[Blindmath] Your opportunity to influence the accessibility ofacollege math course
Amanda Lacy
lacy925 at gmail.com
Mon Nov 21 20:52:51 UTC 2011
Sounds like 8 is a good format.
Amanda
----- Original Message -----
From: "Michael Whapples" <mwhapples at aim.com>
To: "Blind Math list for those interested in mathematics"
<blindmath at nfbnet.org>
Sent: Monday, November 21, 2011 2:41 PM
Subject: Re: [Blindmath] Your opportunity to influence the accessibility
ofacollege math course
> Hello,
> 1 and 2 VoiceOver does not see as tables, it gives a noise though between
> each item to indicate a new line. 3 is recognised as a table.
>
> 4 and 5 are not seen in a table, reading order is U, V, W, X0, X1, X2, Z1,
> Z2, z3. VoiceOver gives noises to indicate each element is a different
> line. 6 is in a table, however the table only has two rows and one column,
> with the word matrix in the top row and the same as 4 and 5 in the bottom
> row.
>
> 7 has the reading order U, X0, Z1, V, X1, Z2, W, X2, Z3, with new line
> noises between Z1 and V, Z2 and W.
>
> 8 is similar to 7, however it is in a table with 4 rows (top one being the
> word matrix) with the bit where a new line noise would be made is now
> starting a new row.
>
> Michael Whapples
> On 21 Nov 2011, at 19:02, Richard Baldwin wrote:
>
>> Hi Michael,
>>
>> I have attached a zip file containing a short xhtml file containing
>> several
>> different table formats that could be used to house matrices.
>>
>> Can you take a look and see which, if any of these formats are recognized
>> as tables by VoiceOver. Also if someone could take a look and see if any
>> of
>> them are incompatible with Jaws, NVDA, or any other popular screen reader
>> that would also be helpful.
>>
>> Thanks,
>> Dick Baldwin
>>
>> On Mon, Nov 21, 2011 at 10:09 AM, Michael Whapples
>> <mwhapples at aim.com>wrote:
>>
>>> I encounter similar issues to Amanda when viewing it on the Mac with
>>> VoiceOver. VoiceOver fails to see any of the matrices as tables and for
>>> each element it makes a noise indicating moving to another line.
>>>
>>> As a slight hint for what might be going on, the tables used for the
>>> listings of code samples work fine and are seen as tables by VoiceOver.
>>>
>>> Michael Whapples
>>> On 21 Nov 2011, at 14:35, Richard Baldwin wrote:
>>>
>>>> The values are correct. In print, the three matrices appear
>>>> side-by-side
>>>> instead of being strung out as a single column matrix containing nine
>>>> elements.
>>>>
>>>> Would anyone like to suggest a way to make that format apparent to
>>> someone
>>>> examining the three matrices using a screen reader?
>>>>
>>>> Thanks,
>>>> Dick Baldwin
>>>>
>>>> On Sun, Nov 20, 2011 at 10:48 PM, Amanda Lacy <lacy925 at gmail.com>
>>>> wrote:
>>>>
>>>>> In Math1006, you wrote:
>>>>> This page in Kjell's tutorial contains the following structure
>>> containing
>>>>> three column matrices:
>>>>> u
>>>>> v
>>>>> w
>>>>> x0
>>>>> x1
>>>>> x2
>>>>> z1
>>>>> z2
>>>>> z3
>>>>>
>>>>> At least that's how it looks to me. Is it right?
>>>>>
>>>>> Amanda
>>>>> ----- Original Message ----- From: "Richard Baldwin" <
>>>>> baldwin at dickbaldwin.com>
>>>>> To: "BlindMath Mailing List" <blindmath at nfbnet.org>
>>>>> Sent: Sunday, November 20, 2011 1:00 PM
>>>>> Subject: [Blindmath] Your opportunity to influence the accessibility
>>>>> of
>>>>> acollege math course
>>>>>
>>>>>
>>>>>
>>>>> I am in the process of developing accessible courseware for the
>>> following
>>>>>> course that I will be teaching in the Spring 2012 semester at Austin
>>>>>> Community College, Austin, TX.
>>>>>>
>>>>>> GAME 2302 - Mathematical Applications for Game Development
>>>>>>
>>>>>> Description: Presents applications of mathematics and science in game
>>> and
>>>>>> simulation programming. Includes the utilization of matrix and vector
>>>>>> operations, kinematics, and Newtonian principles in games and
>>> simulations.
>>>>>> Also covers code optimization.
>>>>>>
>>>>>> I have completed the first draft of the first few modules and have
>>>>>> attached
>>>>>> a zip file containing that material.
>>>>>>
>>>>>> If you would like to review that material and make recommendations
>>>>>> for
>>>>>> improved accessibility, I would like to hear those suggestions. I
>>>>>> can't
>>>>>> promise that I will implement all recommendations, but I will
>>>>>> certainly
>>>>>> consider them.
>>>>>>
>>>>>> Unzip the material from the attached zip file into an empty folder
>>>>>> and
>>>>>> open
>>>>>> the index file named Math0100.htm in your browser. Follow the links
>>>>>> in
>>> the
>>>>>> index to the other modules.
>>>>>>
>>>>>> Thanks,
>>>>>> Dick Baldwin
>>>>>>
>>>>>> --
>>>>>> Richard G. Baldwin (Dick Baldwin)
>>>>>> Home of Baldwin's on-line Java Tutorials
>>>>>> http://www.DickBaldwin.com
>>>>>>
>>>>>> Professor of Computer Information Technology
>>>>>> Austin Community College
>>>>>> (512) 223-4758
>>>>>> mailto:Baldwin at DickBaldwin.com
>>>>>> http://www.austincc.edu/**baldwin/ <http://www.austincc.edu/baldwin/>
>>>>>>
>>>>>>
>>>>>
>>>>> ------------------------------**------------------------------**
>>>>> --------------------
>>>>>
>>>>>
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>>>>
>>>>>>
>>>>>>
>>>>>
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>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Richard G. Baldwin (Dick Baldwin)
>>>> Home of Baldwin's on-line Java Tutorials
>>>> http://www.DickBaldwin.com
>>>>
>>>> Professor of Computer Information Technology
>>>> Austin Community College
>>>> (512) 223-4758
>>>> mailto:Baldwin at DickBaldwin.com
>>>> http://www.austincc.edu/baldwin/
>>>> _______________________________________________
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>>
>>
>>
>> --
>> Richard G. Baldwin (Dick Baldwin)
>> Home of Baldwin's on-line Java Tutorials
>> http://www.DickBaldwin.com
>>
>> Professor of Computer Information Technology
>> Austin Community College
>> (512) 223-4758
>> mailto:Baldwin at DickBaldwin.com
>> http://www.austincc.edu/baldwin/
>> <MatrixTest.zip>_______________________________________________
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>
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