>
>>>> I have completed the first draft of the first few modules and have
>>>> attached
>>>> a zip file containing that material.
>>>>
>>>> If you would like to review that material and make recommendations for
>>>> improved accessibility, I would like to hear those suggestions. I can't
>>>> promise that I will implement all recommendations, but I will certainly
>>>> consider them.
>>>>
>>>> Unzip the material from the attached zip file into an empty folder and
>>>> open
>>>> the index file named Math0100.htm in your browser. Follow the links in
>>>> the
>>>> index to the other modules.
>>>>
>>>> Thanks,
>>>> Dick Baldwin
>>>>
>>>> --
>>>> Richard G. Baldwin (Dick Baldwin)
>>>> Home of Baldwin's on-line Java Tutorials
>>>> http://www.DickBaldwin.com
>>>>
>>>> Professor of Computer Information Technology
>>>> Austin Community College
>>>> (512) 223-4758
>>>> mailto:Baldwin at DickBaldwin.com
>>>> http://www.austincc.edu/**baldwin/ <http://www.austincc.edu/baldwin/>
>>>>
>>>>
>>>
>>> ------------------------------**------------------------------**
>>> --------------------
>>>
>>>
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>>>>
>>>>
>>>
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>>>
>>
>>
>>
>> --
>> Richard G. Baldwin (Dick Baldwin)
>> Home of Baldwin's on-line Java Tutorials
>> http://www.DickBaldwin.com
>>
>> Professor of Computer Information Technology
>> Austin Community College
>> (512) 223-4758
>> mailto:Baldwin at DickBaldwin.com
>> http://www.austincc.edu/baldwin/
>> _______________________________________________
>> Blindmath mailing list
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>
>
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