[stylist] show don't tell

Brad Dunsé lists at braddunsemusic.com
Sun Dec 11 14:48:51 UTC 2011


Great example Chris. Kind of makes me want to go 
shopping this afternoon haah.   There's an old 
song by one of my fav Sci Fi progressive rock 
bands with a song title that sums it up 
musically. Here's a clip of it. I couldn't help 
but include a little of the bass riffing in it 
lol, but maybe the title hook will  stick withus 
as a musical reminder. http://dl.dropbox.com/u/17921544/ShowTell.m3u

It ought pull up on your default mp3 player.

Brad


On 12/10/2011  11:15 PM Chris Kuell said...
>Eve (and anyone else interested) -
>
>Show, don't tell, is the number one rule for 
>fiction writers. The best way to illustrate it is through example:
>
>Garey ate breakfast, then he took a shower and 
>went to the store. At the store he met a girl 
>and they talked for a long time. Garey liked her 
>but she blew him off. Then he went home.
>
>Tells you a lot about Garey, huh? Okay -- so 
>this example is really exaggerated, but it hits 
>home the necessity of showing and not telling. 
>What can we do to fix it? We need more detail, 
>especially dialogue and action. Consider:
>
>Garey studied the frozen dinners. He'd had 
>turkey for the last four days, so salisbury 
>steak would be good for a change. But did he want the Big Man's or the regular?
>
>A scent teased his nose. Not the overwhelming 
>smell of fish and frostbite, but a fresh smell, 
>like skin just out of the shower. He glanced 
>sideways and saw the most perfect arm he'd ever 
>seen in his life. Long, slender, graceful, full 
>of sinewy muscle and smooth skin. His eyes 
>followed the arm to the shoulder and then the 
>head. Her head. A head covered with long blond 
>hair and containing a face that made his heart stop.
>
>"Hi," she said, her voice rich and melodious.
>
>Garey's mouth didn't work. He tried to return 
>her greeting, but only a grunt came out. He 
>tried to smile politely, but his face erupted 
>with a grin as large and toothy and goofy as a cartoon character's . . .
>
>See the difference? We need details. We need to 
>know thoughts and  feelings. We need to smell 
>the perfume, taste the wine, feel the cashmere. 
>Anything less cheats the reader from experiencing your imaginary world.
>
>
>chris
>
>
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Brad Dunsé

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