[Blindmath] Your opportunity to influence the accessibility ofacollege math course
Richard Baldwin
baldwin at dickbaldwin.com
Mon Nov 21 21:48:45 UTC 2011
I agree.
Format #8 seems to be the winner.
Does anyone have any problems with format #8?
Thanks,
Dick Baldwin
On Mon, Nov 21, 2011 at 2:52 PM, Amanda Lacy <lacy925 at gmail.com> wrote:
> Sounds like 8 is a good format.
>
> Amanda
> ----- Original Message ----- From: "Michael Whapples" <mwhapples at aim.com>
>
> To: "Blind Math list for those interested in mathematics" <
> blindmath at nfbnet.org>
> Sent: Monday, November 21, 2011 2:41 PM
> Subject: Re: [Blindmath] Your opportunity to influence the accessibility
> ofacollege math course
>
>
> Hello,
>> 1 and 2 VoiceOver does not see as tables, it gives a noise though between
>> each item to indicate a new line. 3 is recognised as a table.
>>
>> 4 and 5 are not seen in a table, reading order is U, V, W, X0, X1, X2,
>> Z1, Z2, z3. VoiceOver gives noises to indicate each element is a different
>> line. 6 is in a table, however the table only has two rows and one column,
>> with the word matrix in the top row and the same as 4 and 5 in the bottom
>> row.
>>
>> 7 has the reading order U, X0, Z1, V, X1, Z2, W, X2, Z3, with new line
>> noises between Z1 and V, Z2 and W.
>>
>> 8 is similar to 7, however it is in a table with 4 rows (top one being
>> the word matrix) with the bit where a new line noise would be made is now
>> starting a new row.
>>
>> Michael Whapples
>> On 21 Nov 2011, at 19:02, Richard Baldwin wrote:
>>
>> Hi Michael,
>>>
>>> I have attached a zip file containing a short xhtml file containing
>>> several
>>> different table formats that could be used to house matrices.
>>>
>>> Can you take a look and see which, if any of these formats are recognized
>>> as tables by VoiceOver. Also if someone could take a look and see if any
>>> of
>>> them are incompatible with Jaws, NVDA, or any other popular screen reader
>>> that would also be helpful.
>>>
>>> Thanks,
>>> Dick Baldwin
>>>
>>> On Mon, Nov 21, 2011 at 10:09 AM, Michael Whapples <mwhapples at aim.com
>>> >wrote:
>>>
>>> I encounter similar issues to Amanda when viewing it on the Mac with
>>>> VoiceOver. VoiceOver fails to see any of the matrices as tables and for
>>>> each element it makes a noise indicating moving to another line.
>>>>
>>>> As a slight hint for what might be going on, the tables used for the
>>>> listings of code samples work fine and are seen as tables by VoiceOver.
>>>>
>>>> Michael Whapples
>>>> On 21 Nov 2011, at 14:35, Richard Baldwin wrote:
>>>>
>>>> The values are correct. In print, the three matrices appear
>>>>> side-by-side
>>>>> instead of being strung out as a single column matrix containing nine
>>>>> elements.
>>>>>
>>>>> Would anyone like to suggest a way to make that format apparent to
>>>>>
>>>> someone
>>>>
>>>>> examining the three matrices using a screen reader?
>>>>>
>>>>> Thanks,
>>>>> Dick Baldwin
>>>>>
>>>>> On Sun, Nov 20, 2011 at 10:48 PM, Amanda Lacy <lacy925 at gmail.com>
>>>>> wrote:
>>>>>
>>>>> In Math1006, you wrote:
>>>>>> This page in Kjell's tutorial contains the following structure
>>>>>>
>>>>> containing
>>>>
>>>>> three column matrices:
>>>>>> u
>>>>>> v
>>>>>> w
>>>>>> x0
>>>>>> x1
>>>>>> x2
>>>>>> z1
>>>>>> z2
>>>>>> z3
>>>>>>
>>>>>> At least that's how it looks to me. Is it right?
>>>>>>
>>>>>> Amanda
>>>>>> ----- Original Message ----- From: "Richard Baldwin" <
>>>>>> baldwin at dickbaldwin.com>
>>>>>> To: "BlindMath Mailing List" <blindmath at nfbnet.org>
>>>>>> Sent: Sunday, November 20, 2011 1:00 PM
>>>>>> Subject: [Blindmath] Your opportunity to influence the accessibility
>>>>>> of
>>>>>> acollege math course
>>>>>>
>>>>>>
>>>>>>
>>>>>> I am in the process of developing accessible courseware for the
>>>>>>
>>>>> following
>>>>
>>>>> course that I will be teaching in the Spring 2012 semester at Austin
>>>>>>> Community College, Austin, TX.
>>>>>>>
>>>>>>> GAME 2302 - Mathematical Applications for Game Development
>>>>>>>
>>>>>>> Description: Presents applications of mathematics and science in game
>>>>>>>
>>>>>> and
>>>>
>>>>> simulation programming. Includes the utilization of matrix and vector
>>>>>>> operations, kinematics, and Newtonian principles in games and
>>>>>>>
>>>>>> simulations.
>>>>
>>>>> Also covers code optimization.
>>>>>>>
>>>>>>> I have completed the first draft of the first few modules and have
>>>>>>> attached
>>>>>>> a zip file containing that material.
>>>>>>>
>>>>>>> If you would like to review that material and make recommendations
>>>>>>> for
>>>>>>> improved accessibility, I would like to hear those suggestions. I
>>>>>>> can't
>>>>>>> promise that I will implement all recommendations, but I will
>>>>>>> certainly
>>>>>>> consider them.
>>>>>>>
>>>>>>> Unzip the material from the attached zip file into an empty folder
>>>>>>> and
>>>>>>> open
>>>>>>> the index file named Math0100.htm in your browser. Follow the links
>>>>>>> in
>>>>>>>
>>>>>> the
>>>>
>>>>> index to the other modules.
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Dick Baldwin
>>>>>>>
>>>>>>> --
>>>>>>> Richard G. Baldwin (Dick Baldwin)
>>>>>>> Home of Baldwin's on-line Java Tutorials
>>>>>>> http://www.DickBaldwin.com
>>>>>>>
>>>>>>> Professor of Computer Information Technology
>>>>>>> Austin Community College
>>>>>>> (512) 223-4758
>>>>>>> mailto:Baldwin at DickBaldwin.com
>>>>>>> http://www.austincc.edu/****baldwin/<http://www.austincc.edu/**baldwin/><
>>>>>>> http://www.austincc.edu/**baldwin/<http://www.austincc.edu/baldwin/>
>>>>>>> >
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> ------------------------------****----------------------------**--**
>>>>>> --------------------
>>>>>>
>>>>>>
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>>>>>
>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Richard G. Baldwin (Dick Baldwin)
>>>>> Home of Baldwin's on-line Java Tutorials
>>>>> http://www.DickBaldwin.com
>>>>>
>>>>> Professor of Computer Information Technology
>>>>> Austin Community College
>>>>> (512) 223-4758
>>>>> mailto:Baldwin at DickBaldwin.com
>>>>> http://www.austincc.edu/**baldwin/ <http://www.austincc.edu/baldwin/>
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>>>
>>>
>>> --
>>> Richard G. Baldwin (Dick Baldwin)
>>> Home of Baldwin's on-line Java Tutorials
>>> http://www.DickBaldwin.com
>>>
>>> Professor of Computer Information Technology
>>> Austin Community College
>>> (512) 223-4758
>>> mailto:Baldwin at DickBaldwin.com
>>> http://www.austincc.edu/**baldwin/ <http://www.austincc.edu/baldwin/>
>>> <MatrixTest.zip>______________**______________________________**___
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>>
>>
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>
>
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--
Richard G. Baldwin (Dick Baldwin)
Home of Baldwin's on-line Java Tutorials
http://www.DickBaldwin.com
Professor of Computer Information Technology
Austin Community College
(512) 223-4758
mailto:Baldwin at DickBaldwin.com
http://www.austincc.edu/baldwin/
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